Astrologian
"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description
Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, will not require a base class and will be released in Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.
Astrologian has 2 stances. She can switch between pure healer stance and barrier stance. The spells' effects change depend on the stance. Currently the name of the stances are Tsukiyomi (moon reader) and Hoshiyomi (star reader). Example of this is that you might use the healer stance if your raid has a Scholar and use barrier stance if your raid has a White Mage.
Astrologian draws cards randomly to buff her party. She can choose to use the card immediately, or hold on to it and combine it with the next card.
Requirement
- Heavensward
- Access to Ishgard, where Astrologian's Guild is located.
- Complete the quest Stairway to the Heavens.
Actions
Details of some of Astrologian's abilities were announced during the Letter from the Producer LIVE Part XXI:
There are two stances, Diurnal Sect and Nocturnal Sect, which you can switch between. One of them is simply a healing stance much like white mage, while the other uses barriers much like scholar.
Depending on which stance you are in the effects of each ability and spell will largely vary, so first it would be best to get used to one stance and then try and master the next.
Additionally, you’ll be able to use actions such as the barrier created by Y’shtola in the main scenario and you can draw cards which will give various types of buffs.
Depending on the card that you randomly draw, you can gain effects such as enhanced attack power, haste, and also damage reduction. Furthermore, you can use the ability Royal Road to return the card you draw to your deck and enhance the next one you draw. There is also an ability to set aside a good card you drew and an ability known as Shuffle to redraw a card. It’s a really fun job where you will have to consider how to use your cards depending on the situation and the card you draw.
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Malefic | 1 | Deals unaspected damage with a potency of 150. | ||||||
Benefic | 2 | Restores target's HP. Cure Potency: 380 | ||||||
Combust | 4 | Deals unaspected damage over time. Potency: 40 Duration: 18s | ||||||
Lightspeed | 6 | Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s | ||||||
Luminiferous Aether | 8 | Reduces enmity generation. Additional Effect: Refresh Refresh Potency: 60 Duration: 15s | ||||||
Helios | 10 | Restores own HP and the HP of all nearby party members. Cure Potency: 290 | ||||||
Ascend | 12 | Resurrects target to a weakened state. Cannot be used when in combat. | ||||||
Essential Dignity | 15 | Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP. | ||||||
Exalted Detriment | 18 | Removes a single detrimental effect from target. | ||||||
Stella | 22 | Deals unaspected damage with a potency of 100. Additional Effect: Heavy +40% Duration: 20s (PvP 12s) | ||||||
Benefic II | 26 | Restores target's HP. Cure Potency: 620 | ||||||
Draw | 30 | Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires. | ||||||
Diurnal Sect | 30 | Increases attack speed by 5% while adding a Regen effect to certain actions. Effect ends upon reuse. | ||||||
Aspected Benefic | 34 | Restores target's HP. Cure Potency: 190 Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 18s Effect cannot be stacked. | ||||||
Royal Road | 35 | Return the currently drawn arcanum back to your deck to enhance the effect of the next card. Bole and Balance: 150% potency Arrow and Spear: 50% potency, extends effect to nearby targets Ewer and Spire: Doubled duration | ||||||
Disable | 38 | Reduces the potency of the target's next action by 5% Duration: 10s | ||||||
Spread | 40 | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Can only be executed in combat. Recast timer cooldown will begin once the held card is read. | ||||||
Aspected Helios | 42 | Restores own HP and the HP of all nearby party members. Cure Potency: 140 Diurnal Sect Effect: Regen Cure Potency: 50 Duration: 30s Effect cannot be stacked. | ||||||
Shuffle | 45 | Return the currently drawn arcanum to your deck and draw another. | ||||||
Combust II | 46 | Deals unaspected damage over time. Potency: 45 Duration: 30s | ||||||
Nocturnal Sect | 50 | Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions. Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. | ||||||
Synastry | 50 | Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s | ||||||
Gravity | 52 | Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | ||||||
Malefic II | 54 | Deals unaspected damage with a potency of 200. | ||||||
Time Dilation | 56 | Extends the duration of the target's beneficial effects by 15 seconds. | ||||||
Collective Unconscious | 58 | Creates a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed when a Sect is active. Effect ends upon using another action or moving. Diurnal Sect Effect: Regen Cure Potency: 150 Duration: 18s Nocturnal Sect Effect: Damage taken is reduced by 10% Duration: 18s | ||||||
Celestial Opposition | 60 | Stuns all nearby enemies. Duration: 4s (PvP 2s) Also extends duration of beneficial effects cast on self and party members by 5 seconds. |
Traits
Cross-Class Actions
Conjurer | Thaumaturge | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Cure | 2 | Surecast | 8 | ||
Aero | 4 | Blizzard II | 12 | ||
Protect | 8 | Swiftcast | 26 | ||
Raise | 12 | ||||
Stoneskin | 34 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Retrogradation |