Goldsmith
"Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.
Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends." — Game Description
Goldsmith is a crafting or disciples of hand class that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
- Tiers: Copper, Brass, Silver, Mythril, Electrum
The Goldsmith's Guild is located in Ul'dah.
- To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another class.
Goldsmith Tools
Goldsmith Quests
Levequests
Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 92 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 14 | Do nothing for one step. | |
Manipulation | 15 | 88 | Restores 5 points of durability after each step for the next ten steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 25 | 160 | Restores item durability by 60. | |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Flawless Synthesis | 37 | 15 | Increases progress by 40. Success Rate: 90% | |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Innovation | 50 | 18 | Increases control by 30% for the next five steps. |
Cross Class Actions
Unlike Disciples of War/Magic or Disciples of the Land, this Discipline can use 10 cross-class actions.
Alchemist | Armorer | Blacksmith | Carpenter | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Tricks of the Trade | 15 | Rapid Synthesis | 15 | Ingenuity | 15 | Rumination | 15 | ||||
Brand of Water | 37 | Brand of Ice | 37 | Brand of Fire | 37 | Brand of Wind | 37 | ||||
Comfort Zone | 50 | Piece by Piece | 50 | Ingenuity II | 50 | Byregot's Blessing | 50 |
Culinarian | Leatherworker | Weaver | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Hasty Touch | 15 | Waste Not | 15 | Careful Synthesis | 15 | |||
Steady Hand II | 37 | Brand of Earth | 37 | Brand of Lightning | 37 | |||
Reclaim | 50 | Waste Not II | 50 | Careful Synthesis II | 50 |
Recipes
- See also: Goldsmith
Recipes are sorted by level. Click on a header to display recipes for that level range.