Jobs

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Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 9 jobs in A Realm Reborn: Warrior, Paladin, Monk, Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Players can unlock jobs by having one of the corresponding classes to level 30 and another class to level 15.

  • Primary class is the class the job links to.
  • Secondary class is required to be level 15 to unlock the job.
  • The job has all the abilities and traits of the primary class and all the cross-class abilities of secondary and tertiary classes.
  • The level of the job is the same as its corresponding class and vice versa. For example when a level 47 gladiator equips its Paladin job stone, the gladiator will turn into a level 47 paladin. If the paladin gains 2 levels and becomes level 49, then when the player removes his or her paladin job stone, the paladin becomes a level 49 gladiator.
Job Primary Class Secondary Class Tertiary Class
Warrior Marauder Gladiator Pugilist
Paladin Gladiator Conjurer Marauder
Monk Pugilist Lancer Marauder
Dragoon Lancer Marauder Pugilist
Bard Archer Pugilist Lancer
White Mage Conjurer Arcanist Thaumaturge
Black Mage Thaumaturge Archer Arcanist
Summoner Arcanist Thaumaturge Archer
Scholar Arcanist Conjurer Thaumaturge
Ninja Rogue Pugilist Lancer

Warrior

Warrior

Role

Tank

Requirements

Lore

"On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day." — Game Description

Paladin

Paladin

Role

Tank

Requirements

Lore

"For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built." — Game Description

Monk

Monk

Role

Melee Physical DPS

Requirements

Lore

"Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen.

The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats." — Game Description

Dragoon

Dragoon

Role

Melee Physical DPS

Requirements

Lore

"Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes.

Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every onze of their bodies behind the blow. It is this penetrative power that characterizes the dragoon." — Game Description

Bard

Bard

Role

Ranged Physical DPS

Requirements

Lore

"The word "bard" ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions.

In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death." — Game Description

White Mage

Role

Healer

Requirements

Lore

"White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself." — Game Description

Black Mage

Black Mage

Role

Ranged Magical DPS

Requirements

Lore

"In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will." — Game Description

Summoner

Summoner

Role

Ranged Magical DPS

Requirements

Lore

"The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival.

In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages." — Game Description

Scholar

Role

Healer

Requirement

Lore

"In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerers time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies." — Game Description

Ninja

Ninja

Role

Melee DPS with some magic?

Requirement

Lore

"Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.
Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will."

Template:Classes and Jobs