Patch 2.0
- Expansion
- A Realm Reborn
- Release Date
- 27 Aug 2013
- Promo Page
- Link
- Patch Notes
- None
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Introduction
A Realm Reborn is a complete reboot of Final Fantasy XIV, created to replace the failed original 1.x version of the game.
Notable Features, Additions, and Changes
System Changes and Additions
- Total redesign and rebuild of the game from scratch, with a new engine
- PlayStation 3 and PlayStation 4 support added
New Content
- Fully redesigned world of Eorzea, including the Black Shroud, Thanalan, La Noscea, Mor Dhona, and Coerthas Central Highlands
- Dungeons: Sastasha, The Tam-Tara Deepcroft, Copperbell Mines, Halatali, The Thousand Maws of Toto-Rak, Haukke Manor, Brayflox's Longstop, The Sunken Temple of Qarn, Cutter's Cry, The Stone Vigil, Dzemael Darkhold, The Aurum Vale, Castrum Meridianum, The Praetorium, The Wanderer's Palace, Amdapor Keep
- Trials: The Bowl of Embers, The Navel, The Howling Eye, Cape Westwind, The Bowl of Embers (Hard), The Navel (Hard), The Howling Eye (Hard)
- Raid Series: The Binding Coil of Bahamut
Miscellaneous
Main Story Summary (Spoilers)
Five years after the Seventh Umbral Calamity, the Warrior of Light experiences a vision where he is floating in the aether, and hears a voice calling out: "Hear... feel... think..." as a masked, dark robed figure appears before him. The Warrior conjures up a weapon of light, based on his starting class, and strikes the dark figure down.
Levels 1 - 15 (Starting in Gridania)
The Warrior of Light wakes up on a carriage in the Black Shroud traveling to Gridania, accompanied by Alphinaud, Alisaie, and Bremondt, a traveling merchant. The Warrior of Light encounters some moogles, who ask him if he's seen anything suspicious. Later, the carriage is caught up in a skirmish between Gridanian forces and Ixal beastmen, but manages to escape unscathed. The carriage then continues on and reaches Gridania, where the Warrior of Light registers with the Adventurer's Guild in Carline Canopy, performs odd jobs for the people of Gridania, and learns the ways of his selected class.
Levels 1 - 15 (Starting in Ul'dah)
The Warrior of Light wakes up on a carriage in Thanalan traveling to Ul'dah, accompanied by Alphinaud, Alisaie, and Brendt, a traveling merchant. The carriage is stopped for inspection by corrupt Brass Blades, who "find" contraband herbs, but are ambushed by Amalj'aa beastmen. The carriage escapes and continues on to reach Ul'dah, where the Warrior of Light registers with the Adventurer's Guild in the Quicksand, performs odd jobs for the people of Ul'dah, and learns the ways of his selected class.
Levels 1 - 15 (Starting in Limsa Lominsa)
The Warrior of Light wakes up on a ship off the coast of La Noscea traveling to Limsa Lominsa, accompanied by Alphinaud, Alisaie, and Brennan, a traveling merchant. The ship is later attacked by pirates, but is able to outrun them. The ship then continues on and reaches Limsa Lominsa, where the Warrior of Light registers with the Adventurer's Guild in the Drowning Wench, performs odd jobs for the people of Limsa Lominsa, and learns the ways of his selected class.