Experience

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What is Experience?

Experience is the point system that drives the advancement of many aspects of the game, including but not limited to:

  1. Leveling of combat classes (Disciples of War and Disciples of Magic)
  2. Leveling of crafting/gathering classes (Disciples of the Hand and Disciples of the Land)
  3. Leveling of combat companions (specifically the Combat Chocobo, which is not covered in this guide currently)

There are many ways in which to earn experience, including but not limited to:

In addition to all of this, there are various ways in which you can boost the amount of experience you get from any of these particular activities! These come in many forms, specifically:

  • Food buffs (Obtained from eating food items)
  • Buffs from your Free Company (Obtained by having "Buff Actions" activated by high-ranking guild members)
  • Wearing the Friendship Circlet (Obtained by recruiting a friend, or being recruited by a friend - and subscribing for at least 30 days)
  • Wearing the Brand-new Ring (Obtained by completing all of the adventure guild trials for a singular role)
  • Wearing the Ala Mhigan Earrings (Obtained by pre-ordering Stormblood)
  • Wearing the Aetheryte Earring (Obtained by pre-ordering Shadowbringers)
  • Rested EXP (Obtained over time by resting or logging out in 'Sanctuary' areas ((places with Aetheryte Shards)))
  • Armoury Bonus (All combat classes lower-level than your highest level combat class will have a +100% EXP buff towards applicable activities until level 70, where it decreases to +50%)

In addition, some servers with low populations are designated as "Preferred", providing a passive buff called "The Road to 70" while on any class below level 70. This buff doubles all experience earned AFTER applying the appropriate bonuses.

Below are tables that denote the breakdown and application of the various EXP buffs to EXP-gaining activities in the game:

Armoury Bonus

The Armoury Bonus is additional experience granted to any combat class you have that is NOT your highest level class. From levels 1-69, you receive +100% additional experience for secondary classes that are lower level than your highest level class. At level 70, this bonus decreases to only 50%. The amount of experience granted has nothing to do with the distance in levels from your highest class.

Additionally, the +10% experience from The Heat of Battle II (FC buff) - will stack on top of this buff to provide an additional 10% experience. So the Armoury bonus is 110% (armoury) + 10% (fc buff) instead of just 100%, while the FC buff is active. This is different from the other bonuses, as they do not receive additional experience from the FC buff.

The Armoury Bonus, as previously mentioned - does not apply to non-combat classes such as gatherers & crafters.

Examples:

  • Your highest level combat class is 20. You are playing as that class. You receive no armoury bonus.
  • Your highest level combat class is 20. You are playing as a second combat class that is less than level 20. You are now receiving armoury bonus exp.
  • Your highest level combat class is 20. You are playing a second combat class that is also level 20. You receive no armoury bonus.

The Armoury Bonus applies to the following sources of Combat EXP:

  • Fates
  • Leves
  • Kills
  • Main Story Quests
  • Palace of the Dead
  • Dungeon Completion

COMBAT CLASS EXP TABLE

Kills Leves FATES Side-Quests Main-Story Quests Challenge Logs Hunting Logs
Food +3% No No No No No No
FC Buff: Heat of Battle +5% No No No No No No
FC Buff: Heat of Battle II +10% No No No No No No
FC Buff: Heat of Battle III +15% No No No No No No
Squadron Battle Manual +15% No No No No No No
Friendship Circlet +20% No No No No No No
Brand-new Ring +30% No No No No No No
Ala Mhigan Earrings +30% No No No No No No
Aetheryte Earring +30% No No No No No No
Rested EXP +50% No No No No No No
Armoury Bonus (pre-70) +100% +100% +100% No No No No
Armoury Bonus (70+) +50% +50% +50% No No No No

NOTES:

  • Friendship Circlet only provides its exp buff up to level 26
  • Brand-new Ring only provides its exp buff up to level 31
  • Ala Mhigan Earrings only provides its exp buff up to level 51
  • Aetheryte Earring only provides its exp buff up to level 71
  • Heat of Battle buffs cannot be stacked

CRAFTING/HARVESTING EXP TABLE

Harvests Crafts Leves Side-Quests Challenge Logs Crafting Logs
Food +3% +3% No No No No
FC Buff: Earth and Water +5% No No No No No
FC Buff: Earth and Water II +10% No No No No No
FC Buff: Helping Hand No +5% No No No No
FC Buff: Helping Hand II No +10% No No No No
Friendship Circlet +20% +20% No No No No
Ala Mhigan Earrings +30% +30% No No No No
Rested EXP +50% +50% +50% No No No
Armoury Bonus No No No No No No
Grand Company Buff: Survival +50% No No No No No
Grand Company Buff: Engineering No +50% No No No No

NOTES:

  • Armoury Bonus does not provide a bonus to DoH/DoL classes
  • Earth and Water and Earth and Water II cannot be stacked
  • Two of the same FC EXP Buff cannot be stacked with each other

Rested Experience

Rested EXP is obtained by resting or logging out in a sanctuary--the area around any Aetheryte to which you can attune yourself to return to later. Such sanctuaries include city-States like (Gridania, Limsa Lominsa, Ul'dah, as well as any Aetheryte in the field that you can teleport to. Sanctuary status is indicated by a crescent moon symbol to the right of your experience bar.

Here's what we know about Rested EXP:

  • It increases EXP gain by 50% for applicable activities.
  • It can charge up to 1.5 full level bars. Reference
  • All activities which benefit from Rested EXP will consume from the same bar
  • It takes 4 days to gain the full 1.5 level bars.
  • The % of the bar consumed remains the same regardless of level.
    • Example: If you have a level 45 Dragoon, and you eat 2 bars worth of level EXP to get up to level 47, and then switch to a level 10 Gladiator, you will still only have 1 bar remaining that will be consumed if you level that Gladiator to level 11.
  • If you queue into an instanced dungeon/guildhest while being in a Sanctuary, you will still accrue rested EXP as if you were in that sanctuary. This means that if you have run out of rested EXP but are still in a Sanctuary, you will occasionally still get a rested EXP bonus whenever an amount "tics" into your rested exp bank.
  • Rumor: You may grow rested EXP faster if you are in a Sanctuary as a lower-level class than your highest? (Example: Lvl 50 DRG main logs out as a lvl 1 ROG). Testimony needed.

Challenge Logs & Hunting Logs

See also: Challenge Log and Hunting Log

Challenge Logs are "weekly" and reset every Tuesday. These logs provide huge chunks of EXP for players who complete their objectives. You will receive a warning of when you are about to "complete" an objective, in case you want to switch to a different class and have them receive the reward.

Hunting Logs do not reset. They provide 1-time bonuses for completing their objectives, with a 1-time mega-bonus for completing an entire section of the logbook. Currently Hunting Logs are only for levels 1-50. There are no logs for 51-70.

Neither of the Logs benefit from any additional sources of EXP buffs.

Daily Roulettes

See also: Duty Roulette

Roulettes are the largest singular sources of EXP in the game. Participating in a Low-Level Daily Roulette will grant anywhere from 50-90% of a level upon completion (killing the final boss of the random dungeon) while under level 50. This is in addition to the experience obtained from killing the mobs/bosses in these dungeons, and in addition to completing Challenge Logs (which are easier to do in roulettes). The 50-90% range is based on the difference between your current level and the level of the dungeon. If you have been scaled down to a very low-level, you will receive a higher bonus. If you are the same-level or similar to the dungeon you'll receive less of a bonus. This can be done once per day and resets at 8AM PST/PDT.

High-level Roulettes do not reward any experience for monster/boss kills - but will still grant a chunk of bonus EXP upon completion of the dungeon. You can receive this bonus EXP once per day.

Additionally, you may queue for Guildhest Roulettes. These are small "trials" which test basic dungeoneering skills. Upon completion of a Guildhest Roulette, you will receive a large chunk of EXP (not as large as LLDR since it is not as extensive or time consuming). This is about 10-18% of a level. This can be done once per day and resets at 8AM PST/PDT. Further, each time you complete a type of Guildhest for the first time (per class) you will receive additional bonus EXP (one time per class per roulette only).

The following EXP values are granted for successful completion of roulettes for each level. DISCLAIMER: These values may vary based on a number of factors:

  • Length of the dungeon
  • Difference between your level and the level of the dungeon
  • The amount of "new-comers" in the dungeon
  • Whether or not you are receiving experience from the mobs or not in the dungeon (such as High-level or MSQ roulettes).
Lvl Low-Lvl Dungeon High-Lvl Dungeon Main Scenario Trial Guildhest Total Combined
50 118,771 (13.74%) 184,755 (21.38%) 158,362 (18.33%) 90,720 (10.5%) 28,130 (3.25%) 67.2% of level
51 254,166 (24.01%) 136,080 (12.85%) 136,080 (12.85%) 181,440 (17.14%) 30,400 (2.87%) 69.72% of level
52 90,720 (7.16%) 90,720 (7.16%) 136,080 (10.74%) 68,040 (5.37%) 30,950 (2.44%) 32.87% of level
53 207,360 (13.33%) 172,800 (11.11%) 207,360 (13.33%) 77,760 (5.0%) 30,950 (1.99%) 44.76% of level
54 192,510 (10.23%) 172,800 (9.23%) 207,360 (11.07%) 30,950 (1.65%)
55 120,960 (5.45%) 282,240 (12.73%) 241,920 (10.9%) 120,960 (5.45%) 31,800 (1.43%) 35.96% of level
56 241,920 (9.33%) 282,240 (10.89%) 193,536 (7.46%)
57 234,000 (7.81%) 276,480 (9.23%) 276,480 (9.23%) 138,240 (4.61%) 30,710 (1.02%) 31.9% of level
58 184,320 (5.38%) 276,480 (8.07%) 276,480 (8.07%) 138,240 (4.03%) 138,240 (4.03%) 29.58% of level
59 470,166 (12.09%) 362,880 (9.33%) 311,040 (8%) 155,520 (4.00%) 30,320 (0.78%) 34.2% of level

How do I maximize my EXP?

All roles benefit the most by doing the [Leveling], [Trial], and [Main Scenario] roulettes every day. However, due to the discrepancy between queue times for Tanks/Heals vs. DPS - you may find yourself having to skip the [Main Scenario] queue as a DPS. (Correct as of 01DEC16)

NOTE:

  • If you are under level 26, do not forget to equip your Friendship Circlet!
  • If you are under level 31, do not forget to also equip your Brand-new Ring!
  • If you are under level 51, do not forget to also also equip your Ala Mhigan Earrings (Stormblood pre-order purchasers only).
  • If you are under level 71, do not forget to also also equip your Aetheryte Earring (Shadowbringers pre-order purchasers only).

The best method for leveling up will be to do the following (ordered by priority);

  1. Leveling Roulette (simultaneously completes weekly Dungeon Challenge Logs)
  2. Alliance Roulette (if unlocked)
  3. Trial Roulette
  4. (If Tank/Heals) - Main Scenario Roulette
  5. (If under level 30) - Guildhest Roulette (simultaneously completes weekly Guildhest Challenge Logs)
  6. If you have rested EXP - queue for the highest level dungeon you can and do "full clears" (kill all the mobs). If you're a DPS below 50 and have a Rank 2 Squadron, consider Command Missions for instant queues.
  7. Otherwise do Deep Dungeons
    1. Palace of the Dead - specifically floors 1-10 or 51-60 to maximize EXP per hour.
    2. Heaven on High (level 61+) - specifically floors 21-30 to maximize EXP per hour.
  8. Complete daily Beast Tribe Quests (Stormblood), Grind FATEs, complete Hunting Logs, or advance the Main Scenario Quest (if available) while waiting in a dungeon queue or if you do not have any rested EXP.

NOTES:

  • Due to the fact that the Hunting Log receives no benefit from the Armoury bonus (+100% EXP) - it is no longer a strong source of EXP. You should however still complete it if you intend to get a relic weapon.

Experience Points Required for each level

This applies to both combat levels as well as gathering/crafting levels.

Shadowbringers Experience per Level [1]
Lv. Exp Rolling Total
Lv. 1 0 0
Lv. 2 300 300
Lv. 3 600 900
Lv. 4 1100 2000
Lv. 5 1700 3700
Lv. 6 2300 6000
Lv. 7 4200 10200
Lv. 8 6000 16200
Lv. 9 7350 23550
Lv. 10 9930 33480
Lv. 11 11800 45280
Lv. 12 15600 60880
Lv. 13 19600 80480
Lv. 14 23700 104180
Lv. 15 26400 130580
Lv. 16 30500 161080
Lv. 17 35400 196480
Lv. 18 40500 236980
Lv. 19 45700 282680
Lv. 20 51000 333680
Lv. 21 56600 390280
Lv. 22 63900 454180
Lv. 23 71400 525580
Lv. 24 79100 604680
Lv. 25 87100 691780
Lv. 26 95200 786980
Lv. 27 109800 896780
Lv. 28 124800 1021580
Lv. 29 140200 1161780
Lv. 30 155900 1317680
Lv. 31 162500 1480180
Lv. 32 175900 1656080
Lv. 33 189600 1845680
Lv. 34 203500 2049180
Lv. 35 217900 2267080
Lv. 36 232320 2499400
Lv. 37 249900 2749300
Lv. 38 267800 3017100
Lv. 39 286200 3303300
Lv. 40 304900 3608200
Lv. 41 324000 3932200
Lv. 42 340200 4272400
Lv. 43 356800 4629200
Lv. 44 373700 5002900
Lv. 45 390800 5393700
Lv. 46 408200 5801900
Lv. 47 437600 6239500
Lv. 48 467500 6707000
Lv. 49 498000 7205000
Lv. 50 529000 7734000 Lv. Exp Rolling Total
Lv. 50 Lv. 51 864000 8598000
Lv. 52 1058400 9656400
Lv. 53 1267200 10922360
Lv. 54 1555200 12478800
Lv. 55 1872000 14350800
Lv. 56 2217600 16568400
Lv. 57 2592000 19160400
Lv. 58 2995200 22155600
Lv. 59 3427200 25582800
Lv. 60 3888000 29470800 Lv. Exp Rolling Total
Lv. 61 4470000 33940800
Lv. 62 4873000 38813800
Lv. 63 5316000 44129800
Lv. 64 5809000 49938800
Lv. 65 6364000 56302800
Lv. 66 6995000 63297800
Lv. 67 7722000 71019800
Lv. 68 8575000 79594800
Lv. 69 9593000 89187800
Lv. 70 10826000 100013800 Lv. Exp Rolling Total
Lv. 71 12449000 112462800
Lv. 72 13881000 126343800
Lv. 73 15556000 141899800
Lv. 74 17498600 159398400
Lv. 75 19750000 179148400
Lv. 76 22330000 201478400
Lv. 77 25340000 226818400
Lv. 78 28650000 255468400
Lv. 79 32750000 288218400
Lv. 80 37650000 325868400 37,650,000 325,868,400