Limsa Lominsa

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Limsa Lominsa

"On the southern coast of the island of Vylbrand, under the shadow of ancient cliffs worn by the relentless onslaught of the Rhotano Sea, lies the marine city-state of Limsa Lominsa. Said to be blessed by the goddess of navigation, Llymlaen, the city is spread out over countless tiny islands, each connected by sturdy bridges of iron and wood construction, earning her the name the "Navigator's Veil" from traveling bards who have witnessed the city's beauty from afar.

Limsa Lominsa is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Its economy is driven by shipbuilding, fishing, and blacksmithing, but the majority of wealth comes from the lucrative shipping industry.

To maintain the safety of its maritime routes, the city employs a formidable navy known as the Knights of the Barracuda. However, even in the waters nearby the city, pirate bands run rampant, reaving and pillaging." — Game Description

Limsa Lominsa

Limsa Lominsa is one of the starting cities in Eorzea. The marine city-state of Limsa Lominsa, located on the southern coast of the island of La Noscea, is a traditional thalassocracy ruled by an admiral. The economy of Limsa Lominsa is based on fishing, blacksmithing, shipbuilding and mostly importantly shipping.

Limsa Lominsa Sidequests

Guilds

Zones

Limsa Lominsa Upper Decks

Main article: Limsa Lominsa Upper Decks

Limsa Lominsa Lower Decks

Main article: Limsa Lominsa Lower Decks

Lower La Noscea

Main article: Lower La Noscea

Middle La Noscea

Main article: Middle La Noscea

Eastern La Noscea

Main article: Eastern La Noscea

Western La Noscea

Main article: Western La Noscea

Outer La Noscea

Main article: Outer La Noscea

Upper La Noscea

Main article: Upper La Noscea

The Mist

Main article: The Mist

Wolves' Den Pier

Main article: Wolves' Den Pier

Lore

Here's the interesting bits I picked out for you:

  • The red on the flag represents blood
  • Each admiral has their own councilors nominated as the thassolocracy changes leaders.
  • This isn't listed below, but Merylwyb broke the popular trend of nominating their friends to high ranking positions, instead opting to award based on experience or even leaving previous officials in office
  • Sea Wolves make up as much of the population, if not more, than any two other demographics combined.
  • Religion is more of an in-home thing rather than organized in some other regions
  • They standardized units of measurement for the entirety of Eorzea.

Flag

The obsidian longboat upon Limsa Lominsa's standard is a pirate ship, and hearkens back to the founders of the city: brutal Sea Wolf buccaneers, once the terror of the north seas. It should come as no surprise, then, that the crimson field represents the spilled blood of lost companions, and reflects the city-state's savage and gruesome history.

Motto

Till Sea Swallows All

Government

Lominsans choose their leader in the Trident, a competition held once every seven years. The strongest of pirate crews run this multi-pronged race, and whosoever crosses the finish line first becomes admiral, the head of the maritime city-state. Afforded sweeping powers over Limsa Lominsa, new admirals will often drastically alter existing policies--and with it, change the course of the city-state.

Leader

Admiral Merlwyb Bloefhiswyn

Ruling Body

A number of councilors, nominated personally by the admiral, oversee the everyday proceedings of the thalassocracy.

Racial Distribution

Sea Wolf Roegadyn: 40%
Seeker of the Sun Miqo'te: 20%
Plainsfolk Lalafell: 20%
Midlander Hyur: 10%
Other: 10%

Religion

As one might expect for a maritime city-state, Lominsans revere Lymlaen, watcher of the seas and goddess of navigation. True believers make pilgrimages to the mark of the Navigator before they set sail, and upon their safe return to port. The worship of Lymlaen has roots in a loose collection of local beliefs, however, and thus cannot be thought of as a formal religion. Indeed, the Navigator has no grand temples nor clergy to Her name in Limsa, save the odd bethel overlooking the endless seas. Instead, each man keeps his own faith within his home through prayer and humble ritual.

Guilds

Limsa Lominsa is home to guilds representing marauders, arcanists, rogues, blacksmiths, armorers, culinarians, and fishermen.

Industries

Piracy:

In the present day, piracy as such is forbidden. Privateering, on the other hand, is permitted, provided that the plunder be of Garlean origin.

Fishing:

Lominsan anglers come together in numerous loose associations of "pullers" and eke out their living by casting off the coastal cliffs and trawling the open seas.

Shipbuilding:

Whether they be crafting great warships or fishing skiffs, the shipwrights of Limsa Lominsa have no equals within the realm--as they themselves will proudly proclaim.

Metalwork:

The art of steel-making evolved alongside the shipbuilding industrym and has profited much from Lominsan exchanges with the kobolds who are masters of metallurgy in their own right.

Shipping:

With their considerable knowledge of shipbuilding and seafaring, it was natural that a shipping industry should flourish in the city-state. Many and more are trading vessels that can be seen sailing in and out of port each day.

Farming:

A settlement initiative has made great strides in providing an honest livelihood for those retired from freebooting, who grow mainly oranges, grapes, and wheat.

Beliefs

Founded by men fleeing the rules of kinds, Lominsans continue to see laws more as guidelines than actual rules. Whether pirate or fisherman, citizens generally feel less loyal to their city-state than to their immediate crew. This spirit of freedom ever drives Limsa forward, yet the selfsame wild abandon may appear brutish in the eyes of other Eorzean nations.

Diet

Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favorite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed--particularly the ales and wines, brewed from local wheat and grapes in great quantity.

Bonus

Eorzeans measure length and distance in ilms, fulms, yalms, and malms. The ilm is the fundamental unit of measurement, roughly equivalent to the length of an adult Hyuran thumb, with the longer fulms, yalms, and malms calculated using the ilm as a base. Needless to say, as the size of body parts can vary wildly from person to person, these units were somewhat imprecise in the early days of their use. While this would rarely be a problem within close-knit communities, confusion quickly ensued as trade and commerce spread across the realm. Matters came to a head in the year 986 of the Sixth Astral Era, when a pirate who had come to Limsa Lominsa to procure sailcloth from the black markets became enraged when his purchase fell short of the length for which he believed he had paid. Though contradicting accounts of the incident exist, most agree that the ensuing scuffle left some fifty men dead or wounded. Admiral Agatzahr Roehmerlsyn of Limsa Lominsa took swift action, promptly arresting the pirate who had caused the ruckus, lopping his thumb clean off, and declaring that it would henceforth serve as the standard measurement of an ilm throughout the land. Cast-iron replicas of the buccaneer's severed digit were produced in bulk and distributed around the realm to serve as one-ilm rules, and disputes over vague measurements soon became a thing of the past.