Dark Knight

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Template:Job Infobox

Introduction

"The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness." — Game Description

General Information

See also: Dark Knight (Seafood)

Dark Knight is a Tank job that wields a Greatsword (2-handed sword) as its weapon. Unlike 2.0 jobs, Dark Knight does not have a base class and starts from level 30. It was released in the first expansion pack, Heavensward, in June 2015.

There is no physical guild building for the Dark Knights. After following the first few quests of the job's storyline, Dark Knights receive their job-advancement quests through an NPC located in the Ishgard Inn, The Forgotten Knight.

Play Style

Screen capture of In-game Tool tip from Media Tour.

As a tank, the Dark Knight focuses mainly on getting aggro and keeping it. The job is especially known for its ability to mitigate magic damage through Dark Mind, and can frequently be seen in higher-level raids where the boss deals a lot of it. They can function as off-tanks relatively well given their potential damage output.

The main mechanic Dark Knights will have to deal with is MP management. While under the effects of Darkside, MP is drained at a constant rate, so the player will have to juggle between using skills that require MP and those that recover it in order to maximize their effectiveness.

Blood Gauge

The Job gauge for Dark Knight in Final Fantasy XIV's 4.0 Stormblood expansion brings a visual indicator to three functions relating to the job. The Dark Knight Soul Crystal will display if Grit is enabled by blue blades around the soul gem. The soul gem itself will show a numerical value relating to the amount of Blackblood the Blood Gauge has. The Great sword representing Blood Gauge will be surrounded by a red/purple glow if Darkside is enabled.

Blackblood is gained by using weapon skills, doing auto-attacks under Blood Weapon's effect and/or taking damage while under the effect of Blood Price. Dark Knight, as of the media tour information, seen to not have a penalty while changing their Grit or Darkside status.

Blackblood is used to execute the three new weapon skills available for Dark Knight.

Requirements

Trainer Locations

NPC Location Description
Ishgardian Citizen The Pillars (x13,y9) Job Start for ARR
Fray Foundation (x11,y12) Job Trainer for 30-50
Unflinching Temple Knight Coerthas Central Highlands (x13,y16) Job Start for Heavensward
Sidurgu Foundation (x13,y12) Job Trainer for 52-60
Sidurgu Foundation (x13.3,y12.0) Job Start for Stormblood

Actions

As of Final Fantasy XIV's 4.0 expansion Stormblood. There are changes in the skill set available for Dark Knight, the list of abilities lost are as follows:

Action Icon Level TP Cost MP Cost Cast Time Cooldown Range Radius Description
Hard Slash Hard slash icon1.png 1 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 150.
Spinning Slash Spinning slash icon1.png 4 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hard Slash
Combo Potency: 220
Unleash Unleash icon1.png 8 0 795 Instant 2.5s 0 5y Deals unaspected damage with a potency of 50 to all nearby enemies.
Additional Effect: Increased enmity.
Syphon Strike Syphon strike icon1.png 12 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250
Dark Arts Combo Potency: 390
Combo Bonus: Restores MP
Dark Arts fades upon execution
Unmend Unmend icon1.png 15 0 353 Instant 2.5s 15y 0 Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 30% chance that next Unleash will cost no MP.
Duration: 15s.
Blood Weapon Blood weapon icon1.png 18 0 0 Instant 40s 0 0 Reduces weapon skill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weapon skill TP cost by 20%. Also increases Blood Gauge by 3 each time an auto-attack or weapon skill lands.
Duration: 15s
Cannot be used while under the effect of Grit.
Power Slash Power slash icon1.png 26 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Spinning Slash
Combo Potency: 300
Dark Arts Combo Effect: Increased enmity.
Dark Arts fades upon execution.
Darkside Darkside icon1.png 30 0 442 Instant 5s 0y 0y Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses have no effect.
Effect ends upon reuse.
Grit Grit icon1.png 30 0 1326 Instant 2.5s 0 0 Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases accuracy by 5%.
Effect ends upon reuse.
Blood Price Blood price icon1.png 35 0 0 Instant 40s 0y 0y Restores partial MP when damage is taken.
Duration: 15s
Additional Effect: Increases Blood Gauge by 5
Can only be used while under the effect of Grit.
Souleater Souleater icon1.png 38 50 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 280
Dark Arts Combo Potency: 420
Grit Effect: Absorbs 100% of damage dealt as HP.
Dark Arts fades upon execution.
Dark Passenger Dark passanger icon1.png 40 0 884 Instant 30s 10y 0y Deals unaspected damage with a potency of 150 to all enemies in a straight line before you.
Can only be used when succumbing to the Darkside.
Dark Arts Potency: 250
Dark Arts Effect: Blind.
Duration: 15s.
Dark Arts fades upon execution.
Dark Mind Dark mind icon1.png 42 0 0 Instant 60s 0 0 Reduces magic vulnerability by 15%. Can only be used when succumbing to the Darkside.
Duration: 10s.
Dark Arts Effect: Increase magic vulnerability reduction to 30%.
Dark Arts fades upon execution.
Dark Arts Dark arts icon1.png 45 0 1768 Instant 3s 0y 0y Attune with the darkness within you, increasing the potency of several actions. Can only be used when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s
Shadow Wall Shadow wall icon1.png 46 0 0 Instant 180s 0 0 Reduces damage taken by 30%.
Duration: 10s
Living Dead Living dead icon1.png 50 0 0 Instant 300s 0y 0y Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth Salted earth icon1.png 52 0 0 Instant 45s 15y 5y Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s
Additional Effect: Increases Blood Gauge by 1
Plunge Plunge icon1.png 54 0 0 Instant 30s 15y 0y Delivers a jumping attack with a potency of 200.
Cannot be executed while bound.
Abyssal Drain Abyssal drain icon1.png 56 0 972 Instant 2.5s 15y 0y Deals unaspected damage with a potency of 120 to target and enemies near it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs 100% of damage dealt as HP.
Dark Arts fades upon execution.
Sole Survivor Sole survivor icon1.png 58 0 0 Instant 120s 25y 0y Marks the target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
Duration: 15s
Carve and Spit Carve and spit icon1.png 60 0 0 Instant 60s 3y 0y Delivers an attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.
Quietus Quietus.png 64 0 0 Instant 2.5s 0y 5y Delivers an attack with a potency of 160 to all nearby enemies.
Dark Arts Potency: 210
Blood Gauge Cost: 50
Dark Arts fades upon execution.
Bloodspiller Bloodspiller.png 68 0 0 Instant 2.5s 3y 0y Delivers an attack with a potency of 380.
Dark Arts Potency: 520
Grit Potency: 475
Dark Arts + Grit Potency: 650
Blood Gauge Cost: 50
Dark Arts fades upon execution.
The Blackest Night The blackest night.png 70 0 2400 Instant 15s 30y 0y Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 105 of your maximum HP.
Duration: 5s
Increases Blood Gauge by 50 when effect expires.

Traits

As part of the changes to the job in Final Fantasy XIV's 4.0 Stormblood expansion. Traits were reduced to a much smaller listing focusing on new abilities. Some of the old effects went directly to their original abilities. Here is a list of the previous traits which are now lost or directly applied to the abilities:

Trait Icon Level Description
Enhanced Vitality Enhanced vitality icon1.png 20 Increases vitality by 8.
Enhanced Vitality II Enhanced vitality ii icon1.png 40 Increases vitality by 16.
Enhanced Vitality III Enhanced vitality iii icon1.png 60 Increases vitality by 24.
Blackblood Blackblood.png 62 Allows for Blood Gauge accumulation upon the execution of certain actions.
Enhanced Blackblood Enhanced blackblood.png 66 Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.

Role Actions

As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this job:

Tank
Action Icon Level Description
Rampart Rampart icon.png 8 Reduces damage taken by 10% for 20s.
Low Blow Low blow icon1.png 12 Attack that stuns the target.
Provoke Provoke icon.png 16 Increases enmity in target.
Convalescence Convalescence icon.png 20 Increases HP restored by spells or actions by 20%.
Anticipation Anticipation.png 24 Increases parry rate by 20% for 20s.
Reprisal Reprisal icon1.png 32 Attack that lowers target's damage dealt by 10%.
Awareness Awareness icon.png 36 Nullifies the chance of suffering critical damage for 15s.
Interject Interject.png 40 Silences target.
Ultimatum Ultimatum.png 44 Provokes nearby enemies.
Shirk Shirk.png 48 Diverts 25% of enmity to target party member.

PvP Actions

Action Icon Type Cost Cast Time Cooldown Range Radius Description
Hard Slash (PvP) 40px weaponskill - 0 2.3 ?? ?? Delivers an attack with a potency of 750.
※This action cannot be assigned to a hotbar.
Spinning Slash (PvP) 40px weaponskill - 0 2.3 ?? ?? Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,000
※This action cannot be assigned to a hotbar.
Power Slash (PvP) 40px weaponskill - 0 2.3 ?? ?? Delivers an attack to target.
Combo Action: Spinning Slash
Combo Potency: 1,500
Additional Effect: Reduces target's HP recovered by healing magic by 20%
Duration: 15s
※This action cannot be assigned to a hotbar.
Syphon Strike (PvP) 40px weaponskill - 0 2.3 ?? ?? Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,250
Combo Bonus: Restores 1,000 MP
※This action cannot be assigned to a hotbar.
Souleater (PvP) 40px weaponskill - 0 2.3 ?? ?? Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,250
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Blood Gauge by 20
※This action cannot be assigned to a hotbar.
Bloodspiller (PvP) 40px weaponskill Blackblood: 50 0 2.3 ?? ?? Delivers an attack with a potency of 2,000.
Additional Effect: Silence
Duration: 2s
Blood Gauge Cost: 50
Unmend (PvP) 40px spell 2500 MP 0 10 ?? ?? Deals unaspected damage with a potency of 500.
Additional Effect: 10-yalm draw-in
The Blackest Night (PvP) 40px ability 2500 MP 0 10 ?? ?? Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP.
Duration: 5s
Increases Blood Gauge by 20 when full 20% is absorbed.
Low Blow (PvP) 40px ability 300 TP 0 5 ?? ?? Delivers an attack with a potency of 750.
Additional Effect: Stun
Duration: 2s
Plunge (PvP) 40px ability - 0 30 ?? ?? Rushes target and delivers an attack with a potency of 500.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.
Sole Survivor (PvP) 40px ability - 0 60 ?? ?? Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires.
Duration: 10s
Grit (PvP) 40px ability - 0 5 ?? ?? Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.

Quests

Quest Level NPC Zone Coordinates EXP Reward
Our End 50 Ishgardian Citizen The Pillars (x13,y8) 24000 Soul of the dark knight icon1.png Steel claymore icon1.png Steel cuirass icon1.png Padded velveteen trousers icon1.png
Ishgardian Justice 30 Fray Foundation (x11,y12) 7410 Darkside icon1.png
The Voice in the Abyss 35 Fray Foundation (x11,y12) 9020 Blood price icon1.png
Heroic Reprise 40 Fray Foundation (x11,y12) 11270 Dark passanger icon1.png
Declaration of Blood 45 Fray Foundation (x11,y12) 12420 Dark arts icon1.png
Our Answer 50 Fray Foundation (x11,y12) 24000 Living dead icon1.png
The Wages of Mercy 50 Unflinching Temple Knight Coerthas Central Highlands (x12,y16) 24000 Gil 574
The Knight and the Maiden Fair 52 Sidurgu Foundation (x13,y12) 26400 Salted earth icon1.png
Kindred Spirits 54 Sidurgu Foundation (x13,y12) 31200 Plunge icon1.png
Original Sins 56 Sidurgu Foundation (x13,y12) 36000 Abyssal drain icon1.png
The Flame in the Abyss 58 Sidurgu Foundation (x13,y12) 40800 Sole survivor icon1.png
Absolution 60 Sidurgu Foundation (x13,y12) 0 Carve and spit icon1.png
In Memories We Walked 60 Sidurgu Foundation (x13.3,y12.0) 0 -NA-

Job Gauge

Official Lodestone Job Guide (Always up-to-date)

Blood & Darkside Gauge is Dark Knight's Job Gauge.

Blood Gauge

Upon learning the action Grit.png  Grit (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.

Blood gauge pve1.png

Upon learning the trait Blackblood.png  Blackblood, the symbol which indicates the use of Grit.png  Grit will change to also display the Blood Gauge.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute actions such as Bloodspiller.png  Bloodspiller and Quietus.png  Quietus.

Blood gauge pve2.png

Simple Mode

Blood gauge pve simple mode1.png Grit.png  Grit (Active)

Darkside Gauge

Upon learning the action Flood of Darkness.png  Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.

Darkside increases damage dealt, and its duration can be extended by using actions Flood of Darkness.png  Flood of Darkness and Edge of Darkness.png  Edge of Darkness.

Darkside gauge pve1.png

Upon learning the action The Blackest Night.png  The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge.

Dark Arts is granted when the barrier created by The Blackest Night.png  The Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness.png  Flood of Darkness or Edge of Darkness.png  Edge of Darkness without MP cost.

Darkside gauge pve2.png

Upon learning the action Living Shadow.png  Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.

Darkside gauge pve3.png

Simple Mode

Darkside gauge pve simple mode1.png Darkside

Darkside gauge pve simple mode2.png Dark Arts

Darkside gauge pve simple mode3.png Living Shadow.png  Living Shadow


Dark Knight Guide

Endgame Rotations

Tank Opener:

Grit icon1.png --> Pre cast Dark arts icon1.png --> Salted earth icon1.png --> Unmend icon1.png --> Plunge icon1.png --> Draconian potion of vitality icon1.png --> Enhanced scourge icon1.png --> Carve and spit icon1.png --> Dark passanger icon1.png --> Hard slash icon1.png --> Spinning slash icon1.png --> Blood price icon1.png --> Power slash icon1.png --> Low blows icon1.png -->

Tank Rotation:

Hard slash icon1.png --> Spinning slash icon1.png --> Power slash icon1.png, (cycle in off cooldown attacks)

DPS Opener:

Salted earth icon1.png --> Dark arts icon1.png --> Carve and spit icon1.png --> Reprisal icon1.png --> Plunge icon1.png --> Dark passanger icon1.png --> Dark arts icon1.png --> Souleater icon1.png --> Low blows icon1.png -->

DPS Rotation:

Enhanced scourge icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Delirium icon1.png -> Draconian potion of vitality icon1.png -> Blood weapon icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Dark arts icon1.png -> Souleater icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Dark arts icon1.png -> Souleater icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Delirium icon1.png -> Enhanced scourge icon1.png, (Cycle in off cooldown attacks)

Off Cool Down Priority:

Salted earth icon1.png --> Dark arts icon1.png Carve and spit icon1.png --> Reprisal icon1.png --> Plunge icon1.png --> Dark passanger icon1.png --> Dark arts icon1.png Souleater icon1.png --> Low blows icon1.png

Dark Knight Macros

Image Gallery

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