The Howling Eye (Hard)

From Final Fantasy XIV Online Wiki
Revision as of 23:20, 20 January 2014 by Mico90 (talk | contribs)
Jump to navigation Jump to search
Main article: The Howling Eye (Extreme)
Garuda Hard Mode Guide

"Not to be outdone by the Amalj'aa, the Ixal have also taken advantage of Ultima Weapon's destruction and again summoned their patron deity. What is worse, this most recent incarnation of Garuda is said to possess a nigh insatiable appetite for destruction. If Coerthas and the Twelveswood are to be spared further destruction, you must return to the Howling Eye and seek an audience with the Lady of the Vortex." The Howling Eye (Hard) is a level 50 trial. It requires a party of 8 players. The Howling Eye (Hard) requires the players to defeat the primal Garuda (Hard). Players can unlock this trial after completing The Bowl of Embers (Hard).

Phase 1

Tank should pull Garuda to the far north edge of the room. Rest of the party members should spread out and stay away from the stone pillars so her Friction and Wicked Wheel will not damage the pillars. Tanks should avoid Slipstream by running out of her line of sight.

Garuda will vanish, teleport and use either Mistral Song or Mistral Shriek once every 60 seconds or so. Players need to break line of sight by hiding behind the pillars whenever she uses either of those abilities.

When Garuda vanishes the first time, she will re-appear at the far north edge of the room and cast Mistral Song. Players should break her line of sight by hiding behind the stone pillars. After about 60 seconds she will vanish and appear in the center of the room. She will then cast Mistral Shriek. Players need to hide behind the pillars and break line of sight with her.

After each Mistral Song or Mistral Shriek, Garuda will spawn a group of adds called Razor Plumes. Razor Plumes must be killed immediately. If they are left alive they will damage the stone pillars.

  • Use AoE abilities to kill Plumes.

When Garuda is at about 50% HP, she will use her ultimate ability, Aerial Blast. The ability deals massive amount of damage to your entire party. The amount of damage dealt depends on the number of stone pillars kept alive.

  • Keep stone pillars alive to reduce the damage of Garuda's ult.

Phase 2 begins after Garuda uses her ult.

Abilities

Downburst is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.

Friction is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.

Wicked Wheel is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.

Slipstream is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.

Mistral Song allows Garuda to vanish and reappear on one side of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.

Mistral Shriek allows Garuda to vanish and reappear in the middle of the room, firing a blast of wind through the area. The ability does very heavy damage to all targets in her line of sight. Players need to hide behind stone pillars to avoid the damage.

Aerial Blast is Garuda's signature ability. At around half health, she teleports to the center of the room and casts this ability. The damage you and your party members take depends on how damaged the stone pillars are. The more damaged the stone pillars are, the more damage you will take. Phase 2 starts after she uses this ability.

Adds

Razer Plume is summoned by Garuda in groups. While they will only deal a small amount of damage to the players, these Plumes will damage the stone pillars if they are kept alive.

Phase 2

Abilities

Downburst is an instant frontal cleave that deals a moderate amount of damage to all players in front of Garuda.

Friction is an instant ranged attack that will damages a random player and all players near him. It also damages the stone pillars.

Wicked Wheel is an instant AoE attack that damages all players around Garuda for moderate amount of damage. It also damages stone pillars.

Slipstream is a frontal column spell that deals large amount of damage and stuns the targets hit. While it does not shot up as a ground indicator, it can still be dodged.

Great Whirlwind is a giant tornado that deals massive amount of damage to any players caught within.

Eye of the Storm is ability used by Garuda at the start of the second phase. This ability creates a whirlwind with an opening at the center of the room. Players must stay in the center of the room to avoid the extremely heavy damage from the swirling wind. The effect persists for the rest of the fight.

Adds

Razer Plume

Satin Plume

Suparna

Chirada

Loot

Main article: Garuda (Hard) Loot


Template:Trials