Astrologian

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Astrologian2.jpg
Astrologian3.jpg
Astrologian concept art1.jpg

"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description
Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, will not require a base class and will be released in Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.

Astrologian has 2 stances. She can switch between pure healer stance and barrier stance. The spells' effects change depend on the stance. Currently the name of the stances are Tsukiyomi (moon reader) and Hoshiyomi (star reader). Example of this is that you might use the healer stance if your raid has a Scholar and use barrier stance if your raid has a White Mage.

Astrologian draws cards randomly to buff her party. She can choose to use the card immediately, or hold on to it and combine it with the next card.

Requeriment

Actions

Details of some of Astrologian's abilities were announced during the Letter from the Producer LIVE Part XXI:

There are two stances, Diurnal Sect and Nocturnal Sect, which you can switch between. One of them is simply a healing stance much like white mage, while the other uses barriers much like scholar.

Depending on which stance you are in the effects of each ability and spell will largely vary, so first it would be best to get used to one stance and then try and master the next.

Additionally, you’ll be able to use actions such as the barrier created by Y’shtola in the main scenario and you can draw cards which will give various types of buffs.

Depending on the card that you randomly draw, you can gain effects such as enhanced attack power, haste, and also damage reduction. Furthermore, you can use the ability Royal Road to return the card you draw to your deck and enhance the next one you draw. There is also an ability to set aside a good card you drew and an ability known as Shuffle to redraw a card. It’s a really fun job where you will have to consider how to use your cards depending on the situation and the card you draw.

Action Icon Level MP Cost Cast Time Cooldown Range Radius Description
Malefic 1 ?? 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 150.
Benefic 2 ?? 2s 2.5s 30y 0 Restores target's HP.
Cure Potency: 380
Combust 4 ?? Instant 2.5s 25y 0 Deals unaspected damage over time.
Potency: 40 Duration: 18s
Lightspeed 6 0 Instant 150s 0 0 Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s
Luminiferous Aether 8 0 Instant 120s 0 0 Reduces enmity generation.
Additional Effect: Refresh
Refresh Potency: 60 Duration: 15s
Helios 10 ?? 2.5s 2.5s 0 15y Restores own HP and the HP of all nearby party members.
Cure Potency: 290
Ascend 12 ?? 8s 2.5s 30y 0 Resurrects target to a weakened state.
Cannot be used when in combat.
Essential Dignity 15 0 Instant 40s 30y 0 Restores target's HP.
Cure Potency: 400
Potency increases the lower the target's HP.
Exalted Detriment 18 ?? 1s 2.5s 30y 0 Removes a single detrimental effect from target.
Stella 22 ?? 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 100.
Additional Effect: Heavy +40% Duration: 20s (PvP 12s)
Benefic II 26 ?? 2s 2.5s 30y 0 Restores target's HP.
Cure Potency: 620
Draw 30 0 Instant 30s 0 0 Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s
Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires.
Diurnal Sect 30 0 Instant 5s 0 0 Increases attack speed by 5% while adding a Regen effect to certain actions.
Effect ends upon reuse.
Aspected Benefic 34 ?? Instant 2.5s 30y 0 Restores target's HP.
Cure Potency: 190
Diurnal Sect Effect: Regen
Cure Potency: 100 Duration: 18s
Effect cannot be stacked.
Royal Road 35 0 Instant 15y 0 0 Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: 50% potency, extends effect to nearby targets
Ewer and Spire: Doubled duration
Disable 38 0 Instant 60s 25y 0 Reduces the potency of the target's next action by 5% Duration: 10s
Spread 40 0 Instant 60s 0 0 Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Can only be executed in combat.
Recast timer cooldown will begin once the held card is read.
Aspected Helios 42 ?? 3s 2.5s 0 15y Restores own HP and the HP of all nearby party members.
Cure Potency: 140
Diurnal Sect Effect: Regen
Cure Potency: 50 Duration: 30s
Effect cannot be stacked.
Shuffle 45 0 Instant 90s 0 0 Return the currently drawn arcanum to your deck and draw another.
Combust II 46 ?? 2.5s 2.5s 25y 0 Deals unaspected damage over time.
Potency: 45 Duration: 30s
Nocturnal Sect 50 0 Instant 5s 0 0 Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Synastry 50 0 Instant 120s 30y 0 Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s
Gravity 52 ?? 3s 2.5s 25y 2y Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Malefic II 54 ?? 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 200.
Time Dilation 56 0 Instant 90s 30y 0 Extends the duration of the target's beneficial effects by 15 seconds.
Collective Unconscious 58 0 Instant 90s 0 7y Creates a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed when a Sect is active. Effect ends upon using another action or moving.
Diurnal Sect Effect: Regen
Cure Potency: 150 Duration: 18s
Nocturnal Sect Effect: Damage taken is reduced by 10% Duration: 18s
Celestial Opposition 60 0 Instant 150s 0 2y Stuns all nearby enemies. Duration: 4s (PvP 2s)
Also extends duration of beneficial effects cast on self and party members by 5 seconds.

Cards

Card Icon Description Royal Road Effect
the Balance Increases target's damage dealt by 10%. Duration: 15s Next card has a potency of 150%.
the Bole Reduces target's damage taken by 10%. Duration: 15s Next card has a potency of 150%.
the Arrow Increases target's attack speed by 10%. Duration: 15s Next card's effect has an AoE with 50% potency.
the Spear Reduces target's action recast time by 20%. Duration: 20s Next card's effect has an AoE with 50% potency.
the Ewer Reduces MP cost of target's spells by 20%. Duration: 20s Next card's effect has double duration.
the Spire Reduces TP cost of target's weaponskills by 20%. Duration: 20s Next card's effect has double duration.

Traits

Trait Icon Level Description
Enhanced Mind Enhanced vitality.png 8 Increases mind by 2.
Enhanced Mind II 14 Increases mind by 4.
Enhanced Lightspeed Enhanced vitality ii.png 16 Reduces Lightspeed magic attack decrease to 25%
Enhanced Ascension 20 Allows the casting of Ascend while engaged in battle.
Enhanced Mind III Enhanced vitality iii.png 24 Increases mind by 6.
Enhanced Essential Dignity 28 Shortens Essential Dignity recast time to 40 seconds.
Magick and Mend 32 Increases base action damage and HP restoration by 10%.
Enhanced Benefic 36 Grants a 15% chance that your next Benefic II will have no cast time. Duration: 15s
Magick and Mend II 40 Increases base action damage and HP restoration by 30%.
Enhanced Disable 44 Increases Disable damage reduction to 10%.
Enhanced Luminiferous Aether 48 Increases Luminiferous Aether refresh potency to 80.

Cross-Class Actions

Conjurer Thaumaturge
Action Icon Level Action Icon Level
Cure Cure.png 2 Surecast Surecast.png 8
Aero Aero.png 4 Blizzard II Blizzard ii.png 12
Protect Protect.png 8 Swiftcast Swiftcast.png 26
Raise Raise.png 12
Stoneskin Stoneskin.png 34

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Retrogradation

Quests

Images

Astrologian announcement1.jpg Astrologian1.jpg

Template:Classes and Jobs