The Sil'dihn Subterrane
The Sil'dihn Subterrane
- Level
- 90
- Item Level
- 575 (Sync: 635)
- Difficulty
- Normal
- Party size
- Solo
1man • 1 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Tomestones
- Req. quest
- A Key to the Past
- Entrance
- Central Thanalan (X:16.8, Y:23.6)
- Patch
- 6.25
“An extensive warren of tunnels and waterways stretches beneath the barren lands of Thanalan, but none come now to marvel at this remnant of fallen Sil'dih. Its memories lie undisturbed, festering silently in the dark and the damp. Yet not for much longer. You have come at the personal behest of Nanamo Ul Namo, and together will you throw open the gate to the desert nation's troubled past.
— In-game description
The Sil'dihn Subterrane is a level 90 variant dungeon introduced in patch 6.25 with Endwalker.
Objectives
- Whom the Silkie Serves: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Once through the teleporter, defeat the enemies and then open the door on the other side of the rubble before Nanamo opens the gate.
- Pride and Acceptance: Left Path - Pull lever. When reaching the two eyes puzzle, guess correctly (blue sack to the right of the door, and yellow sack in the south-east most corner). Let Nanamo open the gate.
- A Spot in the Sunlight: Left Path - When reaching the two eyes puzzle, fail it. Proceed through to the next room, hitting all the cotton spores after defeating the enemies.
- A Key Memory: Left Path - When reaching the two eyes puzzle, fail it. Proceed through the dungeon as normal, avoiding all of the cotton spores.
- In Father's Stead: Right Path - Take a left on the lift, and select the first option ("The blessed spark") when at the door blocking your path.
- Ul'dah's Sin to Bear: Right Path - Take a left on the lift, and select the second option ("The sacred fire") when at the door blocking your path.
- To Learn More of Myrrh: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense and kill the boss normally.
- Ul'dah and Sil'dah: Middle Path - Fight the final boss after failing the scale puzzle and use the right lever
- Raising the Flag: Middle Path - Fight the final boss after failing the scale puzzle and use the left lever
- My Mother's Eyes: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Nald Statue
- The Thorne Legacy: Middle Path - Put the correct totem on the scales (Helm on the left, Fruit on the Right), then at the next chamber, click the Thal Statue
- In Parchment We Trust: Right Path - After first boss, take the lift to the right and kill the drakes from largest to smallest (Father, Mother, Brother, Sister, Baby), grab the incense, and once you reach the Coffin, use /bow, /respect, /vpose, /kneel in that order and kill the secret boss.
Bosses
Failing any boss mechanic will result in a Vulnerability Up debuff.
Geryon the Steer
First boss of all paths.
- Colossal Strike: Tankbuster.
- Explosive Catapult: Light damage to the entire party and summons several explosive barrels with either a red "burst" design on its top, or a blue "ring" design. The red-topped barrels explode in a large circle around them, while the blue-topped ones explode in a large ring around them.
- Colossal Slam: Cone attack in the direction of a random player.
- Subterranean Shudder: Has various effects depending on which path the party has taken and what decision was made before encountering Geryon.
- Left Path: There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.
- Cleared Drain: One of the drains will light up cyan, causing water to spill out and knock back players from its location.
- Clogged Drain: Two to four of the drains will light up red, causing mud to spill out and form damaging puddles on the ground for a short duration.
- Center Path: The direction the Bulkhead Handle is turned determines the effect of the attack.
- Turn Left: To the east and west of the arena are vents with fans. One set will begin to spin, indicating that players will be dragged across the arena toward that side.
- Turn Right: To the east and west of the arena are platforms. Boulders will be carried onto them, then roll across the arena in a straight line during the next Explosive Catapult cast, dealing massive damage to players they crush.
- Right Path: Mechanic is based on what fluid bursts from the pipe prior to the boss and is completely random.
- Water: Two opposite quadrants of the arena churn, followed by the other two. The quadrants explode for damage in the order they began churning.
- Ceruleum: Two adjacent quadrants of the arena explode, dealing damage and creating a puddle on them that deals damage over time.
- Left Path: There will be four drains on both the east and west sides of the arena. The choice of whether or not to clear the pipes affects the attack.
- Colossal Launch: Geryon slams the ground, dealing light damage to the party and causing all explosive barrels to flip over, turning red to blue and vice versa.
- Colossal Swing: Geryon jumps to the center of the arena and swings in a 180 degree arc in a random cardinal direction.
- Colossal Charge: Geryon jumps to the north or south of the arena and creates an energy shield that he angles to the east or west. He then charges across the arena in a line, knocking back players and barrels in his path to the indicated direction. A barrel pushed by this attack will have its explosion radius overlap with the safe area of any blue barrels on that side.
- Gigantomill: Geryon moves to the center of the arena and launches multiple cross AoEs while rotating clockwise or counterclockwise.
Soapy Sidekick: Silkie
Second boss of the left path.
Lifeless Legacy: Gladiator of Sil'dih
Second boss of the middle path.
Undead Shadowcaster: Zeless Gah
Second boss of the right path.
Armed Automaton: Thorne Knight
Secret second boss of the right path.
Loot
The Sil'dihn Subterrane uses personal loot, so players have to be sure to click and loot each chest themselves.
Geryon the Steer
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sil'dihn Potsherd | Other | N/A | Basic | 1 |
Silkie
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sil'dihn Potsherd | Other | N/A | Basic | 2 |
Gladiator of Sil'dih
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Gladiator of Sil'dih Card | Triple Triad Card | N/A | 1 | |
Sil'dihn Potsherd | Other | N/A | Basic | 2 |
Shadowcaster Zeless Gah
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Shadowcaster Zeless Gah Card | Triple Triad Card | N/A | 1 | |
Sil'dihn Potsherd | Other | N/A | Basic | 2 |
Thorne Knight
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Sil'dihn Potsherd | Other | N/A | Basic | 2 |
Thorne Knight Card | Triple Triad Card | N/A | 1 |
Treasure Coffers
Treasure Coffer 1 (X: ??, Y: ??)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Deceiver's Diamonds | Other | N/A | Basic | 1 |
Sewer Skink | Minion | N/A | Basic | 1 |
Sponge Silkie | Minion | N/A | Basic | 1 |
Sil'dihn Chair | Other | N/A | Basic | 1 |
Sabotender Parasol | Other | N/A | Basic | 1 |
Sil'dihn Kitchen Shelf | Other | N/A | Basic | 1 |
Images
Gear Images
Noir Glamour Set Front
Noir Glamour Set Back