Status effects
Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as Esuna, or occasionally, environmental as part of the fight.
List of Status Effects
Amnesia
The target is prevented from using abilities, but not weaponskills or spells.
Bind
The target is immobilized, preventing movement, changes of facing, and usage of movement abilities (ex. En Avant, Shukuchi, etc). Usually breaks when any damage is received.
Blind
Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss. Also grants immunity to gaze-based attacks.
Charm
Causes the target to attack their allies. Players lose control of their characters during the effect.
Deep Freeze
Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
Dropsy
Deals sustained damage over time, typically a result of being within a ground effect applying the debuff.
Heavy
Reduces the target's movement speed proportional to the intensity of the effect (ex. Heavy +40% from Leg Graze reduces the target's movement speed to 60% of normal)
Hysteria
Causes the target to wonder aimlessly in confusion.
Infirmity
Reduces all healing received by the target.
Interrupt
Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast. Serves as a replacement for Silence from abilities as of Shadowbringers (5.0).
Pacification
The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.
Paralyze
For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.
Petrification
The target is unable to execute any weaponskills/abilities/spells and movement for a short duration.
Poison
Deals sustained damage over time.
Seduce
The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.
Silence
The target is prevented from using spells, but not weaponskills or abilities.
Slow
Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).
Stun
Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.