Coming to Ul'dah
Walkthrough
- Speak to Wymond in Ul'dah - Steps of Nald (9,8).
- Speak to Momodi in Ul'dah's Adventurer's Guild, The Quicksand (11.6,9.6).
Steps
- Speak with Momodi
Journal
- To be recognized as an adventurer in the city-state of Ul'dah, you must register yourself with the Adventurers' Guild.
- Wymond suggests that you speak with Quicksand proprietress Momodi before you begin exploring.
- Now that you have successfully registered yourself as an adventurer, you are almost ready to begin exploring Ul'dah. Speak with Momodi again to learn more about the city and the basics of adventuring.
Dialogue
(In progress)
Brendt: What was it that first attracted you to it?
> "To gain power."
> "To win glory."
Brendt: Glory, eh? Well, if you're willin' to take on them tasks as other folk ain't, an adventurer such as yourself can win fame what coin can't buy.
Brendt: When you arrive in town, you'll want to report to the Adventurers' Guild.
Brendt: You can find out everythin' you need to know about the adventurin' business in there.
> "To amass a fortune."
Brendt: Fortune, eh? Heh heh! Then I reckon you'll fit right in where we're goin'!
Brendt: Once you've learned to handle yourself in a fight, you'll want to pay a visit to whichever craftin' or gatherin' guild tickles your fancy.
Brendt: An' there're plenty to choose from, too. Whether it be weavin', alchemy, goldsmithin', or minin' that interests you, Ul'dah's got a place where you can learn your trade.
Brendt: Adventurin' ain't just about killin' things, after all. A peaceful pastime may well help you make your fortune!
> ...
Brendt: Just remember, though: there're more important things than fortune an' glory. Such as breathin'. Ain't no profit in bein' dead, an' that's a fact.
Brendt: By the by, is this your first trip to Ul'dah?
What will you say?
> Yes
Brendt: It is!? Well then, let this journeyed itinerant tell you the ins an' outs of your destination.
Brendt: Ul'dah's ruled by the sultana in name, but as most folk know, the Syndicate holds all the real power.
Brendt: Them and their Monetarist cronies would happily get rid of Her Grace altogether, but that won't happen while she still commands the loyalty of the Royalists─an' the Royalists are nothin' if not loyal.
> No
[Insert No response here]
Brendt: These factions have long fought over power, throwin' the weight of their wealth against each other, an' they show no sign of stoppin'.
Brendt: 'Course the lizardmen─that's the Amalj'aa─couldn't care less about Ul'dahn politics. They have their own interests, see─an' they ain't afraid to use force to serve 'em.
Brendt: They say war is a gift to peddlers─need breedin' profit─an' though it shames me to say it, I'm inclined to agree...
Brendt: Ah, at long last.
Brendt: Behold Ul'dah, jewel of Thanalan, where folk turn sand into gold!
Brendt: An' here's where we part ways, lad/lass.
Brendt: I'm off to the markets to deliver me wares, then it's on to the highroad for me.
Brendt: Here, I want you to have this─by way of thanks for puttin' up with me prattle.
Brendt: You never did tell me your name, though. Hey, but here's an idea...
Brendt: Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.
???: Oi, 'venturer! Over here!
???: Aye, I mean you.
???: Fresh off the carriage, by any chance? Eh? How can I tell? Heh!
Wymond: Name's Wymond, an' my business is knowin' every bugger else's!
Wymond: Now then, what if I was to offer you some invaluable advice by way of welcome to our fair city? Free of charge, even─just this once, like.