Coming to Gridania

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Sidequest.pngNew Gridania Quest Template:Quest

Walkthrough

  1. Speak to Bertennant to accept the quest.
  2. Speak to Miounne in Gridania's Adventurer's Guild, The Carline Canopy.

Steps

Journal

  • To be recognized as an adventurer in the city-state of Gridania, you must first register yourself with the Adventurers' Guild.
  • Wood Wailer Bertennant suggests that you speak with Carline Canopy proprietress Mother Miounne before you begin exploring.
  • Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Gridania. Speak with Miounne again to learn more about the city and the basics of adventuring.

Dialogue

Introduction Cutscene

Upon confirming that you would like to create your character, a crystal sound effect plays and your character is sucked into some crystal nyoom effect thingy. Idk someone else pls describe this part better.

[Loading screen for Gridania]

Your character is teleported to a dark place, not unlike the first background of the Character Creation process.

Floating, they spiral downwards with crystal sparkles emanating off them. Their feet touch the dark bottom of the room and make a rippling water effect.

???: Hear...

You lift your hand from you head as if waking up. You see a small, sun-like orb of light floating in front of you.

???: Hear… Feel…

The light-orb moves to the center of your vision and is suddenly eclipsed by a dark orb, from which a red-masked, dark-robed figure emerges.

The light-orb moves out from behind the dark figure.

???: Hear… Feel… Think...

A light envelopes you and changes your clothing and gear to those of the job linked to your chosen starting class.

The dark-robed man is silent.

Your weapon turns into a weapon of light and you seize hold of it and assume a battle stance.

The dark-robed man opens his mouth, materializes an eerie red glyph on his face, and also assumes a battle stance.

You aim/load your weapon of light.

The camera zooms in on the dark-robed figure as he readies his attack.

The camera zooms in on your character as you ready your attack. A clashing sound effect is heard before the dream ends.

???: ...Oi!

You come to and open your eyes, as if waking from a dream.

???: Y'all right, son/lass?

Grizzled Passenger: You were moanin' in your sleep an' sweatin' buckets besides.

Grizzled Passenger: That'll be the aether, I reckon. Some are more prone to the sickness than others.

Grizzled Passenger: No need to fret, though. You'll soon get used to it.

<He reaches for the wine, sniffs it, and chugs it.>

<You suddenly hear the sound of a horn tooting four times, and turn to see a pair of Moogles peering at you. The lead Moogle was the one tooting the horn. They look at you and place a tiny left paw next to their face in concern.>

Furry Creature: Feeling better, kupo?

Furry Creature: Aha! You can see us! I had a feeling you could, kupo!

Moogle: We're moogles, and we live in this wood.

<The other Moogle flies further into the cart, and starts dancing and shaking their furry butt in front of the grizzled passenger. The grizzled passenger does not react.>

Moogle: Normal folks can't see or hear us─which makes you special, kupo!

<The camera pans to the pair of young Elezen twins. The one on the left shows no reaction, while the one on the right inclines his head a little and .

Moogle: And seeing as how you're special, maybe you can tell us something.

Moogle: The wood's been restless of late─lots of strange things happening. Have you chanced to witness anything suspicious, kupo?

<You shake your head as you gaze at the other Moogle in astonishment. The other moogle has picked up the grizzled passenger’s glass bottle and is now chugging the bottle of wine.>

<The camera pans back to the first moogle.>

Moogle: But of course you haven't─you've only just arrived.

Moogle: Well, there's nothing for it, then─we'll just have to keep looking. Nice to meet you, kupo!

<The moogles fly off to join another pair of moogles. They seem to be discussing the recent events amongst each other.>

<The grizzled passenger reaches for his wine bottle, gives the bottle an appreciative sniff, and raises it to his lips only to find the bottle completely empty. Surprised, he attempts to peer into the bottle, then looks around himself, looks at the wine label with a perplexed expression, and sets the wine bottle down. He turns back to you.>

Grizzled Passenger: Gridania's still a fair way off, in case you were wonderin'. Seein' as you're awake, how's about you keep me company till we get there?

<The camera pans back to the reserved pair of Elezen twins.>

Grizzled Passenger: Them young'uns don't much care for conversation, see.

<The camera pans back to the grizzled passenger, who motions to himself.>

Bremondt: Bremondt's the name, an' peddlin's me trade.

Bremondt: As for your good self, judgin' by your unusual garments, I'd say you were one of them new adventurers. Am I warm?

<You nod.> #StoicNodWoLTally #1

Bremondt: I knew it! Goin' wherever the wind blows, seekin' fortune an' glory─now that's what I call livin'!

Bremondt: So long as you can avoid dyin', I mean. Ain't no secret that adventurin's a risky business─these days especially.

Bremondt: What was it that first attracted you to it?

Why did you become an adventurer?

> To gain power.

> To win glory.

> To amass a fortune.

> …

If you choose fortune:

<The camera shows an aerial view of the chocobo carriage throughout Bremondt’s dialogue.>

Bremondt: Fortune, eh? Well, it's a dream we've all had at one time or another.

Bremondt: Once you've learned to handle yourself in a fight, you'll want to pay a visit to whichever craftin' or gatherin' guild tickles your fancy.

Bremondt: Gridania's renowned for its leatherworkers an' carpenters, not to mention its botanists.

Bremondt: Adventurin' ain't just about killin' things, after all. A peaceful pastime may well help you make your fortune!

<The camera pans back to Bremondt.>

If you choose “...”

You incline your head slightly as if in confusion.

Bremondt: Well, if you ain't inclined to tell, I ain't about to pry. Might be as ol' Bremondt's a chatterbox, but he sure as hells ain't no busybody.

Bremondt: We all have a secret or three, don't we? Me? ‘’Dozens’’.

Bremondt: An' I'd rather they stayed secret, too─which is why I don't go stickin' me nose where it ain't welcome.

-

Bremondt: Just remember, though: there're more important things than fortune an' glory. Such as breathin'. Ain't no profit in bein' dead, an' that's a fact.

<The camera shifts to show an older Elezen Wood Wailer man intercepting the carriage.>

Wood Wailer: <<Halt! Go no further!>>

Bremondt: What's this, then?

<An arrow flies past Bremondt and into the middle of the wooden carriage floor as you raise a hand to warn him.>

Bremondt: Uwaaah!

<Bremondt is startled and flails his limbs. The scene shifts to the carriage driver and the Wood Wailer.>

Carriage Driver: Wh-What's going on!?

Wood Wailer: A skirmish has broken out up ahead with the Ixal! For your own safety, you must remain here until─

<Two female(?) Elezen archers enter the scene with bowstrings drawn and arrows nocked. Two Ixal advance at them, ready to do battle. The Wood Wailer grimaces and pulls out his spear in a battle stance.>

Wood Wailer: Bloody hells! We shall hold them here! Try to break clear!

<The two archers let loose their arrows. One Ixal blocks the arrow with their shield. The carriage begins moving again, and as you peer out at the skirmish, you see an Ixal being slain by the lancer and another Ixal falling before an archer.>

Bremondt: That was too bleedin' close…

<Bremondt grabs the arrow embedded in the carriage floor and yanks it out.>

Bremondt: Nice of the Ixal to send us a welcomin' party, though, eh?

Bremondt: Jokin' aside, this won't be the last time you meet those feathered fiends, so just you take care, all right?

Bremondt: By the by, is this your first trip to Gridania?

Is this your first trip to Gridania?

> Yes.

> No.

If you choose yes: Bremondt: It is!? Well then, let this journeyed itinerant tell you the ins an' outs of your destination.

Bremondt: The city of Gridania lies slap-bang in the middle of the Black Shroud─the biggest, lushest forest in all Eorzea.

Bremondt: Though it ain't near as lush as it used to be, sayin' that. Not since the Calamity laid half of it to waste.

Bremondt: The destruction prompted a herd of new nasties to move in, an' gave the Ixal unneeded encouragement. Birdman raids've become a daily occurrence.

<Bremondt looks over his shoulder.>

Bremondt: Ah, at long last.

Bremondt: Behold Gridania, the forest nation blessed by the elementals!

Narrator:

The Black Shroud-the ancient forest close to the heart of Eorzea.

Beneath the boughs of its towering trees lies the woodland city-state of Gridania.

Once a sanctuary from the world beyond the Hedge, even the mighty elementals, eternal guardians of the forest, could not forestall the coming of the Seventh Umbral Era.

However, the goddess Nophica was never one to forsake Her children, and today, She welcomes another brave soul...

<The chocobo carriage comes to a stop. A carriage chocobo kwehs. You and Bremondt get off the carriage.>

One who may yet play a telling role in the tale of this great realm.

Bremondt turns to you.

Bremondt: An' here's where we part ways, son/lass.

Bremondt: I'm off to the markets to deliver me wares, then it's back to the highroad for me.

<Bremondt reaches into his pockets and hands you a small item as the Elezen twins from before walk by behind him.>

Bremondt: Here, I want you to have this─by way of thanks for keepin' me company.

<You extend a hand to accept the item and place it in your pockets.>

<The chocobo carriage rolls off.>

Bremondt: Hey─you never did tell me your name, did you? Well, here's an idea...

Bremondt: Become the sort of storied personage I can brag about havin' met, an' I'll consider us square.

<Bremondt walks off as you turn to the city.>

Narrator:

May the Matron take him/her to Her bosom, that s/he may never want.

And sow in his/her heart sow serenity, purity, and sanctity.

FINAL FANTASY X|V


Upon arriving in Gridania

???: You there! Yes, you!

An male Elezen lancer garbed in Wood Wailer armor points at you.

Wood Wailer: Your face is not known to me. Newly come to the city, no doubt.

The camera zooms in on your astonished face.

Bertennant: I am Bertennant, a Wood Wailer of Gridania.

Bertennant: It is my duty to protect our nation from her enemies while welcoming those who may yet prove her friends. Let us see which you are.

If you try to walk/run past or away from Bertennant:

Bertennant: Didn't you hear me? Come here and I shall guide you.

Accepting the Quest

Bertennant: Another green adventurer, I presume?

Bertennant: I thought as much. We cannot allow strangers to wander Gridania unchecked and untested.

Bertennant: Before you rush off and begin pestering every second citizen for work, I suggest you make yourself known at the Carline Canopy. That's the headquarters of the local Adventurers' Guild, in case you were wondering.

Bertennant: The Carline Canopy is the building you see behind me. Speak to Mother Miounne within, and she will take you in hand.

System: You have begun a quest!

System: Use the 'duty list' to help you complete your task.

If you speak to Bertennant again:

Bertennant: Make yourself known at the Carline Canopy, where the local Adventurers' Guild is headquartered. Speak to Mother Miounne within, and she will take you in hand.

Bertennant: So long as you are within Gridanian territory, you must abide by Gridanian laws. Go now, and do as I have instructed.

If you talk to Ulta:

Ulta: That's as far as you go, son/miss. Head on over to Bertennant, and mind you do as he says.

If you try to walk/run past Ulta at the entrance to the Central Shroud:

Ulta: Where do you think you're going? The Adventurers' Guild is the other way!

Honoraint: Ah! Give a man a bloody fright, sneakin' up on me like that...

Honoraint: Hm? Newly come to Gridania, are ye? Then I suggest ye continue on yer merry way to the Carline Canopy just behind me. Mother Miounne will want a word with ye.

When you talk to Capucine standing guard between the Carline Canopy and the Gridania Aetheryte Plaza:

Capucine: I don't believe I've seen your face before. New to Gridania, I take it?

Capucine: Then you're required to register at the Carline Canopy. Don't let me catch you strolling about until you've done so.

When you try to walk/run past Capucine:

Capucine: Halt! Unregistered outsiders are not permitted beyond this point. If you wish to remain in our city, you must obey our rules and proceed to the Carline Canopy at once.

In the Carline Canopy:

Leuric: Bland cuisine apart, I have begun to grow fond of this city and its people.

Leuric: The women, especially. I would not have believed the Black Shroud concealed such grace and beauty!

Tatasosa: <crunch> Hm...? <crunch> Shouldn't you be speaking with...<crunch>...Mother Miounne? <crunch> <crunch> <crunch>

Spinning Blade: They say the Seventh Umbral Era is corrupting the wildlife in the woods─making the beasts stronger, more aggressive. I look forward to meeting them.

Celestine: Gridania can be such a bore sometimes. All the people talk about is trees and elementals...

Celestine: Perhaps I should try my fortune in a city with a touch more excitement. They say the streets of Ul'dah are paved with gold, and the pirates of Limsa Lominsa will slit your throat as soon as look at you!

Nojiro Marujiro: I thought a remote town like this would be the perfect place to turn a profit. But it seems that no matter where you go, success is invariably achieved through the usual combination of labor and luck. Hmph.

Eral: New in town, eh? You and me, we must be fond of the road indeed to brave the journey to this godsforsaken city.

The Smith: As one of the Smiths, I provide guidance for those just starting out on the path of the adventurer. For the present, I suggest you learn your way around the city─an endeavor with which Mother Miounne shall no doubt wish to aid you.

Erkenbaud: Ah, a new adventurer. I do so love meeting fledgling heroes─so young, so daring, so ambitious!

Tell me, have you made a will?

Gontrant: Another adventurer in search of work, are we? Ah, if you have but recently arrived in town, I must insist that you first register your presence with Miounne.

Antoinaut: The number of visitors in Gridania is on the rise with every passing day. A pity their arrival seems to bring an equal share of trouble...


At the Airship landing reception desk:

Speaking to Lionnallais:

> When you pick the "Purchase Passage to [Gridania, Limsa Lominsa, or Ul'dah]" options:

Lionnellais: I'm terribly sorry, sir/madam, but our services are restricted to those who possess airship passes.

> When you pick the "Seek Passage to the Gold Saucer" option:

Lionnellais: A ticket is required for passage to the Manderville Gold Saucer. If you do not have one, I'm afraid I must ask you to be on your way.

> Nothing. (Nothing happens.)

Hida: Welcome to the airship landing.



Leaning against the wall at the top of the Carline Canopy's basement stairs leading to the Airship landing:

Adalhard: You know who Mother Miounne is, brother/sister? You'd do well to take her advice to heart.

Adalhard: There's some as say she's overbearing, but without her, we adventurers wouldn't be able to get by here in the Black Shroud. I myself owe her much and more.

Sitting on the couch waiting seats at the Airship landing:

Pfarahr: Memama never listens to me! I've told her countless times not to venture outside without her parents' permission, yet she never bothers to ask them.

Memama: Pfarahr always treats me like a child. It fair drives me up the wall!


NPC Sub-dialogue

X: 12.2, Y: 13.4

The male Roegadyn marauder standing outside the entrance to the Carline Canpoy: The wood...

It's watching, you know!

The male Hyuran lancer and the female Elezen archer in front of Gontrant:

M!Hyur: I think I found us the perfect job!

F!Elezen: Let me guess... Squirrels again?

The female Hyur in front of Antoinaut:

Karen!Hyur: I care not one whit for your rules! I demand a room!

At the centermost table in the Carline canopy:

Male Elezen ordering at a table: The tallest mug of your strongest ale!

The Miqo’te waitress: Coming right up, love!

Near the bottom of the Airship landing stairs:

X: 11.9, Y: 13.3

Male Lalafellin Lancer: Where in the seven hells is that woman? /stretch

At the board of timetables in the Airship landing:

Male Roegadyn: I need to be back in Limsa by sundown!

Male Elezen airship staff: Allow me to assist you, good sir.

Speaking with Mother Miounne at the Carline Canopy:

[Cutscene START]

Mother Miounne: Well, well, what have we here?

Mother Miounne: A wide-eyed and wondering young adventurer, come to put your name down at the guild, I assume?

Mother Miounne: Welcome. Miounne's my name, or Mother Miounne as most call me, and the Carline Canopy is my place.

Mother Miounne: As the head of the Adventurers' Guild in Gridania, I have the honor of providing guidance to the fledgling heroes who pass through our gates.

Mother Miounne: No matter your ambitions, the guild is here to help you attain them.

Mother Miounne: In return, we expect you to fulfill your duties as an adventurer by assisting the people of Gridania. A fine deal, wouldn't you agree?

Mother Miounne: To an outsider's eyes, all may seem well with our nation, but naught could be further from the truth. The people live in a state of constant apprehension.

Mother Miounne: The Ixal and various gangs of common bandits provide an unending supply of trouble─trouble compounded by the ever-present threat of the Garlean Empire to the north. And that is to say nothing of the Calamity...

Mother Miounne: Even now, the wounds have barely begun to heal. Ah, but I speak of it as if you were there. Forgive me. Five years past, Eorzea was well-nigh laid to waste when a dread wyrm emerged from within the lesser moon, Dalamud, and rained fire upon the realm. It is this which people call “the Calamity.”

Mother Miounne: Scarcely a square malm of the Twelveswood was spared the devastation. Yet despite the forest's extensive wounds, not a soul among us can recall precisely how it all happened.

Mother Miounne: I am well aware of how improbable that must sound to an outsider... It is improbable. But it's also true. For reasons we can ill explain, the facts surrounding the Calamity are shrouded in mystery. There are as many versions of events as there are people willing to recount them.

Mother Miounne: Yet amidst the hazy recollections and conflicting accounts, all agree on one thing: that Eorzea was saved from certain doom by a band of valiant adventurers.

Mother Miounne: Whatever else we've misremembered, none of us have forgotten the heroes who risked life and limb for the sake of the realm. And yet...whenever we try to say their names, the words die upon our lips.

Mother Miounne: And whenever we try to call their faces to mind, we see naught but silhouettes amidst a blinding glare.

Mother Miounne: Thus have these adventurers come to be known as “the Warriors of Light.”

Mother Miounne: ...Ahem. Pray do not feel daunted by the deeds of legends. We do not ask that you become another Warrior of Light, only that you do what you can to assist the people of Gridania.

Mother Miounne: Great or small, every contribution counts. I trust you will play your part.

Mother Miounne: All that's left, then, is to conclude the business of registration. Here's a quill. Scrawl your name right there.

<Mother Miounne reaches into her pocket and hands you a quill.>

Mother Miounne: Oh, and I would appreciate it if you used your real name─there is a special place in the seventh hell for those who use “amusing” aliases.

<Mother Miounne looks at her book and turns back to you.>

Mother Miounne: ...[Forename] [Surname], hm? And you're quite sure that isn't an amusing alias?

Mother Miounne: Very well. From this moment forward, you are a registered adventurer of Gridania, nation blessed of the elementals and the bounty of the Twelveswood. The guild expects great things from you.

A trio of Wood Wailer lancers pass by the Carline Canopy desk, muttering to themselves. The leader (who is speaking) is the same male Elezen lancer who intercepted your carriage.

Wood Wailer: Look at what just arrived─another godsdamned adventurer...

Mother Miounne crosses her arms sternly.

Mother Miounne: Don't you start with that. Adventurers are the very salve that Gridania needs.

Mother Miounne: The Elder Seedseer herself bade us welcome them with open arms. Do you mean to disregard her will?

Wood Wailer: Of course not! Lest you forget, it is my sworn duty to uphold the peace! Am I to blame if outsiders bring mistrust upon themselves?

The Wood Wailer points at you.

Wood Wailer: You─adventurer! Mind that you do not cause any trouble here, or I shall personally cast you out of this realm and into the seventh hell.

The Wood Wailers turn and walk away.

Mother Miounne: Ahem. Pay that outburst no mind. He meant only to...counsel you. Suspicious characters have been prowling the Twelveswood of late, you see, and the Wood Wailers feel they cannot afford to take any chances.

Mother Miounne: As is often the way with folk who live in isolation, Gridanians are wont to mistrust things they do not well know, your good self included. Fear not, however─given a catalog of exemplary deeds, and no more than a handful of years, the locals will surely warm to you.

Mother Miounne: On behalf of my fellow citizens, I welcome you to Gridania. May you come to consider our nation as your own in time.

Mother Miounne: Now then, you may depend on old Mother Miounne to teach you a few things that every adventurer should know.

[Cutscene END]