List of dancer actions
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This is a list of dancer actions.
Job mechanic
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Cascade | DNC | 1 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 220. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s ※Action changes to Emboite while dancing. | ||
Fountain | DNC | 2 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 120. Combo Action: Cascade Combo Potency: 280 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s ※Action changes to Entrechat while dancing. | ||
Windmill | DNC | 15 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s ※Action changes to Emboite while dancing. | ||
Standard Step | DNC | 15 | Weaponskill | Instant | 30s | 0y 0y |
Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | ||
Standard Finish | DNC | 15 | Weaponskill | Instant | 1.5s | 0y 15y |
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 360 1 step: 540 2 steps: 850 Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner. Damage bonus of Standard Finish varies with number of successful steps. 1 step: 2% 2 steps: 5% Duration: 60s Grants Last Dance Ready. Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Standard Step changes to Standard Finish when requirements for execution are met. | ||
Reverse Cascade | DNC | 20 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 280. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. ※Action changes to Jete while dancing. | ||
Bladeshower | DNC | 25 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 140 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s ※Action changes to Entrechat while dancing. | ||
Fan Dance | DNC | 30 | Ability | Instant | 1s | 25y 0y |
Delivers an attack with a potency of 180. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. | ||
Rising Windmill | DNC | 35 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 140 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. ※Action changes to Jete while dancing. | ||
Fountainfall | DNC | 40 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 340. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Silken Flow or Flourishing Flow. ※Action changes to Pirouette while dancing. | ||
Bloodshower | DNC | 45 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 180 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Silken Flow or Flourishing Flow. ※Action changes to Pirouette while dancing. | ||
Fan Dance II | DNC | 50 | Ability | Instant | 1s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. | ||
En Avant | DNC | 50 | Ability | Instant | 30s | 0y 0y |
Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound. | ||
Curing Waltz | DNC | 52 | Ability | Instant | 60s | 0y 5y |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members. | ||
Shield Samba | DNC | 56 | Ability | Instant | 90s | 0y 30y |
Reduces damage taken by self and nearby party members by 15%. Duration: 15s Effect cannot be stacked with bard's Troubadour or machinist's Tactician. | ||
Closed Position | DNC | 60 | Ability | Instant | 30s | 30y 0y |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. Effect ends upon reuse. | ||
Ending | DNC | 60 | Ability | Instant | 1s | 0y 0y |
Ends dance with your partner. | ||
Devilment | DNC | 62 | Ability | Instant | 120s | 0y 0y |
Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment Grants Flourishing Starfall. Duration: 20s | ||
Fan Dance III | DNC | 66 | Ability | Instant | 1s | 25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Threefold Fan Dance. | ||
Technical Step | DNC | 1 | 70 | Weaponskill | Instant | 120s | 0y 0y |
Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | |
Technical Finish | DNC | 1 | 70 | Weaponskill | Instant | 1.5s | 0y 15y |
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 350 1 step: 540 2 steps: 720 3 steps: 900 4 steps: 1,300 Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalms. Damage bonus of Standard Finish varies with number of successful steps. 1 step: 1% 2 steps: 2% 3 steps: 3% 4 steps: 5% Duration: 20s Additional Effect: Grants Flourishing Finish Duration: 30s Additional Effect: Grants Dance of the Dawn Ready Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Technical Step changes to Technical Finish when requirements for execution are met. | |
Flourish | DNC | 72 | Ability | Instant | 60s | 0y 0y |
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready. Duration: 30s Can only be executed while in combat. | ||
Saber Dance | DNC | 76 | Weaponskill | Instant | 2.5s | 25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 | ||
Improvisation | DNC | 80 | Ability | Instant | 120s | 0y 8y |
Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4. Additional Effect: Healing over time for self and nearby party members Cure Potency: 100 Duration: 15s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. ※Action changes to Improvised Finish upon execution. |
Step Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Emboite | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Cascade and Windmill change to Emboite when requirements for execution are met. | ||
Entrechat | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Fountain and Bladeshower change to Entrechat when requirements for execution are met. | ||
Jete | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform a jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met. | ||
Pirouette | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met. |