List of dancer actions

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This is a list of dancer actions.

Job mechanic

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Cascade.png  Cascade Dancer frame icon1.png DNC 1 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 220.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s
※Action changes to Emboite while dancing.
Fountain.png  Fountain Dancer frame icon1.png DNC 2 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 120.
Combo Action: Cascade
Combo Potency: 280
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s
※Action changes to Entrechat while dancing.
Windmill.png  Windmill Dancer frame icon1.png DNC 15 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Silken Symmetry
Duration: 30s
※Action changes to Emboite while dancing.
Standard Step.png  Standard Step Dancer frame icon1.png DNC 15 Weaponskill Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Begin dancing, granting yourself Standard Step.
Duration: 15s
Action changes to Standard Finish while dancing.
Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Standard Finish.png  Standard Finish Dancer frame icon1.png DNC 15 Weaponskill Instant 1.5s Range icon.png 0y
Point Blank Circle around the user 15y
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 360
1 step: 540
2 steps: 850
Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner.
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 2%
2 steps: 5%
Duration: 60s
Grants Last Dance Ready.
Duration: 30s
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Standard Step changes to Standard Finish when requirements for execution are met.
Reverse Cascade.png  Reverse Cascade Dancer frame icon1.png DNC 20 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 280.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
※Action changes to Jete while dancing.
Bladeshower.png  Bladeshower Dancer frame icon1.png DNC 25 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Windmill
Combo Potency: 140
Combo Bonus: 50% chance of granting Silken Flow
Duration: 30s
※Action changes to Entrechat while dancing.
Fan Dance.png  Fan Dance Dancer frame icon1.png DNC 30 Ability Instant 1s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 180.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
Rising Windmill.png  Rising Windmill Dancer frame icon1.png DNC 35 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
※Action changes to Jete while dancing.
Fountainfall.png  Fountainfall Dancer frame icon1.png DNC 40 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 340.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
※Action changes to Pirouette while dancing.
Bloodshower (Action).png  Bloodshower Dancer frame icon1.png DNC 45 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 180 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather.
Can only be executed while under the effect of Silken Flow or Flourishing Flow.
※Action changes to Pirouette while dancing.
Fan Dance II.png  Fan Dance II Dancer frame icon1.png DNC 50 Ability Instant 1s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 100 to all nearby enemies.
Additional Effect: 50% chance of granting Threefold Fan Dance
Duration: 30s
Can only be executed while in possession of Fourfold Feathers.
En Avant.png  En Avant Dancer frame icon1.png DNC 50 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Quickly dash 10 yalms forward.
Maximum Charges: 3
Cannot be executed while bound.
Curing Waltz.png  Curing Waltz Dancer frame icon1.png DNC 52 Ability Instant 60s Range icon.png 0y
Point Blank Circle around the user 5y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members.
Shield Samba.png  Shield Samba Dancer frame icon1.png DNC 56 Ability Instant 90s Range icon.png 0y
Point Blank Circle around the user 30y
Reduces damage taken by self and nearby party members by 15%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or machinist's Tactician.
Closed Position.png  Closed Position Dancer frame icon1.png DNC 60 Ability Instant 30s Range icon.png 30y
Single Target or AoE not yet specified 0y
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. Effect ends upon reuse.
Ending.png  Ending Dancer frame icon1.png DNC 60 Ability Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Ends dance with your partner.
Devilment.png  Devilment Dancer frame icon1.png DNC 62 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases critical hit rate and direct hit rate by 20%.
Duration: 20s
Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment
Grants Flourishing Starfall.
Duration: 20s
Fan Dance III.png  Fan Dance III Dancer frame icon1.png DNC 66 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 5y
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Can only be executed while under the effect of Threefold Fan Dance.
Technical Step.png  Technical Step Dancer frame icon1.png DNC 1Quest: Save the Last Dance for Me 70 Weaponskill Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Begin dancing, granting yourself Technical Step.
Duration: 15s
Action changes to Technical Finish while dancing.
Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.
Technical Finish.png  Technical Finish Dancer frame icon1.png DNC 1Quest: Save the Last Dance for Me 70 Weaponskill Instant 1.5s Range icon.png 0y
Point Blank Circle around the user 15y
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies.
0 steps: 350
1 step: 540
2 steps: 720
3 steps: 900
4 steps: 1,300
Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalms.
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Grants Flourishing Finish
Duration: 30s
Additional Effect: Grants Dance of the Dawn Ready
Duration: 30s
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Technical Step changes to Technical Finish when requirements for execution are met.
Flourish.png  Flourish Dancer frame icon1.png DNC 72 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready.
Duration: 30s
Can only be executed while in combat.
Saber Dance.png  Saber Dance Dancer frame icon1.png DNC 76 Weaponskill Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies.
Esprit Gauge Cost: 50
Improvisation.png  Improvisation Dancer frame icon1.png DNC 80 Ability Instant 120s Range icon.png 0y
Point Blank Circle around the user 8y
Dance to the beat of your own drum, granting Rising Rhythm to self.
Stacks increase every 3 seconds, up to a maximum of 4.

Additional Effect: Healing over time for self and nearby party members
Cure Potency: 100
Duration: 15s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
※Action changes to Improvised Finish upon execution.

Step Actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Emboite.png  Emboite Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Perform an emboite.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Cascade and Windmill change to Emboite when requirements for execution are met.
Entrechat.png  Entrechat Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Perform an entrechat.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Fountain and Bladeshower change to Entrechat when requirements for execution are met.
Jete.png  Jete Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Perform a jete.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met.
Pirouette.png  Pirouette Dancer frame icon1.png DNC 15 Weaponskill Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Perform a pirouette.
When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased.
Can only be executed while Dancing.
This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.

※This action cannot be assigned to a hotbar.
※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met.

PvP actions