White Mage

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White Mage is the main healing job of ARR. They evolve from the class Conjurer. White Mages are capable of healing, buffing and reviving their allies.

Actions

Main article: White Mage Actions
Action Level MP Cost Cast Time Cooldown Range Radius Description
Presence of Mind 30 0 Instant 300s 0y 0y Increases casting speed of spells for 10s.
Regen 35 319 Instant 2.5s 30y 0y Grants healing over time effect with cure potency of 50 to target for 21s.
Divine Seal 40 0 Instant 60s 0y 0y Increases healing magic potency by 30% for 15s.
Holy 45 532 3s 3.5s 0y 8y Deals magic damage with potency of 240 to all nearby enemies.
Additional Effect: Stun for 4s
Benediction 50 0 Instant 300s 30y 0y Restores all of a target's HP.

Requirements

Level 30 Conjurer

Level 15 Gladiator

Lore

White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.

Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.[1]


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