Marauder
Introduction
“Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.
Marauders are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.
General information
Guild
The Marauder's Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, marauders may specialize into warrior.
Equipment
The marauder is a disciple of war and wears plate armor. They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:
- Blacksmith — Greataxes.
- Armorsmith — Plate armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Hunting Log
See marauder hunting log.
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Heavy Swing | MRD | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 150. | ||
Maim | MRD | 4 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Heavy Swing Combo Potency: 250 | ||
Berserk | MRD | 6 | Ability | Instant | 60s | 0y 0y |
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. Duration: 15s Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s | ||
Overpower | MRD | 10 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 110 to all nearby enemies. Additional Effect: Increased enmity | ||
Defiance | MRD | 10 | Ability | Instant | 2s | 0y 0y |
Significantly increases enmity generation. Effect ends upon reuse. | ||
Release Defiance | MRD | 10 | Ability | Instant | 1s | 0y 0y |
Cancels the effect of Defiance. | ||
Tomahawk | MRD | 1 | 15 | Weaponskill | Instant | 2.5s | 20y 0y |
Delivers a ranged attack with a potency of 150. Additional Effect: Increased enmity | |
Storm's Path | MRD | 26 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Maim Combo Potency: 380 Combo Bonus: Restores own HP Cure Potency: 250 | ||
Thrill of Battle | MRD | 1 | 30 | Ability | Instant | 90s | 0y 0y |
Increases maximum HP by 20% and restores the amount increased. Duration: 10s | |
Vengeance | MRD | 38 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. Duration: 15s | ||
Holmgang | MRD | 42 | Ability | Instant | 240s | 6y 0y |
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. Duration: 10s When a target is selected, halts their movement with chains. | ||
Storm's Eye | MRD | 50 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Maim Combo Potency: 380 Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10% Duration: 30s Extends Surging Tempest duration by 30s to a maximum of 60s. |
Limit Breaks
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Shield Wall | Tank | 1 | Limit Break Level 1 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 20%. | |
Stronghold | Tank | 1 | Limit Break Level 2 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 40%. | |
Land Waker | MRD | 1 | Limit Break Level 3 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 80%. |
Tank actions
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Rampart | Tank | 8 | Ability | Instant | 90s | 0y 0y |
Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s | |
Low Blow | Tank | 12 | Ability | Instant | 25s | 3y 0y |
Stuns target. Duration: 5s | |
Provoke | Tank | 15 | Ability | Instant | 30s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |
Interject | Tank | 18 | Ability | Instant | 30s | 3y 0y |
Interrupts the use of a target's action. | |
Reprisal | Tank | 22 | Ability | Instant | 60s | 0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
Shirk | Tank | 48 | Ability | Instant | 120s | 25y 0y |
Diverts 25% of enmity to target party member. |
Tanker actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Rampart | Tank | 8 | Ability | Instant | 90s | 0y 0y |
Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s | |
Low Blow | Tank | 12 | Ability | Instant | 25s | 3y 0y |
Stuns target. Duration: 5s | |
Provoke | Tank | 15 | Ability | Instant | 30s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |
Interject | Tank | 18 | Ability | Instant | 30s | 3y 0y |
Interrupts the use of a target's action. | |
Reprisal | Tank | 22 | Ability | Instant | 60s | 0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
Shirk | Tank | 48 | Ability | Instant | 120s | 25y 0y |
Diverts 25% of enmity to target party member. |
Traits
Jobs
The marauder can specialize into WAR, a tanking job.
Core mechanics
The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.
- Heavy Swing - Delivers an attack with a potency of 220.
- Tomahawk - Delivers a ranged attack with a potency of 150.
- Butcher's Block - Delivers an attack with a potency of 100.
As a tanking class, marauders have to correctly combo Flash (role ability), Tomahawk and Butcher's Block to draw aggro from damage dealers, while triggering defense-increasing weaponskills.
Gallery
External links
- Marauder on the official website.