Armorer

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Armorer is a crafting or disciples of hand class that works with metals to create plate and chain mail armor. Chain and plate armor are stronger than leather and cloth ones.

Armorer Actions

Main article: Armorer Actions
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 24 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 94 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 12 Do nothing for one step.
Rapid Synthesis 15 0 Increases progress. Efficiency: 250% Success Rate: 50%
Standard Touch 18 38 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Brand of Ice 25 15 Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90%
Master's Mend II 28 150 Restores item durability by 60.
Standard Synthesis 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Advanced Touch 37 52 Increases quality. Efficiency: 150% Success Rate: 90%
Piece by Piece 43 58 Increases remaining progress by 1/3. Success Rate: 90%

Lore

Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.[1]

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