Dark Knight

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Revision as of 18:59, 10 June 2017 by Remmy (talk | contribs) ([old] Dark passenger listed as 240 potency, [change] dark passenger 250 potency)
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Template:Job Infobox "The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness." — Game Description

General Information

See also: Dark Knight (Seafood)

Dark Knight is a Tank job that wields a Greatsword (2-handed sword) as its weapon. Unlike 2.0 jobs, Dark Knight does not have a base class and starts from level 30. It was released in the first expansion pack, Heavensward, in June 2015.

There is no physical guild building for the Dark Knights. After following the first few quests of the job's storyline, Dark Knights receive their job-advancement quests through an NPC located in the Ishgard Inn, The Forgotten Knight.

Play Style

Screen capture of In-game Tool tip from Media Tour.

As a tank, the Dark Knight focuses mainly on getting aggro and keeping it. The job is especially known for its ability to mitigate magic damage through Dark Mind, and can frequently be seen in higher-level raids where the boss deals a lot of it. They can function as off-tanks relatively well given their potential damage output.

The main mechanic Dark Knights will have to deal with is MP management. While under the effects of Darkside, MP is drained at a constant rate, so the player will have to juggle between using skills that require MP and those that recover it in order to maximize their effectiveness.

Blood Gauge

The Job gauge for Dark Knight in Final Fantasy XIV's 4.0 Stormblood expansion brings a visual indicator to three functions relating to the job. The Dark Knight Soul Crystal will display if Grit is enabled by blue blades around the soul gem. The soul gem itself will show a numerical value relating to the amount of Blackblood the Blood Gauge has. The Great sword representing Blood Gauge will be surrounded by a red/purple glow if Darkside is enabled.

Blackblood is gained by using weapon skills, doing auto-attacks under Blood Weapon's effect and/or taking damage while under the effect of Blood Price. Dark Knight, as of the media tour information, seen to not have a penalty while changing their Grit or Darkside status.

Blackblood is used to execute the three new weapon skills available for Dark Knight.

Requirements

Trainer Locations

NPC Location Description
Ishgardian Citizen The Pillars (x13,y9) Job Start for ARR
Fray Foundation (x11,y12) Job Trainer for 30-50
Unflinching Temple Knight Coerthas Central Highlands (x13,y16) Job Start for Heavensward
Sidurgu Foundation (x13,y12) Job Trainer for 52-60

Actions

As of Final Fantasy XIV's 4.0 expansion Stormblood. There is a drastic change in the skill set available for Dark Knight, the list of abilities lost are as follows:

Action Icon Level TP Cost MP Cost Cast Time Cooldown Range Radius Description
Hard Slash Hard slash icon1.png 1 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 150.
Spinning Slash Spinning slash icon1.png 4 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hard Slash
Combo Potency: 220
Unleash Unleash icon1.png 8 0 795 Instant 2.5s 0 5y Deals unaspected damage with a potency of 50 to all nearby enemies.
Additional Effect: Increased enmity.
Syphon Strike Syphon strike icon1.png 12 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250
Dark Arts Combo Potency: 390
Combo Bonus: Restores MP
Dark Arts fades upon execution
Unmend Unmend icon1.png 15 0 353 Instant 2.5s 15y 0 Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 30% chance that next Unleash will cost no MP.
Duration: 15s.
Blood Weapon Blood weapon icon1.png 18 0 0 Instant 40s 0 0 Reduces weapon skill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weapon skill TP cost by 20%. Also increases Blood Gauge by 3 each time an auto-attack or weapon skill lands.
Duration: 15s
Cannot be used while under the effect of Grit.
Power Slash Power slash icon1.png 26 60 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Spinning Slash
Combo Potency: 300
Dark Arts Combo Effect: Increased enmity.
Dark Arts fades upon execution.
Darkside Darkside icon1.png 30 0 442 Instant 5s 0y 0y Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses have no effect.
Effect ends upon reuse.
Grit Grit icon1.png 30 0 1326 Instant 2.5s 0 0 Reduces damage received by 20%, while lowering damage dealt by 20% and increasing enmity. Also increases accuracy by 5%.
Effect ends upon reuse.
Blood Price Blood price icon1.png 35 0 0 Instant 40s 0y 0y Restores partial MP when damage is taken.
Duration: 15s
Additional Effect: Increases Blood Gauge by 5
Can only be used while under the effect of Grit.
Souleater Souleater icon1.png 38 50 0 Instant 2.5s 3y 0 Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 280
Dark Arts Combo Potency: 420
Grit Effect: Absorbs 100% of damage dealt as HP.
Dark Arts fades upon execution.
Dark Passenger Dark passanger icon1.png 40 0 884 Instant 30s 10y 0y Deals unaspected damage with a potency of 150 to all enemies in a straight line before you.
Can only be used when succumbing to the Darkside.
Dark Arts Potency: 250
Dark Arts Effect: Blind.
Duration: 15s.
Dark Arts fades upon execution.
Dark Mind Dark mind icon1.png 42 0 0 Instant 60s 0 0 Reduces magic vulnerability by 15%. Can only be used when succumbing to the Darkside.
Duration: 10s.
Dark Arts Effect: Increase magic vulnerability reduction to 30%.
Dark Arts fades upon execution.
Dark Arts Dark arts icon1.png 45 0 1768 Instant 3s 0y 0y Attune with the darkness within you, increasing the potency of several actions. Can only be used when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s
Shadow Wall Shadow wall icon1.png 46 0 0 Instant 180s 0 0 Reduces damage taken by 30%.
Duration: 10s
Living Dead Living dead icon1.png 50 0 0 Instant 300s 0y 0y Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth Salted earth icon1.png 52 0 0 Instant 45s 15y 5y Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s
Additional Effect: Increases Blood Gauge by 1
Plunge Plunge icon1.png 54 0 0 Instant 30s 15y 0y Delivers a jumping attack with a potency of 200.
Cannot be executed while bound.
Abyssal Drain Abyssal drain icon1.png 56 0 972 Instant 2.5s 15y 0y Deals unaspected damage with a potency of 120 to target and enemies near it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs 100% of damage dealt as HP.
Dark Arts fades upon execution.
Sole Survivor Sole survivor icon1.png 58 0 0 Instant 120s 25y 0y Marks the target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
Duration: 15s
Carve and Spit Carve and spit icon1.png 60 0 0 Instant 60s 3y 0y Delivers an attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.
Delirium Delirium icon1.png 62 0 0 Instant 120s 0y 0 Restores MP. Additional Effect: Extends Blood Weapon and Blood Price by 8s and 16s respectively.
Blood Gauge Cost: 50
Quietus Quietus.png 64 0 0 Instant 2.5s 0y 5y Delivers an attack with a potency of 160 to all nearby enemies.
Dark Arts Potency: 210
Blood Gauge Cost: 50
Dark Arts fades upon execution.
Bloodspiller Bloodspiller.png 68 0 0 Instant 2.5s 3y 0y Delivers an attack with a potency of 380.
Dark Arts Potency: 520
Grit Potency: 475
Dark Arts + Grit Potency: 650
Blood Gauge Cost: 50
Dark Arts fades upon execution.
The Blackest Night The blackest night.png 70 0 2400 Instant 15s 30y 0y Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 105 of your maximum HP.
Duration: 5s
Increases Blood Gauge by 50 when effect expires.

Traits

As part of the changes to the job in Final Fantasy XIV's 4.0 Stormblood expansion. Traits were reduced to a much smaller listing focusing on new abilities. Some of the old effects went directly to their original abilities. Here is a list of the previous traits which are now lost or directly applied to the abilities:

Trait Icon Level Description
Enhanced Vitality Enhanced vitality icon1.png 20 Increases vitality by 8.
Enhanced Vitality II Enhanced vitality ii icon1.png 40 Increases vitality by 16.
Enhanced Vitality III Enhanced vitality iii icon1.png 60 Increases vitality by 24.
Blackblood Blackblood.png 62 Allows for Blood Gauge accumulation upon the execution of certain actions.
Enhanced Blackblood Enhanced blackblood.png 66 Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price.

Cross-Class Actions

In the upcoming expansion (4.0 Stormblood) Cross-Class Actions will be replaced with Role (Tank, Healer, Melee, Ranged, Caster) Actions.

Gladiator Marauder
Action Icon Level Action Icon Level
Savage Blade Savage blade icon.png 4 Foresight Foresight.png 2
Flash Flash icon.png 8 Skull Sunder Skull sunder.png 4
Convalescence Convalescence icon.png 10 Fracture Fracture.png 6
Provoke Provoke icon.png 22 Bloodbath Bloodbath.png 8
Awareness Awareness icon.png 34 Mercy Stroke Mercy stroke.png 26

Role Actions

Role Actions will be available in the new expansion (4.0 Stormblood).

Tank
Action Icon Level
Rampart Rampart icon.png 8
Low Blow Low blow icon1.png 12
Provoke Provoke icon.png 16
Convalescence Convalescence icon.png 20
Anticipation -NA- 24
Reprisal Reprisal icon1.png 32
Awareness Awareness icon.png 36
Interject -NA- 40
Ultimatum -NA- 44
Shirk -NA- 48

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Carnal Chill Carnal chill icon1.png Deals unaspected damage with a potency of 150 to target and all enemies nearby it.
Additional Effect: Lowers target's damage dealt by 10% for 20s.
Enhanced Carnal Chill: Shortens recast time to 120 seconds. Enhanced Carnal Chill II: Increases potency to 180. Enhanced Carnal Chill III: Increases damage penalty to 20%.
Enliven Enliven icon1.png Instantly restores 50% TP. Enhanced Enliven: Shortens recast time to 180 seconds. Enhanced Enliven II: Increases TP recovery to 75%.
Full Swing Full swing icon1.png Delivers an attack with a potency of 150.
Additional Effect: Damage over time with potency of 30 for 15s.
Additional Effect: Increases target's damage taken by 10% for 15s.
Enhanced Full Swing: Shortens recast time to 150 seconds. Enhanced Full Swing II: Increases duration to 20 seconds. Enhanced Full Swing III: Increases HP increase and restoration to 25%.
Purify Purify icon1.png Removes all detrimental effects from self or ally. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.
Push Back Push back icon1.png Delivers an attack with a potency of 150 every time you suffer physical damage for 10s.
Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s.
Enhanced Push Back: Shortens recast time to 120 seconds. Enhanced Push Back II: Increases potency to 180. Enhanced Push Back III: Extends counter attack duration to 15 seconds.
Tar Pit Tar pit icon1.png Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Heavy +40% for 8s.
Additional Effect: Absorbs 20% of damage dealt as HP
Enhanced Tar Pit: Shortens recast time to 150 seconds. Enhanced Tar Pit II: Increases potency to 180. Enhanced Tar Pit III: Increases HP absorption to 40%.
Weapon Throw Weapon throw icon1.png Delivers a ranged attack with a potency of 50.
Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s.
Additional Effect: Removes Sprint effect when dealt from behind.
Enhanced Weapon Throw: Shortens recast time to 60 seconds. Enhanced Weapon Throw II: Extends duration to 9 seconds. Enhanced Weapon Throw III: Increases effect potency to 40%.

Quests

Quest Level NPC Zone Coordinates EXP Reward
Our End 50 Ishgardian Citizen The Pillars (x13,y8) 24000 Soul of the dark knight icon1.png Steel claymore icon1.png Steel cuirass icon1.png Padded velveteen trousers icon1.png
Ishgardian Justice 30 Fray Foundation (x11,y12) 7410 Darkside icon1.png
The Voice in the Abyss 35 Fray Foundation (x11,y12) 9020 Blood price icon1.png
Heroic Reprise 40 Fray Foundation (x11,y12) 11270 Dark passanger icon1.png
Declaration of Blood 45 Fray Foundation (x11,y12) 12420 Dark arts icon1.png
Our Answer 50 Fray Foundation (x11,y12) 24000 Living dead icon1.png
The Wages of Mercy 50 Unflinching Temple Knight Coerthas Central Highlands (x12,y16) 24000 Gil 574
The Knight and the Maiden Fair 52 Sidurgu Foundation (x13,y12) 26400 Salted earth icon1.png
Kindred Spirits 54 Sidurgu Foundation (x13,y12) 31200 Plunge icon1.png
Original Sins 56 Sidurgu Foundation (x13,y12) 36000 Abyssal drain icon1.png
The Flame in the Abyss 58 Sidurgu Foundation (x13,y12) 40800 Sole survivor icon1.png
Absolution 60 Sidurgu Foundation (x13,y12) 0 Carve and spit icon1.png

Dark Knight Guide

Endgame Rotations

Tank Opener:

Grit icon1.png --> Pre cast Dark arts icon1.png --> Salted earth icon1.png --> Unmend icon1.png --> Plunge icon1.png --> Draconian potion of vitality icon1.png --> Enhanced scourge icon1.png --> Carve and spit icon1.png --> Dark passanger icon1.png --> Hard slash icon1.png --> Spinning slash icon1.png --> Blood price icon1.png --> Power slash icon1.png --> Low blows icon1.png -->

Tank Rotation:

Hard slash icon1.png --> Spinning slash icon1.png --> Power slash icon1.png, (cycle in off cooldown attacks)

DPS Opener:

Salted earth icon1.png --> Dark arts icon1.png --> Carve and spit icon1.png --> Reprisal icon1.png --> Plunge icon1.png --> Dark passanger icon1.png --> Dark arts icon1.png --> Souleater icon1.png --> Low blows icon1.png -->

DPS Rotation:

Enhanced scourge icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Delirium icon1.png -> Draconian potion of vitality icon1.png -> Blood weapon icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Dark arts icon1.png -> Souleater icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Dark arts icon1.png -> Souleater icon1.png -> Hard slash icon1.png -> Syphon strike icon1.png -> Delirium icon1.png -> Enhanced scourge icon1.png, (Cycle in off cooldown attacks)

Off Cool Down Priority:

Salted earth icon1.png --> Dark arts icon1.png Carve and spit icon1.png --> Reprisal icon1.png --> Plunge icon1.png --> Dark passanger icon1.png --> Dark arts icon1.png Souleater icon1.png --> Low blows icon1.png

Dark Knight Macros

Image Gallery

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