Difference between revisions of "Goldsmith"
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[[file:goldsmith guild1.jpg|400px|thumb|[[guilds|Goldsmith's Guild]]]] | [[file:goldsmith guild1.jpg|400px|thumb|[[guilds|Goldsmith's Guild]]]] | ||
==Lore== | |||
{{Quote|Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.<br>Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.|Game Description}} | {{Quote|Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.<br>Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.|Game Description}} | ||
[[file:goldsmith guild2.jpg|400px|thumb|Goldsmith's Guild]] | [[file:goldsmith guild2.jpg|400px|thumb|Goldsmith's Guild]] | ||
[[File:goldsmith1.jpg|400px|right]] | [[File:goldsmith1.jpg|400px|right]] | ||
==General Information== | |||
Goldsmith is a [[crafting]] or disciples of hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. | Goldsmith is a [[crafting]] or disciples of hand [[classes|class]] that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on [[miner]]s for ores and gemstones. Goldsmiths can craft staves and scepters for [[thaumaturge]]s and hora for [[pugilist]]s. They can also make needles for [[weaver]]s, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters. | ||
Revision as of 04:47, 10 August 2016
Lore
"Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.
Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends." — Game Description
General Information
Goldsmith is a crafting or disciples of hand class that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.
- Tiers: Copper, Brass, Silver, Mythril, Electrum
The Goldsmith's Guild is located in Ul'dah.
- To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another class.
Goldsmith Tools
Levequests
Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 92 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 14 | Do nothing for one step. | |
Manipulation | 15 | 88 | Restores 10 points of durability after each step for the next 3 steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 25 | 160 | Restores item durability by 60. | |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Flawless Synthesis | 37 | 15 | Increases progress by 40. Success Rate: 90% | |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Innovation | 50 | 18 | Increases control by 50% for the next three steps. | |
Collectable Synthesis | 50 | ?? | Use existing recipes to create collectables without increasing step count. | |
Byregot's Brow | 51 | 18 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent. | |
Maker's Mark | 54 | 20 | Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by current progress. Available only on the first step. | |
Heart of the Goldsmith | 60 | 45 | Specialist Action Specialist Action For the next seven steps, increases chances of material condition becoming good. A goldsmithing delineation is used upon execution. |
Cross Class Actions
Alchemist | Armorer | Blacksmith | Carpenter | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Tricks of the Trade | 15 | Rapid Synthesis | 15 | Ingenuity | 15 | Rumination | 15 | ||||
Brand of Water | 37 | Brand of Ice | 37 | Brand of Fire | 37 | Brand of Wind | 37 | ||||
Comfort Zone | 50 | Piece by Piece | 50 | Ingenuity II | 50 | Byregot's Blessing | 50 | ||||
Name of Water | 54 | Name of Ice | 54 | Name of Fire | 54 | Name of Wind | 54 |
Culinarian | Leatherworker | Weaver | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Hasty Touch | 15 | Waste Not | 15 | Careful Synthesis | 15 | |||
Steady Hand II | 37 | Brand of Earth | 37 | Brand of Lightning | 37 | |||
Reclaim | 50 | Waste Not II | 50 | Careful Synthesis II | 50 | |||
Muscle Memory | 54 | Name of Earth | 54 | Name of Lightning | 54 |
All Specialist Classes | ||||
---|---|---|---|---|
Action | Icon | Level | CP | Description |
Satisfaction | 55 | 0 | Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three. | |
Whistle While You Work | 55 | 36 | Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off. | |
Innovative Touch | 56 | 8 | Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40% | |
Nymeia's Wheel | 57 | 18 | Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100% | |
Byregot's Miracle | 58 | 16 | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% | |
Trained Hand | 59 | 32 | Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical. |
Recipes
Level 1 - 5 | Level 6 - 10 | Level 11 - 15 | Level 16 - 20 |
Level 21 - 25 | Level 26 - 30 | Level 31 - 35 | Level 36 - 40 |
Level 41 - 45 | Level 46 - 50 | Level 51 - 55 | Level 56 - 60 |