Difference between revisions of "Warrior"
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{{Quote|On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.<br>In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.| Game Description}} | {{Quote|On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.<br>In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.| Game Description}} | ||
[[File:warrior2.jpg|300px|right|Warrior wearing [[Artifact Armor#Warrior|Artifact Armor]]]] | [[File:warrior2.jpg|300px|right|Warrior wearing [[Artifact Armor#Warrior|Artifact Armor]]]] | ||
[[Warrior]], armed with a [[greataxe]], projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking [[jobs]] of A Realm Reborn. Warriors have all the [[Marauder Actions|abilities]] and [[Marauder Traits|traits]] of [[Marauder]]s. They can also use all the cross-class abilities of [[gladiator]] and [[pugilist]]. The most important [[attributes|stat]] for the warrior is [[vitality]], which increases [[HP]]. The level of your warrior is equivalent to that of your Marauder. | [[Warrior]], armed with a [[greataxe]], projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking [[jobs]] of A Realm Reborn. Warriors have all the [[Marauder Actions|abilities]] and [[Marauder Traits|traits]] of [[Marauder]]s. They can also use all the cross-class abilities of [[gladiator]] and [[pugilist]]. The most important [[attributes|stat]] for the warrior is [[vitality]], which increases [[HP]]. The level of your warrior is equivalent to that of your Marauder... | ||
==Requirements== | ==Requirements== | ||
* Level 30 [[Marauder]] | * Level 30 [[Marauder]] |
Revision as of 17:56, 6 July 2016
"On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day." — Game Description
Warrior, armed with a greataxe, projects a savage and intimidating presence on the battlefield. Warrior is one of the tanking jobs of A Realm Reborn. Warriors have all the abilities and traits of Marauders. They can also use all the cross-class abilities of gladiator and pugilist. The most important stat for the warrior is vitality, which increases HP. The level of your warrior is equivalent to that of your Marauder...
Requirements
- Level 30 Marauder
- Level 15 Gladiator
- Completion of Main Scenario quest: Sylph-management
Actions
Warriors use all the Marauder Actions in addition to having their own unique actions for their Job:
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Defiance | 30 | 0 | Instant | 10s | 0y | 0y | Increases maximum HP by 25%, while lowering damage dealt by 25% and increasing enmity. Increases HP recovery via curing magic by 20% for self. Also increases chance to hit by 5%. Effect ends upon reuse. Using certain actions while under the effect of Defiance will grant Wrath. Each unit of Wrath increases parry rate by 2%. When five units are stacked, you will become Infuriated. All Wrath is lost when Defiance ends. Cannot be used with Deliverance. If Deliverance is executed while using Defiance, all Wrath is converted into Abandon. Shares a recast timer with Deliverance. | |
Inner Beast | 35 | 0 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 300. Ignores the 25% damage penalty inflicted by Defiance. Can only be executed when Infuriated. All Wrath is lost when used. Additional Effect: Absorb 100% of damage dealt as HP Additional Effect: Reduces damage taken by 20% for 6 seconds | |
Unchained | 40 | 0 | Instant | 120s | 0y | 0y | Nullifies the damage penalty inflicted by Defiance for 20s. Can only be executed when Infuriated. All Wrath is lost when used. Effect is canceled if Defiance ends. | |
Steel Cyclone | 45 | 0 | Instant | 2.5s | 0y | 5y | Delivers an attack with a potency of 200 to all nearby enemies. Ignores the 25% damage penalty inflicted by Defiance. Can only be executed when Infuriated. All Wrath is lost when used. Additional Effect: Increased enmity | |
Infuriate | 50 | 0 | Instant | 60s | 0y | 0y | Instantly grants five units of Wrath, changing status to Infuriated. Can only be used when Defiance is active. | |
Deliverance | 52 | 0 | Instant | 10s | 0y | 0y | Increases damage dealt by 5%. Effect ends upon reuse. Using certain actions while under the effect of Deliverance will grant Abandon. Each unit of Abandon increases critical hit rate by 2%. When five units are stacked, you will become Uncontrollable. All Abandon is lost when Deliverance ends. Cannot be used with Defiance. If Defiance is executed while using Deliverance, all Abandon is converted into Wrath. Shares a recast timer with Defiance. | |
Fell Cleave | 54 | 0 | Instant | 2.5s | 0y | 0y | Delivers an attack with a potency of 500. Can only be executed when Uncontrollable. All Abandon is lost when used. | |
Raw Intuition | 56 | 0 | Instant | 90s | 0y | 0y | Parries all attacks taken from the front for 20s. All attacks taken from the flank or rear will result in critical damage. Grants Wrath when used with Defiance for 30s. Grants Abandon when used with Deliverance for 30s. | |
Equilibrium | 58 | 0 | Instant | 60s | 0y | 0y | Restores own HP when used with Defiance. Cure Potency: 1200. Restores 200 TP when used with Deliverance. | |
Decimate | 60 | 0 | Instant | 2.5s | 0y | 2y | Delivers an attack to all nearby enemies with a potency of 280. Can only be executed when Uncontrollable. All Abandon is lost when used. |
Cross-Class Actions
Gladiator | Pugilist | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Savage Blade | 4 | Featherfoot | 4 | ||
Flash | 8 | Second Wind | 8 | ||
Convalescence | 10 | Haymaker | 10 | ||
Provoke | 22 | Internal Release | 12 | ||
Awareness | 34 | Mantra | 42 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Mythril Tempest | Delivers an attack with a potency of 170 to all nearby enemies. Additional Effect: 10-yalm knockback and Stun for 2 seconds |
Enhanced Mythril Tempest: Shortens recast time to 150 seconds. | Enhanced Mythril Tempest II: Increases potency to 200. | Enhanced Mythril Tempest III: Increases duration to 3 seconds. | |
Thrill of War | Increases maximum HP of self and nearby party members by 15% and restores HP by 15% for 20 seconds. | Enhanced Thrill of War: Shortens recast time to 150 seconds. | Enhanced Thrill of War II: Extends duration to 25 seconds. | Enhanced Thrill of War III: Increases HP increase and restoration to 25%. | |
Full Swing | Delivers an attack with a potency of 150. Additional Effect: Damage over time with potency of 30 for 15s. Additional Effect: Increases target's damage taken by 10% for 15s. |
Enhanced Full Swing: Shortens recast time to 150 seconds. | Enhanced Full Swing II: Increases duration to 20 seconds. | Enhanced Full Swing III: Increases HP increase and restoration to 25%. | |
Purify | Removes all detrimental effects. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. | |||
Push Back | Delivers an attack with a potency of 150 every time you suffer physical damage for 10s. Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s. |
Enhanced Push Back: Shortens recast time to 120 seconds. | Enhanced Push Back II: Increases potency to 180. | Enhanced Push Back III: Extends counter attack duration to 15 seconds. |
Quests
Warrior Guide
Endgame Rotations
Tank:
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DPS:
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