Difference between revisions of "Containment Bay S1T7"

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===Phase 2===
===Phase 2===
*This starts at around 60% health - be careful as you can fall off the platform this phase
*This starts at around 60% health - be careful as you can fall off the platform this phase.
*Stay in the center as best you can
*Stay in the center as best you can.
*Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them to avoid being knocked off the platform
*Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them (not inside otherwise you take the dmg) on the inside of the arena to avoid being knocked off the platform.
*he puts individual markers on two players, they need to split up, one to each hand or the entire party will be hit
*he puts individual markers on two players which look like giant beams of light. He will do a large cleave at these two. Various strats can be applied, but easiest is just moving to a side, marked players go one way, non-marked go the other way (waypoints could be good for this.)
*Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe
*Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe. AFTER Storm of Words is dead, then kill the Binah/Cochma adds.
**it will drop an air current on death, when it's marked by arrows stand there to avoid the arm sweep
**it will drop an air current on death, when it's marked by arrows stand inside to avoid the arm sweep.
*after the arm sweep he will charge up a beam, spread out
*after the arm sweep he will charge up a beam, spread out before restacking in the center.
*there are green/viney orbs, not sure what to do with them
*He will summon two large red pillars. One person needs to stand in each pillar to avoid raid damage (Tanks are a good choice for this.)
*stand in the red pillars, one person per pillar


==Loot==
==Loot==

Revision as of 15:22, 13 March 2016

Template:Dungeon Infobox

See also: Containment Bay S1T7 (Extreme)

Unlock

Strategy

He has no casting bars or ground indicators, so this fight is extra fun!

Phase 1

Generally, try and keep dps and healers stacked up behind him for this phase.

  • Fiendish Rage - when 1 player is marked with the 4 arrows indicator, stack on them.
  • Ratzon - approx 6 players will get a small green aoe mark on them, spread out.
  • Ain - the arm air push, go behind him if you can - there is no cast so watch him - he'll turn to face a new player and hold very still with his arms up. This hits a huge range and gives vulnerability debuff, so keep your eyes peeled.
  • At the phase change (about 60% hp) he'll spawn Cochma and Binah adds, burn down Binah first, then Cochma.

Phase 2

  • This starts at around 60% health - be careful as you can fall off the platform this phase.
  • Stay in the center as best you can.
  • Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them (not inside otherwise you take the dmg) on the inside of the arena to avoid being knocked off the platform.
  • he puts individual markers on two players which look like giant beams of light. He will do a large cleave at these two. Various strats can be applied, but easiest is just moving to a side, marked players go one way, non-marked go the other way (waypoints could be good for this.)
  • Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe. AFTER Storm of Words is dead, then kill the Binah/Cochma adds.
    • it will drop an air current on death, when it's marked by arrows stand inside to avoid the arm sweep.
  • after the arm sweep he will charge up a beam, spread out before restacking in the center.
  • He will summon two large red pillars. One person needs to stand in each pillar to avoid raid damage (Tanks are a good choice for this.)

Loot

Lore

Sephirot, the Fiend, was a deity once worshipped by a tree-like race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!

Images

Template:Trials