Difference between revisions of "Containment Bay S1T7"
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*'''Prerequisites:''' Main Scenario Quest [[As Goes Light, So Goes Darkness)]] and Sidequest [[Gods of Eld]] | *'''Prerequisites:''' Main Scenario Quest [[As Goes Light, So Goes Darkness)]] and Sidequest [[Gods of Eld]] | ||
==Strategy== | ==Strategy== | ||
He has no casting bars or ground indicators, so this fight is extra fun! | |||
===Phase 1=== | |||
*Fiendish Rage - when 1 player is marked with the 4 arrows indicator, stack together | |||
*Ratzon - with green aoes, spread out | |||
*Ain - the arm air push, go behind him if you can - there is no indicator so watch him - he'll turn to face a new direction and hold very still | |||
*At the phase change he'll spawn Cochma and Binah adds, burn them down | |||
===Phase 2=== | |||
*This starts at around 60% health - be careful as you can fall off the platform this phase | |||
*Stay in the center as best you can | |||
*Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them to avoid being knocked off the platform | |||
*he puts individual markers on two players, they need to split up, one to each hand or the entire party will be hit | |||
*Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe | |||
**it will drop an air current on death, when it's marked by arrows stand there to avoid the arm sweep | |||
*after the arm sweep he will charge up a beam, spread out | |||
*there are green/viney orbs, not sure what to do with them | |||
*stand in the red pillars, one person per pillar | |||
==Loot== | ==Loot== |
Revision as of 05:15, 27 February 2016
- See also: Containment Bay S1T7 (Extreme)
Unlock
- Quest: When the Bough Wakes
- Quest-giver Location: Unukalhai - The Rising Stones (x6, y5)
- Prerequisites: Main Scenario Quest As Goes Light, So Goes Darkness) and Sidequest Gods of Eld
Strategy
He has no casting bars or ground indicators, so this fight is extra fun!
Phase 1
- Fiendish Rage - when 1 player is marked with the 4 arrows indicator, stack together
- Ratzon - with green aoes, spread out
- Ain - the arm air push, go behind him if you can - there is no indicator so watch him - he'll turn to face a new direction and hold very still
- At the phase change he'll spawn Cochma and Binah adds, burn them down
Phase 2
- This starts at around 60% health - be careful as you can fall off the platform this phase
- Stay in the center as best you can
- Pillar of Mercy - fist strikes on the blue circles with knockback - stand next to them to avoid being knocked off the platform
- he puts individual markers on two players, they need to split up, one to each hand or the entire party will be hit
- Kill the Storm of Words add quickly, before it casts Revelation - if it casts Revelation you'll wipe
- it will drop an air current on death, when it's marked by arrows stand there to avoid the arm sweep
- after the arm sweep he will charge up a beam, spread out
- there are green/viney orbs, not sure what to do with them
- stand in the red pillars, one person per pillar
Loot
Lore
Sephirot, the Fiend, was a deity once worshipped by a tree-like race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!