Difference between revisions of "Tender Valley"
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==Lore== | |||
===Zeycihan's Expedition Log 1=== | |||
{{Quotation|Zeycihan's Expedition Log| | |||
Though I spoke with some few Hhetsarro in Shaaloani before my expedition, they had precious little to say about the ruins. I did learn, however, of a cautionary tale told to their young─that to enter the valley comes at the risk of great, swelling pain from sabotenders' needles.<br> | |||
A pain I quite acutely feel at this very moment!}} | |||
===Zeycihan's Expedition Log 2=== | |||
{{Quotation|Zeycihan's Expedition Log| | |||
I am in awe of the sheer splendor of these ruins. It is clear to me they could not have been made by the ancestors of the Hhetsarro or Tonawawta. From the architecture, I daresay they are of Yok Huy make. | |||
For those who built Zorgor the Boundless, constructing edifices of such magnitude is a feat well within their capabilities. On the other hand, the subtle design of the engravings on the structure and the ingenuity of the aqueduct are unlike anything I have seen in Urqopacha.<br> | |||
Perhaps these discrepancies can be attributed to cultural differences with the Yok Huy who came to these lands.}} | |||
===Zeycihan's Expedition Log 3=== | |||
{{Quotation|Zeycihan's Expedition Log| | |||
Are these eerie, stone-like creatures voidsent? Or perhaps golems? Whatever they may be, they demand we leave this place even as they attack us. It is all I can do to scribble down these notes while evading their relentless assault! | |||
As I labor to breathe, a thought occurs to me: they could be mammets created for the purposes of mining resources... Yet, the most logical explanation for their aggression would be that they are a defensive mechanism left behind by the Yok Huy.<br> | |||
Though my guards appear similarly fatigued, we can hardly retire now─not when the promise of a great new discovery lies just before us!}} | |||
===Zeycihan's Expedition Log 4=== | |||
{{Quotation|Zeycihan's Expedition Log| | |||
An entity which appears to be─for lack of a better term─a walking chimney guards the doors leading into the ruins. The doors themselves possess a design wholly unfamiliar to me, and I cannot help but feel we are on the verge of discovering something incredible.<br> | |||
Alas, the pain from the needle which pierced my lower back worsens... What's more, the arm of one of my guards is paralyzed, leaving him incapable of lifting his sword. We cannot hope to face that ''thing'' in this state. Though my heart breaks, we've no recourse but to withdraw.}} | |||
{{Duties nav|dungeon}} | {{Duties nav|dungeon}} |
Revision as of 02:13, 3 July 2024
Tender Valley
- Level
- 100
- Item Level
- 670
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Not Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Dawntrail)
- Roulette
- Expert
- Tomestones
- 80
- Req. quest
- It Belongs in a Museum
- Entrance
- Shaaloani (X:29.0, Y:6.0)
- Modes
- Explorer
- Trust EXP
- 0
- Patch
- 7.0
“At the behest of Zeycihan, professor of archeology at the Studium, you are tasked with venturing into a valley swarming with sabotenders. In the furthest reaches of this gorge of succulents lie the remnants of an ancient structure believed to be of Yok Huy origin, but if you are to discover what mysteries dwell within, you must first survive the innumerous needles of the valley's denizens...
— In-game description
Tender Valley is a level 100 dungeon introduced in patch 7.0 with Dawntrail.
Objectives
- Arrive in Spineblossom.
- Defeat the barreltender.
- Arrive at the tremendous tank.
- Defeat Anthracite.
- Arrive at the Altar of the Urn Exulted.
- Defeat the greatest serpent of Tural.
Enemies
- Valley Saguarotender
- Valley Barbmole
- Valley Nopalitender
- Valley Tumbleclaw
- Valley Campeador
- Valley Sabotender
- Valley Cactuar
- Valley Flowertender
- Valley Megamaguey
- Valley Aspis
- Valley Cliffkite
- Valley Digger
- Valley Gedan
- Yok Huy Orb
- Yok Huy Vessel
- Yok Huy Altar
- Yok Huy Attestant
During the last pull in the third area, the Yok Huy Attestant will periodically use Ancient Wrath, tethering the urns on the sides. These will use line AoEs that will be blocked by the stone barriers, similar to the Ronkan Dreamer enemies in The Qitana Ravel.
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a 1 minute stacking Vulnerability Up debuff.
Barreltender
Anthracite
Inexplicable Entity: The Greatest Serpent of Tural
Loot
- See also: Epochal Accessories
Barreltender
Anthracite
The Greatest Serpent of Tural
Treasure Coffers
Treasure Coffer 1 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Treasure Coffer 2 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Treasure Coffer 3 (X:? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Treasure Coffer 4 (X:1? Y:?)
Name | Type | Item Level | Rarity | Quantity |
---|
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Tender Valley | 10 | Discover every location within Tender Valley. | - | 7.0 |
Images
Gear Images
Dungeon Images
Lore
Zeycihan's Expedition Log 1
“Though I spoke with some few Hhetsarro in Shaaloani before my expedition, they had precious little to say about the ruins. I did learn, however, of a cautionary tale told to their young─that to enter the valley comes at the risk of great, swelling pain from sabotenders' needles.
A pain I quite acutely feel at this very moment!— Zeycihan's Expedition Log
Zeycihan's Expedition Log 2
“I am in awe of the sheer splendor of these ruins. It is clear to me they could not have been made by the ancestors of the Hhetsarro or Tonawawta. From the architecture, I daresay they are of Yok Huy make.
For those who built Zorgor the Boundless, constructing edifices of such magnitude is a feat well within their capabilities. On the other hand, the subtle design of the engravings on the structure and the ingenuity of the aqueduct are unlike anything I have seen in Urqopacha.
Perhaps these discrepancies can be attributed to cultural differences with the Yok Huy who came to these lands.— Zeycihan's Expedition Log
Zeycihan's Expedition Log 3
“Are these eerie, stone-like creatures voidsent? Or perhaps golems? Whatever they may be, they demand we leave this place even as they attack us. It is all I can do to scribble down these notes while evading their relentless assault!
As I labor to breathe, a thought occurs to me: they could be mammets created for the purposes of mining resources... Yet, the most logical explanation for their aggression would be that they are a defensive mechanism left behind by the Yok Huy.
Though my guards appear similarly fatigued, we can hardly retire now─not when the promise of a great new discovery lies just before us!— Zeycihan's Expedition Log
Zeycihan's Expedition Log 4
“An entity which appears to be─for lack of a better term─a walking chimney guards the doors leading into the ruins. The doors themselves possess a design wholly unfamiliar to me, and I cannot help but feel we are on the verge of discovering something incredible.
Alas, the pain from the needle which pierced my lower back worsens... What's more, the arm of one of my guards is paralyzed, leaving him incapable of lifting his sword. We cannot hope to face that thing in this state. Though my heart breaks, we've no recourse but to withdraw.— Zeycihan's Expedition Log