Difference between revisions of "The Great Gubal Library (Hard)"
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* '''Check Out''': Spawns a set of circles for resolving upcoming mechanics. | * '''Check Out''': Spawns a set of circles for resolving upcoming mechanics. | ||
** | ** White circle: While standing in it, grants Levitation to resolve '''Quakes'''. | ||
** | ** Black circle: While standing in it, inflicts {{status effect|heavy}}[[Heavy|Leaden]] to resolve '''Tornados'''. | ||
** Green circle: Toggles '''imp''' status. If you are not an imp, inflicts 20s of Imp and {{status effect|lightning resistance down}}[[Lightning Resistance Down|Lightning Resistance Down II]]; if you are, cleanses those debuffs. Imps cannot use any actions. | ** Green circle: Toggles '''imp''' status. If you are not an imp, inflicts 20s of Imp and {{status effect|lightning resistance down}}[[Lightning Resistance Down|Lightning Resistance Down II]]; if you are, cleanses those debuffs. Imps cannot use any actions. | ||
* '''On the Properties of Quakes''': Raidwide. Damages anyone without Levitation, {{status effect|stun}}[[Stun]]ning them for 3s and inflicting a 30s {{status effect|vulnerability up}}[[Vulnerability Up]] stack. | * '''On the Properties of Quakes''': Raidwide. Damages anyone without Levitation, {{status effect|stun}}[[Stun]]ning them for 3s and inflicting a 30s {{status effect|vulnerability up}}[[Vulnerability Up]] stack. | ||
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* '''On the Properties of Imps''': Toggles everyone's imp status. | * '''On the Properties of Imps''': Toggles everyone's imp status. | ||
** The imp check snapshots when the castbar ends, but there is a delay before debuffs actually get changed. You should wait until you get turned into an imp before stepping in the circle. If you instead step in right after the castbar ends, you will just get turned into an imp twice. | ** The imp check snapshots when the castbar ends, but there is a delay before debuffs actually get changed. You should wait until you get turned into an imp before stepping in the circle. If you instead step in right after the castbar ends, you will just get turned into an imp twice. | ||
* '''On the Properties of Thunder III''': | * '''On the Properties of Thunder III''': Marks everyone with purple markers, then does an AoE on them. Used after On the Properties of Imps. If you are still an imp, each AoE deals more damage due to the {{status effect|lightning resistance down}}[[Lightning Resistance Down|Lightning Resistance Down II]], and inflicts {{status effect|down for the count}}[[Down for the Count]] for 5s and a 30s {{status effect|vulnerability up}}[[Vulnerability Up]] stack. If you are {{action icon|Sprint}}ing, you will get knocked into the air. | ||
* '''On the Properties of Darkness''': Mini TB. | * '''On the Properties of Darkness''': Mini TB. | ||
* '''On the Properties of Darkness II''': Raidwide. | * '''On the Properties of Darkness II''': Raidwide. | ||
The first Check Out spawns 4 | The first Check Out spawns 4 white circles. The second Check Out spawns 2 black and 2 green circles. The boss will only use attacks that can be resolved using the currently available circles. | ||
1min 40s into the fight, the boss will go to boss north and cast Check Out again. This time, it spawns an untargetable [[Behemoth (Mob)|Behemoth Ward]] that slowly casts Ecliptic Meteor. 2 consecutive proximity AoEs will occur, with a rock dropping on each location. Avoid being too close to the proximity AoEs, but don't run too far either, as you will need to hide behind a rock before Ecliptic Meteor goes off. Ensure a rock is between you and Behemoth (like in [[The Labyrinth of the Ancients]]), or you will take massive damage (kills squishies). | 1min 40s into the fight, the boss will go to boss north and cast Check Out again. This time, it spawns an untargetable [[Behemoth (Mob)|Behemoth Ward]] that slowly casts Ecliptic Meteor. 2 consecutive proximity AoEs will occur, with a rock dropping on each location. Avoid being too close to the proximity AoEs, but don't run too far either, as you will need to hide behind a rock before Ecliptic Meteor goes off. Ensure a rock is between you and Behemoth (like in [[The Labyrinth of the Ancients]]), or you will take massive damage (kills squishies). |
Revision as of 08:39, 8 March 2024
- This article is about the optional level 60 dungeon. For the Main Scenario dungeon, see The Great Gubal Library.
The Great Gubal Library (Hard)
- Level
- 60 (Sync: 60)
- Item Level
- 210
- Difficulty
- Hard
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Duty Finder
- Dungeons (Heavensward)
- Roulette
- Level 50/60/70/80 Dungeons"Level 50/60/70/80 Dungeons" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Tomestones
- 70
- Req. quest
- Let Me Gubal That for You
- Entrance
- The Dravanian Hinterlands (X:28.6, Y:37.9)
- Modes
- Explorer
- Patch
- 3.4
“Though long-since abandoned by its Sharlayan keepers, the Great Gubal Library does not want for visitants, its halls ever stirring with the voidsent guardians who walk its corridors. With danger at every turn, the fool who dares trespass here would find not wisdom but certain doom. Yet it was not long ago that an intrepid adventurer braved the deepest depths of this forbidding vault of knowledge, returning unscathed and wiser for the experience─a feat of daring that would be sung of the realm over. Mayhap that is why an anonymous individual would beseech that selfsame champion to return in search of long-forgotten knowledge. One can only hope this venture proves yet another enlightening lesson.
— In-game description
The Great Gubal Library (Hard) is a level 60 dungeon introduced in patch 3.4 with Heavensward.
Objectives
- Arrive in the Hall of Magicks.
- Clear the Hall of Magicks.
- Arrive in the Astrology and Astromancy Camera.
- Clear the Astrology and Astromancy Camera.
- Arrive in the Rare Tomes Room.
- Defeat Strix.
Bosses
Demon of the Tome
Best to tank it sideways so that all the AoE indicators are visible. Otherwise, the fight is mainly a positioning check. Watch out for narrow AoE markers at the edge of the arena; a large AoE attack will follow in between them.
Liquid Flame
- Bibliocide: Unavoidable party-wide AoE for moderate damage.
- Sea of Flames: Scorched earth AoE attack, much like Ifrit's.
- Slosh: A random player gets tethered to the boss; it will shortly charge at them; the player has to run far away from the boss.
Important mechanics:
- Ferrofluid: Players get + and - marks, if your mark is the same as the boss's, run close to the boss. Otherwise, run away.
- Seal of Night and Day: Players get sun and moon marks; run to the corresponding sun or moon sigil on the floor.
Strix
- Check Out: Spawns a set of circles for resolving upcoming mechanics.
- White circle: While standing in it, grants Levitation to resolve Quakes.
- Black circle: While standing in it, inflicts Leaden to resolve Tornados.
- Green circle: Toggles imp status. If you are not an imp, inflicts 20s of Imp and Lightning Resistance Down II; if you are, cleanses those debuffs. Imps cannot use any actions.
- On the Properties of Quakes: Raidwide. Damages anyone without Levitation, Stunning them for 3s and inflicting a 30s Vulnerability Up stack.
- On the Properties of Tornados: Does a tornado AoE on every player. If you don't have Leaden, each tornado you're clipped by deals damage, knocks you into the air, and inflicting a 30s Vulnerability Up stack.
- The Leaden check snapshots when the damage happens, not when the castbar ends! Don't leave the circle too early.
- On the Properties of Imps: Toggles everyone's imp status.
- The imp check snapshots when the castbar ends, but there is a delay before debuffs actually get changed. You should wait until you get turned into an imp before stepping in the circle. If you instead step in right after the castbar ends, you will just get turned into an imp twice.
- On the Properties of Thunder III: Marks everyone with purple markers, then does an AoE on them. Used after On the Properties of Imps. If you are still an imp, each AoE deals more damage due to the Lightning Resistance Down II, and inflicts Down for the Count for 5s and a 30s Vulnerability Up stack. If you are Sprinting, you will get knocked into the air.
- On the Properties of Darkness: Mini TB.
- On the Properties of Darkness II: Raidwide.
The first Check Out spawns 4 white circles. The second Check Out spawns 2 black and 2 green circles. The boss will only use attacks that can be resolved using the currently available circles.
1min 40s into the fight, the boss will go to boss north and cast Check Out again. This time, it spawns an untargetable Behemoth Ward that slowly casts Ecliptic Meteor. 2 consecutive proximity AoEs will occur, with a rock dropping on each location. Avoid being too close to the proximity AoEs, but don't run too far either, as you will need to hide behind a rock before Ecliptic Meteor goes off. Ensure a rock is between you and Behemoth (like in The Labyrinth of the Ancients), or you will take massive damage (kills squishies).
With modern gear creep and decent dps (if players don't mess up the previous mechanics), you will kill the boss before or during the Ecliptic Meteor cast, meaning you can ignore it and burn the boss down.
After resolving Ecliptic Meteor, the fourth Check Out spawns 1 of each circle.
Loot
- See also: Valkyrie Armor and Valkyrie Accessories
Demon of the Tome
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Valkyrie's Boots of Aiming | Feet | 225 | Green | 1 |
Valkyrie's Boots of Casting | Feet | 225 | Green | 1 |
Valkyrie's Boots of Healing | Feet | 225 | Green | 1 |
Valkyrie's Boots of Scouting | Feet | 225 | Green | 1 |
Valkyrie's Boots of Striking | Feet | 225 | Green | 1 |
Valkyrie's Bracelet of Aiming | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Casting | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Fending | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Healing | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Slaying | Bracelets | 225 | Green | 1 |
Valkyrie's Jackboots of Fending | Feet | 225 | Green | 1 |
Valkyrie's Jackboots of Maiming | Feet | 225 | Green | 1 |
Valkyrie's Ring of Aiming | Ring | 225 | Green | 1 |
Valkyrie's Ring of Casting | Ring | 225 | Green | 1 |
Valkyrie's Ring of Fending | Ring | 225 | Green | 1 |
Valkyrie's Ring of Healing | Ring | 225 | Green | 1 |
Valkyrie's Ring of Slaying | Ring | 225 | Green | 1 |
Liquid Flame
Strix
- 35 Allagan Tomestone of Poetics
- Strix Card (Drops at a fixed rate.)
- Bibliophobia Orchestrion Roll (Drops at a fixed rate.)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Necrologos Transcription | Other | N/A | Basic | 1 |
Valkyrie's Brais of Fending | Legs | 225 | Green | 1 |
Valkyrie's Brais of Maiming | Legs | 225 | Green | 1 |
Valkyrie's Coat of Aiming | Body | 225 | Green | 1 |
Valkyrie's Coat of Casting | Body | 225 | Green | 1 |
Valkyrie's Coat of Healing | Body | 225 | Green | 1 |
Valkyrie's Coat of Scouting | Body | 225 | Green | 1 |
Valkyrie's Coat of Striking | Body | 225 | Green | 1 |
Valkyrie's Cuirass of Fending | Body | 225 | Green | 1 |
Valkyrie's Cuirass of Maiming | Body | 225 | Green | 1 |
Valkyrie's Trousers of Aiming | Legs | 225 | Green | 1 |
Valkyrie's Trousers of Casting | Legs | 225 | Green | 1 |
Valkyrie's Trousers of Healing | Legs | 225 | Green | 1 |
Valkyrie's Trousers of Scouting | Legs | 225 | Green | 1 |
Valkyrie's Trousers of Striking | Legs | 225 | Green | 1 |
Additional Treasure Coffers
Treasure Coffer 1 (X: 14.5 Y: 12.5)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Valkyrie's Jackboots of Fending | Feet | 225 | Green | 1 |
Valkyrie's Jackboots of Maiming | Feet | 225 | Green | 1 |
Valkyrie's Boots of Striking | Feet | 225 | Green | 1 |
Valkyrie's Boots of Scouting | Feet | 225 | Green | 1 |
Valkyrie's Boots of Aiming | Feet | 225 | Green | 1 |
Valkyrie's Boots of Casting | Feet | 225 | Green | 1 |
Valkyrie's Boots of Healing | Feet | 225 | Green | 1 |
Valkyrie's Bracelet of Fending | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Slaying | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Aiming | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Casting | Bracelets | 225 | Green | 1 |
Valkyrie's Bracelet of Healing | Bracelets | 225 | Green | 1 |
Valkyrie's Ring of Fending | Ring | 225 | Green | 1 |
Valkyrie's Ring of Slaying | Ring | 225 | Green | 1 |
Valkyrie's Ring of Aiming | Ring | 225 | Green | 1 |
Valkyrie's Ring of Casting | Ring | 225 | Green | 1 |
Valkyrie's Ring of Healing | Ring | 225 | Green | 1 |
Treasure Coffer 2 (X: 16.1 Y: 13.1)
Treasure Coffer 3 (X: 9.5 Y: 10.1)
Treasure Coffer 4 (X: 10.5 Y: 10.8)
Name | Type | Item Level | Rarity | Quantity |
---|---|---|---|---|
Valkyrie's Earrings of Fending | Earrings | 225 | Green | 1 |
Valkyrie's Earrings of Slaying | Earrings | 225 | Green | 1 |
Valkyrie's Earrings of Aiming | Earrings | 225 | Green | 1 |
Valkyrie's Earrings of Casting | Earrings | 225 | Green | 1 |
Valkyrie's Earrings of Healing | Earrings | 225 | Green | 1 |
Valkyrie's Choker of Fending | Necklace | 225 | Green | 1 |
Valkyrie's Choker of Slaying | Necklace | 225 | Green | 1 |
Valkyrie's Choker of Aiming | Necklace | 225 | Green | 1 |
Valkyrie's Choker of Casting | Necklace | 225 | Green | 1 |
Valkyrie's Choker of Healing | Necklace | 225 | Green | 1 |
Achievements
This duty is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Remapping the Realm: The Great Gubal Library | 10 | Discover every location within the Great Gubal Library (Hard). | - | 3.4 |