Difference between revisions of "Rising Windmill"
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| gcd = | | gcd = | ||
| traits = Esprit, Enhanced Esprit | | traits = Esprit, Enhanced Esprit | ||
| actions = Cascade, Windmill, Fan Dance, Fan Dance II, Jete | | actions = Cascade, Windmill, Fan Dance, Fan Dance II, Jete, Flourish | ||
| req-quest = | | req-quest = | ||
| targeting = enemy | | targeting = enemy | ||
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}} | }} | ||
==Notes== | ==Notes== | ||
*If both Silken Symmetry and Flourishing Symmetry are active, this action can be executed twice to consume both buffs. | |||
==Gallery== | ==Gallery== |
Revision as of 04:42, 21 February 2024
Rising Windmill
“Delivers an attack with a potency of 140 to all nearby enemies.
Additional Effect: 50% chance of granting a Fourfold Feather
Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry.
※Action changes to Jete while dancing.— In-game description
Rising Windmill is an action unlocked at level 35. It is available for Dancer.
Related traits
- Esprit (Lv. 76) - Grants Esprit to self and nearby party members upon successfully executing Standard Finish or Technical Finish.
- Enhanced Esprit (Lv. 84) - Increases Esprit Gauge by 10 upon successfully landing Reverse Cascade, Fountainfall, Rising Windmill, or Bloodshower.
Related actions
Notes
- If both Silken Symmetry and Flourishing Symmetry are active, this action can be executed twice to consume both buffs.