Difference between revisions of "Proximity AoE"
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[[File:Proximity AoE1.jpg|thumb|A proximity AoE dropped at the edge of an arena.]] | [[File:Proximity AoE1.jpg|thumb|A proximity AoE dropped at the edge of an arena.]] | ||
A '''Proximity AoE''' is a marker that indicates where an attack will soon land. This type of AoE will pulsate from its center with a large ring, indicating that anything close to the marked point will take heavy, oftentimes fatal damage. As the pulsating rings move further out, they become fainter and fainter, indicating that the further away players are, the less damage they will take. These can appear individually, or in groups, requiring players to locate a safe location to avoid multiple attacks. To avoid damage, players need to simply move as far away from the center of the AoE as possible. | A '''Proximity AoE''' is a marker that indicates where an attack will soon land. This type of [[AoE]] will pulsate from its center with a large ring, indicating that anything close to the marked point will take heavy, oftentimes fatal damage. As the pulsating rings move further out, they become fainter and fainter, indicating that the further away players are, the less damage they will take (generally exponentially less). These can appear individually, or in groups, requiring players to locate a safe location to avoid multiple attacks. To avoid damage, players need to simply move as far away from the center of the AoE as possible. | ||
[[Category:Game mechanics]] |
Latest revision as of 16:15, 1 January 2024
A Proximity AoE is a marker that indicates where an attack will soon land. This type of AoE will pulsate from its center with a large ring, indicating that anything close to the marked point will take heavy, oftentimes fatal damage. As the pulsating rings move further out, they become fainter and fainter, indicating that the further away players are, the less damage they will take (generally exponentially less). These can appear individually, or in groups, requiring players to locate a safe location to avoid multiple attacks. To avoid damage, players need to simply move as far away from the center of the AoE as possible.