Difference between revisions of "Gemshine"
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Techhead7890 (talk | contribs) (add in X ruin II - X ruin III options) |
Techhead7890 (talk | contribs) (Okay, with info about Rite added in, I think this article might finally be in a good spot for 6.5, hooray!) |
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| radius = 0 | | radius = 0 | ||
| traits = Ruin Mastery, Ruin Mastery II, Ruin Mastery III | | traits = Ruin Mastery, Ruin Mastery II, Ruin Mastery III | ||
| actions = Ruby Ruin, Topaz Ruin, Emerald Ruin, Ruby Ruin II, Topaz Ruin II, Emerald Ruin II, Ruby Ruin III, Topaz Ruin III, Emerald Ruin III, | | actions = Ruby Ruin, Topaz Ruin, Emerald Ruin, Ruby Ruin II, Topaz Ruin II, Emerald Ruin II, Ruby Ruin III, Topaz Ruin III, Emerald Ruin III, Ruby Rite, Topaz Rite, Emerald Rite | ||
| targeting = enemy | | targeting = enemy | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* Gemshine can only be cast with an active elemental attunement, such as by casting {{action icon|Summon Ruby}}. | * Gemshine can only be cast with an active elemental attunement, such as by casting {{action icon|Summon Ruby}}. The action button will automatically change to the appropriate element, such as {{aicon|Ruby Ruin}}. | ||
* The spells to activate elemental attunements in turn require setup by using {{aicon|Aethercharge}}. Stacks of attunement are shown on the [[Aetherflow & Trance Gauge]] and one stack of the relevant elemental attunement is required per cast of a Gemshine ability. | |||
* | * Note that each elemental variant has slightly different spell attributes, such as cast time, damage, and recast timer. | ||
* Gemshine spells are upgraded with the same "Mastery" traits as their unaspected counterparts, {{aicon|Ruin}}, {{aicon|Ruin II}}, and {{aicon|Ruin III}}. | * Gemshine spells are upgraded with the same "Mastery" traits as their unaspected counterparts, {{aicon|Ruin}}, {{aicon|Ruin II}}, and {{aicon|Ruin III}} until Ruin Mastery II. Ruin IV uses a different and unrelated mechanic, so the upgrade from Ruby Ruin III is instead called Ruby Rite (rather than for example, ''Ruby Ruin IV''). | ||
* The AOE equivalent version is {{action icon|Precious Brilliance}}. | * The AOE equivalent version is {{action icon|Precious Brilliance}}. |
Revision as of 22:03, 15 November 2023
Gemshine
“Channel the energies of your active elemental attunement to attack your enemy.
Fire Attunement Effect: Deal fire damage to a single target
Earth Attunement Effect: Deal earth damage to a single target
Wind Attunement Effect: Deal wind damage to a single target— In-game description
Gemshine is an action unlocked at level 6. It is available for Arcanist / Summoner.
Related traits
- Ruin Mastery (Lv. 30) - Upgrades Ruin to Ruin II.
- Ruin Mastery II (Lv. 54) - Upgrades Ruin II to Ruin III.
- Ruin Mastery III (Lv. 72) - Enhances Gemshine according to your current elemental attunement.
Related actions
- Ruby Ruin
- Topaz Ruin
- Emerald Ruin
- Ruby Ruin II
- Topaz Ruin II
- Emerald Ruin II
- Ruby Ruin III
- Topaz Ruin III
- Emerald Ruin III
- Ruby Rite
- Topaz Rite
- Emerald Rite
Notes
- Gemshine can only be cast with an active elemental attunement, such as by casting Summon Ruby. The action button will automatically change to the appropriate element, such as Ruby Ruin.
- The spells to activate elemental attunements in turn require setup by using Aethercharge. Stacks of attunement are shown on the Aetherflow & Trance Gauge and one stack of the relevant elemental attunement is required per cast of a Gemshine ability.
- Note that each elemental variant has slightly different spell attributes, such as cast time, damage, and recast timer.
- Gemshine spells are upgraded with the same "Mastery" traits as their unaspected counterparts, Ruin, Ruin II, and Ruin III until Ruin Mastery II. Ruin IV uses a different and unrelated mechanic, so the upgrade from Ruby Ruin III is instead called Ruby Rite (rather than for example, Ruby Ruin IV).
- The AOE equivalent version is Precious Brilliance.