Difference between revisions of "Limsa Lominsa Upper Decks"
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==Lore== | |||
As Lominsans have precious little room to build outwards, they have spent many generations building towards the skies. The upper decks have thus come to weave their way around the Mizzenmast, and extend to outlying towers along bridges of stone and wood. | |||
===Coral Tower=== | |||
Standing over Limsa's harbor, Coral Tower was built to be the headquarters of the Knights of the Barracuda. At present, however, the watchtower is the Yellowjackets' base of operations and training grounds for the Marauders' Guild. | |||
===The Seventh Sage=== | |||
The Seventh Sage deals in everything from spices and herbs to local vegetables and exotic ingredients from faraway lands. While the store enjoys the custom of many a chef, it also serves to conceal the dealings of the Kraken's Arms-much of whose plunder sits upon the shelves awaiting sale. | |||
===The Bismarck=== | |||
With delicacies from every corner of the five seas sure to satisfy any palate, the Bismarck is famed as Eorzea's premier restaurant. Just as the white whale of legend devoured all that lay in his path, it is the Bismarck's fondest hope that its diners will follow suit. | |||
===The Mizzenmast=== | |||
The heart of Limsa Lominsa, the Mizzenmast rises over the wreckage of the Galadion where the ship's own mast once stood. Within it lies the Bridge, an airship landing, a tavern, and an inn-all which can be reached using a complex system of pulleys known as the Crow's Lift. | |||
====The Drowning Wench==== | |||
Notoriously rumored to be named after the proprietor's mother, the Drowning Wench is an alehouse that occupies an entire story within the Mizzenmast. Only sailors and pirates frequented the place until Baderon Tenfingers, a retired sellsword, became owner. He permitted the Adventurers' Guild to set up shop, and the tavern has begun to attract a more varied clientele. The Drowning Wench prides itself on fare that is both affordable and delicious, and is famed for its La Noscean toast. | |||
====The Mizzenmast Inn==== | |||
As sailors prefer to sleep in their gently rocking cabins even while in port, the Mizzenmast Inn welcomes adventurers seeking a more steady bed on dry land, as well as merchants with coin in their purses to spare. | |||
===Maelstrom Command=== | |||
While Maelstrom Command was originally located on the outskirts of Limsa Lominsa, the Grand Company's headquarters were moved to their current position after the Calamity and the creation of a new plan for the defense of the city-state. | |||
===The Hyaline=== | |||
Selling fish delivered fresh each morn, the Hyaline gains its name from the jewel-like aquarium that lines its storefront. | |||
===The Aftcastle=== | |||
A public courtyard, the Aftcastle takes its name from its position behind the Mizzenmast, per the nautical conventions of Limsa Lominsa. | |||
===The Missing Member=== | |||
The Sanguine Sirens originally built this tavern to serve members of the crew who had come into port. Ever since the Missing Member's food and drink started to garner praise, however, townsfolk and adventurers can be found dining within its halls. Most believe that the establishment earns its name from those crew members the Sanguine Sirens have lost at sea, but there are those who believe it alludes to the captain's violent tendency to deftly "decommission" her male victims. | |||
===Naldiq & Vymelli's=== | |||
Founded by a blacksmith named Naldiq and a shipwright called Vymelli, this business made its name building some of the greatest ships the realm, nay, the world has seen. Over the years, however, it has expanded into many and varied fields, from firearms to fine armors fashioned from plates of metal, utilizing the selfsame skills employed in girding ships' hulls. | |||
===The Anchor Yard=== | |||
In the early days of Limsa Lominsa, the Anchor Yard was the berth of the most feared of pirates. A tremendous gale some two hundred years past rendered the area ill-fit for large vessels to drop anchor, and thus a wide courtyard was built in its place. | |||
<ref>Encyclopaedia Eorzea: Volume I, page 103</ref> | |||
==References== | |||
<references /> | |||
{{Zone nav}} | {{Zone nav}} |
Revision as of 09:23, 13 August 2023
Limsa Lominsa Upper Decks
Map of Limsa Lominsa Upper Decks
- Type
- Zone
- Zone
- La Noscea
(Vylbrand) - Connects to
- The Lower Decks
Lower La Noscea
“As Lominsans have precious little room to build outwards, they have spent many generations building towards the skies. The upper decks have thus come to weave their way around the Mizzenmast, and extend to outlying towers along bridges of stone and wood.
— In-game description
Limsa Lominsa Upper Decks is a zone in La Noscea.
Locations
Area | Points of Interest |
---|---|
Limsa Lominsa Upper Decks |
|
The Mizzenmast |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Calamity Salvager | (X:11.4, Y:14.4) |
Holasfhis | (X:10.4, Y:13.7) |
Hunt Billmaster | (X:13.2, Y:12.5) |
Jossy | (X:9.9, Y:7.9) |
OIC Quartermaster | (X:13.2, Y:12.6) |
Recompense Officer | (X:11.2, Y:14.3) |
Smydhaemr | (X:10.6, Y:15.1) |
Soemrwyb | (X:10.6, Y:15.1) |
Storm Quartermaster | (X:13.2, Y:12.8) |
Syznthota | (X:11.3, Y:11) |
Z'ranmaia | (X:11.4, Y:8.2) |
Images
Lore
As Lominsans have precious little room to build outwards, they have spent many generations building towards the skies. The upper decks have thus come to weave their way around the Mizzenmast, and extend to outlying towers along bridges of stone and wood.
Coral Tower
Standing over Limsa's harbor, Coral Tower was built to be the headquarters of the Knights of the Barracuda. At present, however, the watchtower is the Yellowjackets' base of operations and training grounds for the Marauders' Guild.
The Seventh Sage
The Seventh Sage deals in everything from spices and herbs to local vegetables and exotic ingredients from faraway lands. While the store enjoys the custom of many a chef, it also serves to conceal the dealings of the Kraken's Arms-much of whose plunder sits upon the shelves awaiting sale.
The Bismarck
With delicacies from every corner of the five seas sure to satisfy any palate, the Bismarck is famed as Eorzea's premier restaurant. Just as the white whale of legend devoured all that lay in his path, it is the Bismarck's fondest hope that its diners will follow suit.
The Mizzenmast
The heart of Limsa Lominsa, the Mizzenmast rises over the wreckage of the Galadion where the ship's own mast once stood. Within it lies the Bridge, an airship landing, a tavern, and an inn-all which can be reached using a complex system of pulleys known as the Crow's Lift.
The Drowning Wench
Notoriously rumored to be named after the proprietor's mother, the Drowning Wench is an alehouse that occupies an entire story within the Mizzenmast. Only sailors and pirates frequented the place until Baderon Tenfingers, a retired sellsword, became owner. He permitted the Adventurers' Guild to set up shop, and the tavern has begun to attract a more varied clientele. The Drowning Wench prides itself on fare that is both affordable and delicious, and is famed for its La Noscean toast.
The Mizzenmast Inn
As sailors prefer to sleep in their gently rocking cabins even while in port, the Mizzenmast Inn welcomes adventurers seeking a more steady bed on dry land, as well as merchants with coin in their purses to spare.
Maelstrom Command
While Maelstrom Command was originally located on the outskirts of Limsa Lominsa, the Grand Company's headquarters were moved to their current position after the Calamity and the creation of a new plan for the defense of the city-state.
The Hyaline
Selling fish delivered fresh each morn, the Hyaline gains its name from the jewel-like aquarium that lines its storefront.
The Aftcastle
A public courtyard, the Aftcastle takes its name from its position behind the Mizzenmast, per the nautical conventions of Limsa Lominsa.
The Missing Member
The Sanguine Sirens originally built this tavern to serve members of the crew who had come into port. Ever since the Missing Member's food and drink started to garner praise, however, townsfolk and adventurers can be found dining within its halls. Most believe that the establishment earns its name from those crew members the Sanguine Sirens have lost at sea, but there are those who believe it alludes to the captain's violent tendency to deftly "decommission" her male victims.
Naldiq & Vymelli's
Founded by a blacksmith named Naldiq and a shipwright called Vymelli, this business made its name building some of the greatest ships the realm, nay, the world has seen. Over the years, however, it has expanded into many and varied fields, from firearms to fine armors fashioned from plates of metal, utilizing the selfsame skills employed in girding ships' hulls.
The Anchor Yard
In the early days of Limsa Lominsa, the Anchor Yard was the berth of the most feared of pirates. A tremendous gale some two hundred years past rendered the area ill-fit for large vessels to drop anchor, and thus a wide courtyard was built in its place. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 103