Difference between revisions of "Vulnerability Up"
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{{status effect|vulnerability up}} [[Vulnerability Up]] is a detrimental [[status effect]] which increases the damage taken by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak). | {{status effect|vulnerability up}} [[Vulnerability Up]] is a detrimental [[status effect]] which increases the damage taken by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak). | ||
The strength of the effect depends on the duty, and it | The strength of the effect depends on the duty, and it is usually a stacking debuff. Max stack is 16. | ||
Players will usually only receive this '''''or''''' {{status effect|damage down}} [[Damage Down]] in a given duty; rarely both. | Players will usually only receive this '''''or''''' {{status effect|damage down}} [[Damage Down]] in a given duty; rarely both. | ||
{{status effect|vulnerability up 2}} This debuff can be inflict on enemies using {{action icon|Mug}} from [[Rogue]] / [[Ninja]]. | |||
[[category:Status Effects]] | [[category:Status Effects]] |
Revision as of 18:56, 5 December 2022
Vulnerability Up is a detrimental status effect which increases the damage taken by the affected player. It is received after being hit by an avoidable boss mechanic or if one or more people do not perform certain mechanics correctly (e.g., missing a tower soak).
The strength of the effect depends on the duty, and it is usually a stacking debuff. Max stack is 16.
Players will usually only receive this or Damage Down in a given duty; rarely both.
This debuff can be inflict on enemies using Mug from Rogue / Ninja.