Difference between revisions of "Variant and Criterion Dungeons"
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The Sil'dihn Subterrane1.jpg|[[The Sil'dihn Subterrane]] | The Sil'dihn Subterrane1.jpg|[[The Sil'dihn Subterrane]] | ||
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File:Another Sil'dihn Subterrane1.jpg|[[Another Sil'dihn Subterrane]] | File:Another Sil'dihn Subterrane1.jpg|[[Another Sil'dihn Subterrane]] | ||
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Revision as of 15:07, 13 October 2022
- See also: Dungeons, Trials, Raids, Deep Dungeon, Variant Dungeons, Criterion Dungeons
Variant and Criterion dungeons are a new feature announced for patch 6.25. They were announced in Live Letter 71.
Variant Dungeons
Variant dungeons are level 90 variable-diffculty dungeons intended for 1-4 players. Enemy strength will be adjusted depending on the number of players, there are no role restrictions, and players can change jobs while the dungeon is in progress. There are branching paths, and the progression route will change based on player actions. The player(s) will be accompanied by an NPC.
Available Variant Dungeons
Criterion Dungeons
Criterion dungeons will be visually similar to variant dungeons, but they will be harder, and require a 4 player party composed of a tank, a healer, and 2 DPS. The structure and enemies will be different, and no NPC will accompany the players. Players have a limited number of revives, and normal resurrection abilities are disabled.
Available Criterion Dungeons
Criterion Dungeons (Savage)
Savage criterion dungeons will have additional rules to make them harder. Revive abilities will be disabled completely. If the party wipes, all enemies will respawn. Enemies will also increase in power if not defeated within a certain time limit.
Available Criterion Dungeons (Savage)
Another Sil'dihn Subterrane (Savage)