Difference between revisions of "Crafting"

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| {{item icon|Company-issue Engineering Manual}} || 180m || +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]
| {{item icon|Company-issue Engineering Manual}} || 18h || +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|1440}} [[Company Seals]]
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| {{item icon|Company-issue Engineering Manual II}} || 180m || +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]
| {{item icon|Company-issue Engineering Manual II}} || 18h || +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. || Purchased from [[Grand Company Quartermasters]] for {{Company seal|2300}} [[Company Seals]]
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| {{item icon|Commercial Engineering Manual}} || 180m || +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50 Crafter Job Quests, Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters' Scrip]]
| {{item icon|Commercial Engineering Manual}} || 18h || +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. || Level 50 Crafter Job Quests, Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters' Scrip]]
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| {{item icon|Revised Engineering Manual}} || 180m || +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters' Scrip]]
| {{item icon|Revised Engineering Manual}} || 18h || +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. || Purchased from a [[Scrip Exchange]] for {{scrip|white crafter|30}} [[White Crafters' Scrip]]
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| {{item icon|Squadron Engineering Manual}} || 120m || +20% Experience earned from synthesis (Replaces FC buff, stacks with above) || Reward from [[Squadron Missions]]
| {{item icon|Squadron Engineering Manual}} || 120m || +20% Experience earned from synthesis (Replaces FC buff, stacks with above) || Reward from [[Squadron Missions]]

Revision as of 23:32, 21 August 2022

Crafting and Gathering Concept1.jpg

There are eight crafting classes in Final Fantasy XIV, also known as Disciples of the Hand or DoH, with each job specializing in crafting, repairing, melding and desynthesizing specific item types, as well as producing vanity items, such as glamours and furniture for houses and apartments.

The 8 Disciples of the Hand classes are Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian.

To become a Disciple of the Hand, players require at least one level 10 Disciple of War or Magic. If eligible, visit the guild associated with the desired craft to begin your very first job quest. It is recommended to level most or all of the classes together as they feed each other with intermediate materials and can share all gear besides tools.

In addition to crafting, these classes provide additional functions:

  • Repair: To repair any item yourself, you'll require a certain level in a corresponding crafting class. This applies to every piece of equipment, craftable or not. You don't have to switch to the class in order to repair the item. Unlike NPC repairs, this can restore condition up to 199%. The higher the level of the equipment, the higher the grade of Dark Matter is required to do this.
  • Materia Melding: This likewise requires a certain level in the corresponding crafting class. Players can "Request Meld" from other players with a sufficient crafting level, but may also be charged for the service. This can only be performed while the class is active. This feature is unlocked through the quest Feature QuestWaking the Spirit with a crafting class at level 19.
  • Desynthesis: Taking unneeded equipment, furnishings, and fish apart to potentially salvage some of the materials and even find rare materials or glams. This has its own skill level system. Culinarians can desynthesize most fish instead of equipment. You don't have to switch to the class to do this. If the Desynthesis skill is too low compared to the ilevel of the item, its not possible to receive anything besides Fine sand icon1.png  Fine Sand, and some equipment can't be desynthesized at all. This feature is unlocked through the quest Feature QuestGone to Pieces with a crafting class at level 30.

Official Crafting Guide on Lodestone

Using the class:

  • To switch to a crafting class, simply equip the tool of that class from your armory chest. Additional equipment can be saved in an item set, and equipment with crafting stats can be bought or crafted for every equipment slot except for the Soul Gem. (The Soul Gem equivalent for crafters is acquired through the Specialist System.) Most such equipment can be used across all the crafting classes except for the primary and secondary tools, which are unique to each.
  • When you have a crafting class equipped, the CP bar replaces your MP bar.

Classes

Carpenter frame icon.png Carpenter

Guild location: New Gridania.
Carpenters excel at the production of wooden materials, furniture and equipment used by many classes in the game, such as clogs, bows, staves and polearms.

Blacksmith frame icon.png Blacksmith

Guild location: Limsa Lominsa - Upper Decks.
Blacksmiths specialize in the refining of metals and the production of main-hand and off-hand equipment, such as swords, axes, scythes, musketoons, and more.

Armorer frame icon.png Armorer

Guild location: Limsa Lominsa - Upper Decks.
Armorers excel at shaping metals and ores into equipable armor - such as chainmail, ring mail, scale mail and plate body armor, used by multiple classes in the game.

Goldsmith frame icon.png Goldsmith

Guild location: Ul'dah - Steps of Thal.
Goldsmiths bend metals and gems into fashionable accessories and bejewelled weaponry. Many classes desire their fineries, such as rings, earrings, necklaces, staves and sceptres.

Leatherworker frame icon.png Leatherworker

Guild location: Old Gridania.
Leatherworkers prepare hides, pelts and furs from Eorzea's most notorious monsters into leather-based armor and accessories desired by multiple classes in the game.

Weaver frame icon.png Weaver

Guild location: Ul'dah - Steps of Thal.
Weavers convert fabrics and fibres into comfortably light armors and accessories, such as robes, ribbons, shirts and pantaloons that are wearable by multiple classes in the game.

Alchemist frame icon.png Alchemist

Guild Location: Ul'dah - Steps of Thal.
Alchemists are masters of powders and potions – grinding and blending materials to produce useful consumables, elixirs, inks, wands, and grimoires.

Culinarian frame icon.png Culinarian

Guild location: Limsa Lominsa - Upper Decks.
Culinarians utilize various ingredients to create hearty and emboldening meals. Players can consume food to receive temporary buffs to a variety of attributes, including EXP buffs – perfect for the wandering adventurer.

Crafting Basics

Once you have unlocked a crafting job, all recipes related to that job can be viewed using the crafting log. To craft an item, players will require the materials displayed in that item's recipe. Once the necessary components are in your inventory, head to the recipe you wish to fulfil and press Synthesize.

  • Durability - Durability is the number of steps you can take when while crafting an item. Each crafting action that alters the item's progress or quality consumes 10 points of durability by default, though there are various exceptions. Some abilities can restore durability or temporarily reduce consumption. Your crafting session ends when the durability of the item hits 0. If progress has not reached 100% by then, your synthesis fails – resulting in the loss of some or all crafting materials. The starting durability varies depending on the item.
  • Progress - Progress is the measurement towards the completion of the item. If you fail to reach 100% progress before durability reaches 0, your synthesis fails. No further actions may be taken once the progress bar has been filled, regardless of CP or Durability remaining.
  • Quality - Quality is the probability that the item you're making will be a High Quality HQ icon.png (HQ) item. You can increase Quality % by performing specific crafting actions and by initiating the synthesis using HQ ingredients. The Control attribute dictates quality. The higher the % reached the more experience will be gained from the crafting as well. Using HQ crafting materials also affects the starting quality percentage. However, not all items have a High-Quality version.
  • CP - CP, or crafting points, are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities according to the indicated number on the ability icon. If the CP cost of a crafting skill is higher than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. A few abilities can restore CP during the crafting process under the right condition.
  • Condition - Condition is visible just below durability and is visually apparent on the glowing ball of energy that represents the item. The condition of the item mainly affects the increase in quality of the item from touch commands, and also the availability of certain actions. Each action or "step" taken in the crafting process can change this condition, and other than Normal these always last for only one step. There are four conditions:
    • Excellent - Excellent condition has a 10% chance to proc after a "Normal" action, providing a significant bonus to the efficiency of touch commands.
    • Good - Good condition has a 25% chance to proc after a "Normal" action, providing a minor bonus to the efficiency of touch commands.
    • Normal - The efficiency of touch commands remains as stated. Every synthesis starts on this.
    • Poor - Poor condition can only occur after an action is taken during Excellent condition, reducing the efficiency of touch commands.

Quick Synthesis

Once you have crafted an item once, you can use Quick Synthesis to automatically create more in relatively quick succession without using individual crafting skills. Spiritbond is acquired normally during this process, though your gear will degrade at double the standard rate.

Items created via Quick Synthesis have a chance to fail unless they are trivial in level compared to the crafter. There is a minimal chance of producing a high-quality item using Quick Synthesis regardless of whether you use HQ or Normal materials. Some recipes cannot be quick synthesized.

Quick Synthesis is unlocked for all classes once any crafting job has reached level 10.

Advanced Crafting

Useful Resources

Crafting Attributes

The goal of the crafting process is to get the highest possible quality and complete the progression of the item before durability reaches zero. High-quality items have higher stats where applicable and affect base quality if used in further crafting. HQ items also double your rewards when turned in for levequests and deliveries.

Class quests and most story quests do not take the quality of an item into account. However, some quests (such as crafting class quests, deliveries and dailies) will explicitly demand HQ items.

Some items do not have high-quality versions. However, the quality bar will still appear, but it does not affect the amount of experience gained. Crafters automatically learn new recipes as they level up and can be attempted as soon as possible, provided you have enough Craftsmanship or Control.

Crafting Consumables

Experience Boost

Item Duration Effect Source
Company-issue engineering manual icon1.png  Company-issue Engineering Manual 18h +150% Experience earned from synthesis (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
Company-issue engineering manual ii icon1.png  Company-issue Engineering Manual II 18h +150% Experience earned from synthesis (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
Commercial engineering manual icon1.png  Commercial Engineering Manual 18h +150% Experience earned from synthesis (Up to 1,750,000). Effect halved after level 70. Level 50 Crafter Job Quests, Purchased from a Scrip Exchange for White Crafters' Scrip 30 White Crafters' Scrip
Revised engineering manual icon1.png  Revised Engineering Manual 18h +150% Experience earned from synthesis (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for White Crafters' Scrip 30 White Crafters' Scrip
Squadron engineering manual icon1.png  Squadron Engineering Manual 120m +20% Experience earned from synthesis (Replaces FC buff, stacks with above) Reward from Squadron Missions
Food 30m +3% Experience earned from synthesis (stacks with above) Crafted through Culinarian or purchased from vendors