Difference between revisions of "Spiritbond"

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*Note that when a piece of your gear reaches 1% Spiritbond, it is permanently bonded to your character. It cannot be traded or sold on the [[Marketboard]].
*Note that when a piece of your gear reaches 1% Spiritbond, it is permanently bonded to your character. It cannot be traded or sold on the [[Marketboard]].


==See Also==
==Spiritbond Mechanics==
* [[Materia]]
HQ or High Quality gear and [[Aetherial]] gear spiritbond 20% faster than regular gear. Additionally each materia melded into the gear will increase the Spiritbonding speed by another 20%. Spiritbonding speed is cumulative. For example a HQ gear (+20%) with 2 materia melded (+40%) will spiritbond 60% faster than a piece of normal gear.
[[Category:Materia]]
 
The speed of Spiritbonding an item correlates to the level difference between the item and the enemies slain.

Revision as of 01:16, 7 November 2014

See also: Materia

Spiritbond or Spiritbonding is the process of creating Materia. Weapons, Armor and Accessories will gain Spiritbonding percentage points as you gain experience points from defeating monsters, crafting items or gathering resources. When Spiritbonding of a piece of gear reaches 100%, it can be turned into materia. Players can view the Spiritbond's progression by hovering over the equipment and looking at the blue bar next to the durability. Once the Spiritbond is complete, the Hero will receive an Audio, Visual, and text notification in their chat log.

  • Note that when a piece of your gear reaches 1% Spiritbond, it is permanently bonded to your character. It cannot be traded or sold on the Marketboard.

Spiritbond Mechanics

HQ or High Quality gear and Aetherial gear spiritbond 20% faster than regular gear. Additionally each materia melded into the gear will increase the Spiritbonding speed by another 20%. Spiritbonding speed is cumulative. For example a HQ gear (+20%) with 2 materia melded (+40%) will spiritbond 60% faster than a piece of normal gear.

The speed of Spiritbonding an item correlates to the level difference between the item and the enemies slain.