Difference between revisions of "The Praetorium"

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(Reworked for patch 6.1)
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| level-sync = 50
| level-sync = 50
| ilvl = 42
| ilvl = 42
| ilvl-sync =  
| ilvl-sync = 60
| difficulty = normal
| difficulty = normal
| size = light
| size = light
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__TOC__
__TOC__
==General Information==
==General Information==
*As of [[patch 6.1]] this dungeon has been significantly shortened, and certain cutscenes have returned to being skippable. As such, the rewards have been reduced.
*As of [[patch 6.1]], extensive changes to general progression have been implemented, and certain cutscenes have returned to being skippable. As such, the rewards have been reduced.
 
Because the dungeon is tuned for the minimum item level of 42, but only synced to level 50 (effective item level 130), it is speed-run as fast as possible. Most mechanics are skipped, and all the enemies that can be are pulled at once.


==Objectives==
==Objectives==
# Imperial Identification Key: 0
* Arrive at the command chamber: 0/1
# Secure the command chamber: 0/1
* Clear the command chamber: 0/1
# Make for the Laboratorium Primum: 0/1
* Arrive at the Laboratorium Primum: 0/1
# Power and board magitek armor: 0/1
* Arrive at the Laboratorium Primum: 0/1
# Defeat Nero tol Scaeva: 0/1
* Arrive at the Echelon: 0/1
# Defeat Gaius van Baelsar: 0/1
* Defeat Gaius van Baelsar: 0/1
# Defeat the Ultima Weapon: 0/1
# Defeat Lahabrea: 0/1
==Bestiary==
{| width=75%
|width=50%|
{| {{STDT|sortable item align-left}}
|-
!Name
!Drops
|-
| [[1st Cohort Eques]] ||
|-
| [[1st Cohort Hoplomachus]] ||
|-
| [[1st Cohort Laquearius]] ||
|-
| [[1st Cohort Medicus]] ||
|-
| [[1st Cohort Primi Ordines]] ||
|-
| [[1st Cohort Sagittarius]] ||
|-
| [[1st Cohort Secutor]] ||
|-
| [[1st Cohort Signifer]] ||
|-
| [[Gaius van Baelsar]] ||
|-
| [[Lahabrea]] ||
|}
|width=50% valign=top|
{| {{STDT|sortable item align-left}}
|-
!Name
!Drops
|-
| [[Magitek Colossus]] ||
|-
| [[Magitek Death Claw]] ||
|-
| [[Magitek Dreadnaught]] ||
|-
| [[Magitek Reaper]] ||
|-
| [[Magitek Vanguard]] ||
|-
| [[Magitek Vanguard H-1]] ||
|-
| [[Mark II Magitek Colossus]] ||
|-
| [[Nero tol Scaeva]] ||
|-
| [[Proto-Ultima Arm Unit]] ||
|-
| [[Ultima Weapon]] ||
|}
|}


==Bosses==
==Bosses==
Line 94: Line 35:


===[[File:Aggressive difficulty r6.png|link=]] [[Mark II Magitek Colossus]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Mark II Magitek Colossus]]===
All non-tank players should be behind the boss. Players should avoid the Magitek Ray ability. This fight is a simple tank and spank.
*'''Ceruleum Vent''': Unavoidable raidwide damage that must be healed through.
 
*'''Prototype Laser Alpha''': Four circle AoEs will appear from the center and move toward the outside of the arena.
''Abilities''
*'''Prototype Laser Beta''': Circle AoEs will be placed on every player, requiring them to spread out.
:'''Grand Sword''' is an instant frontal attack that deals a moderate amount of damage.
*'''Grand Sword''': A cone AoE targeting a random player.
:'''Exhaust''' is an instant frontal attack that deals a small amount of damage and knocks its target back.
:'''Magitek Ray''' is a circular AoE attack that targets a random player. All players caught in the AoE will take moderate amount of damage and become inflicted with the debuff [[Burn]].
:'''Overheat''' is a buff that increases Mark II Magitek Colossus' damage.


===[[File:Aggressive difficulty r6.png|link=]] [[Nero tol Scaeva]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Nero tol Scaeva]]===
The boss room is surrounded by an electrical field. While in the electrical field, players will take damage over time. All non-tank players should not be in front of Nero tol Scaeva. Ranged damage dealers and healers should stay out of the melee range. Occasionally, Magitek Death Claw add will spawn. A purple line connects the claw to a random player. The targeted player should move away from the Death Claw while rest of the players should kill the claw as soon as possible. If the claw reaches the targeted player, the player will be knocked into the electrical field.
There is an electrical field on the outside of the arena, giving people the debuff [[Electrocution]] that deals damage over time until they leave.
*'''Spine Shatter''': Tankbuster.
''Abilities''
*'''Iron Uprising''': A frontal cone AoE that knocks players back.
:'''Spine Shatter''' is an instant melee attack that deals a small amount of damage.
*'''Activate''': Summons a Magitek Death Claw that tethers to one player and slowly moves towards them, knocking player back when it gets to them. The players not tethered should kill it.
:'''Sideswing''' is an instant frontal attack that deals damage to all players in front of the Nero tol Scaeva.
*'''Augmented Shatter''': A stack on a random player, followed by Wheel of Suffering centered on the targeted player.
:'''Wheel of Suffering''' is an instant attack that deals damage to all players near the boss.
**'''Wheel of Suffering''': A circle AoE that deals damage to all players near the boss. Players should stack together then move out of the following AoE.
:'''Iron Uprising''' is an instant frontal attack that deals a moderate amount of damage to all players in front of Nero tol Scaeva and knocks them back.
*'''Augmented Uprising''': Nero will hop to one side of the arena and attack a large potion of the arena with a cone AoE that should be avoided.
:'''Augmented Shatter''' is an instant attack that deals a moderate amount of damage to one random player. When performing this attack, Nero tol Scaeva leaps into air and strikes the ground with its hammer.
*'''Augmented Suffering''': Nero will jump to the center and cast a knockback attack. Players should get into the center to avoid being flung into the electrical field.
:'''Augmented Uprising''' is a frontal AoE attack that deals a moderate amount of damage and inflicts the debuff [[Heavy]] to all players hit. Additionally, this ability knocks all players backward.
:'''Augmented Suffering''' is an circular AoE attack that deals moderate amount of damage, inflicts the debuff Heavy and knocks back all players around the boss.
 
''Adds''
:'''Magitek Death Claw''' targets one player with a purple line. If the claw reaches the targeted player, that player will be knocked into the electrical field.
 
*Targeted player should run away from the claw while rest of the players should kill it.


===[[File:Aggressive difficulty r6.png|link=]] [[Gaius van Baelsar]]===
===[[File:Aggressive difficulty r6.png|link=]] [[Gaius van Baelsar]]===
Players should spread out to avoid Gaius' Hand of the Empire. Non-tank players should not be in front of the boss. At 3/4, 1/2 and 1/4 [[HP]], flaming blue circles will appear on the ground. Players should move and stay out of the circles because they do damage to anyone in them. Players should also avoid his Blue X ability called Terminus Est. When the flaming blue X appears, move out of its way.  
*'''Innocence''': Tankbuster.
*'''Horrida Bella''': Unavoidable raidwide damage that must be healed through.
*'''Terminus Est''': Gaius will fire several blue, flaming Xs. After a few seconds, a line AoE blast comes from the X dealing heavy damage to any players in its path.
*'''Phantasmata''': Copies of Gaius will appear on the long side of the arena and each cast Terminus Est, marked by flaming Xs. Players should move out of the way of their path by moving in between two of them.
*'''Festina Lente''': A stack marker on a random player.
*'''Ductus''': Three circular AoEs appear on the short side of the arena and move along the length of the platform.
*'''Hand of the Empire''': Each player will be marked by an unavoidable circle AoE. Players should spread out to avoid excess damage.


''Abilities''
At 5% HP, Gaius will summon 4 '''Phantom Gaius''' adds that must be taken out while he charges up Blade Energy. If his energy reaches 100, his following cast, '''Veni Vidi Vici''', will instantly kill the party.
:'''Innocence''' is an instant frontal cleave attack that deals a moderate amount of damage to all players hit.
*'''Heirsbane''': Each Phantom Gaius will target a random player, dealing moderate damage to them.
:'''Sentence''' is an instant attack that knocks back a random player.
:'''Heirsbane''' is an instant attack that deals a moderate amount of damage to a random player.
:'''Hand of the Empire''' is an instant attack that unleashes a blue ball of flame at a random player. That player and all players around will take small amount of damage.
:'''Terminus Est''' is a blue, flaming X that appears. After a few seconds, a blast comes from the X dealing heavy amount of damage to all players in its path.
:'''Judgment''' stuns a random player and spawns a circular AoE ground indicator around him or her. After a few seconds all players within the ground indicator will take moderate amount of damage.


==Loot==
==Loot==

Revision as of 19:54, 12 April 2022

Dungeon.png

The Praetorium

The Praetorium.png
Level
50 (Sync: 50)
Item Level
42 (Sync: 60)
Difficulty
Normal
Party size
Light Party
4 man 1 Tank role.png 1 Healer role.png 2 DPS role.png
Unsyncing
Allowed
Time limit
120 minutes
Roulette
Main Scenario
Tomestones
Allagan Tomestone of Poetics 150 
Req. quest
Main Scenario quest The Ultimate Weapon
Entrance
Northern Thanalan (X:15, Y:16)
Patch
2.0

With the magitek field now out of commission, the path to the Ultima Weapon lies open. While the Immortal Flames sweep Castrum Meridianum and suppress the remnants of the enemy garrison, you and your comrades must fight your way to the innermost sector of the Praetorium, there to locate and destroy the Ultima Weapon. Cid's airship, the Enterprise, will bear you to the stage of the final confrontation.

— In-game description

The Praetorium is a level 50 dungeon introduced in patch 2.0.

General Information

  • As of patch 6.1, extensive changes to general progression have been implemented, and certain cutscenes have returned to being skippable. As such, the rewards have been reduced.

Objectives

  • Arrive at the command chamber: 0/1
  • Clear the command chamber: 0/1
  • Arrive at the Laboratorium Primum: 0/1
  • Arrive at the Laboratorium Primum: 0/1
  • Arrive at the Echelon: 0/1
  • Defeat Gaius van Baelsar: 0/1

Bosses

The Praetorium Guide

Aggressive difficulty r6.png Mark II Magitek Colossus

  • Ceruleum Vent: Unavoidable raidwide damage that must be healed through.
  • Prototype Laser Alpha: Four circle AoEs will appear from the center and move toward the outside of the arena.
  • Prototype Laser Beta: Circle AoEs will be placed on every player, requiring them to spread out.
  • Grand Sword: A cone AoE targeting a random player.

Aggressive difficulty r6.png Nero tol Scaeva

There is an electrical field on the outside of the arena, giving people the debuff Electrocution that deals damage over time until they leave.

  • Spine Shatter: Tankbuster.
  • Iron Uprising: A frontal cone AoE that knocks players back.
  • Activate: Summons a Magitek Death Claw that tethers to one player and slowly moves towards them, knocking player back when it gets to them. The players not tethered should kill it.
  • Augmented Shatter: A stack on a random player, followed by Wheel of Suffering centered on the targeted player.
    • Wheel of Suffering: A circle AoE that deals damage to all players near the boss. Players should stack together then move out of the following AoE.
  • Augmented Uprising: Nero will hop to one side of the arena and attack a large potion of the arena with a cone AoE that should be avoided.
  • Augmented Suffering: Nero will jump to the center and cast a knockback attack. Players should get into the center to avoid being flung into the electrical field.

Aggressive difficulty r6.png Gaius van Baelsar

  • Innocence: Tankbuster.
  • Horrida Bella: Unavoidable raidwide damage that must be healed through.
  • Terminus Est: Gaius will fire several blue, flaming Xs. After a few seconds, a line AoE blast comes from the X dealing heavy damage to any players in its path.
  • Phantasmata: Copies of Gaius will appear on the long side of the arena and each cast Terminus Est, marked by flaming Xs. Players should move out of the way of their path by moving in between two of them.
  • Festina Lente: A stack marker on a random player.
  • Ductus: Three circular AoEs appear on the short side of the arena and move along the length of the platform.
  • Hand of the Empire: Each player will be marked by an unavoidable circle AoE. Players should spread out to avoid excess damage.

At 5% HP, Gaius will summon 4 Phantom Gaius adds that must be taken out while he charges up Blade Energy. If his energy reaches 100, his following cast, Veni Vidi Vici, will instantly kill the party.

  • Heirsbane: Each Phantom Gaius will target a random player, dealing moderate damage to them.

Loot