Difference between revisions of "A Feast to Remember"
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'''Harlequin Guide:''' I fear we're still making preparations for the feast. Pray wait a while longer!<br/> | '''Harlequin Guide:''' I fear we're still making preparations for the feast. Pray wait a while longer!<br/> | ||
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'''Papa Gruff:''' Ah, if it isn't my friend, | '''Papa Gruff:''' Ah, if it isn't my friend, <Player Name>! Terribly sorry for the delay. Your timing couldn't be better─I'm pleased to report that I've finished preparing for the festivities.<br/> | ||
'''Papa Gruff:''' Let my loyal harlequin guide know once you're ready, and he'll be more than happy to show you the way to the venue.<br/> | '''Papa Gruff:''' Let my loyal harlequin guide know once you're ready, and he'll be more than happy to show you the way to the venue.<br/> | ||
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Revision as of 05:29, 21 January 2022
A Feast to Remember
- Quest giver
- Adventurers' Guild Investigator
- Location
- Central Shroud (X:21.4, Y:21.4)
- Quest line
- All Saints' Wake (2021)
- Level
- 15
- Required items
- 1 Pumpkin Cookie
- Experience
- 1,440
- Previous quest
- All Clowns' Wake
- Patch
- 6.05
“The Adventurers' Guild Investigator has someone to introduce to you.
※This quest is available for a limited time only.— In-game description
Rewards
- Unlocks
Steps
- Speak with Papa Gruff.
- Obtain a Pumpkin Cookie from the Phantoms' Feast, and present it to the Adventurers' Guild Investigator.
Journal
- The Adventurers' Guild investigator has someone to introduce to you.
- ※This quest is available for a limited time only.
- The investigator introduces you to Marke, the expert on the occult sent by the guild. He hands you two of his inventions that ought to make your journey much less precarious. Properly equipped, you return to the Scarlet Snout and steel yourself for the battle ahead.
- ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
- The Scarlet Snout informs you that the feast is now ready to welcome visitors. You prepare to make your way to the harlequin guide in the Acorn Orchard to be shown to the banquet. Once you are done at the Phantoms' Feast, return to the Adventurers' Guild investigator with evidence of your experience.
- You tell the Adventurers' Guild investigator of your time at the feast, and learn that he has warned the other invitees not to take the Snout up on his offer. Assured that the denizens of Gridania are safe once more, you consider paying the party another few visits to make sure there is no one else left in need of your help.
Dialogue
Adventurers' Guild Investigator: Ready to proceed with our investigation, are you? Excellent. Allow me to introduce you to our esteemed collaborator. This is Marke, a specialist in matters of the occult dispatched by the guild to assist in apprehending the nefarious Papa Gruff.
Marke: A pleasure to make your acquaintance.
Marke: Before we go any further, I wish to ensure that I have a grasp on the situation as it stands. If it's quite all right with you, pray share all you have learned about our quarry thus far.
Marke: I see...quite fascinating, indeed. Yes, it was all as I read in that tome...
Marke: Ah, my apologies. I tend to get lost in my own thoughts sometimes. Allow me to begin by giving you a brief introduction to the so-called “Night of Devilry”─or, at least, as I understand it.
Marke: It is said that during All Saints' Wake, the saints are invited to banquets in the heavens each and every night.
Marke: At such time, the world below is left unprotected, and fiends summoned by the ogre pumpkinhead are free to wreak havoc on the defenseless denizens. One fiend in particular is said to be especially boisterous...
Marke: Aye, I speak of the one known as the Doomsday Clown.
Marke: ...Though, perhaps, you know him better as “the Scarlet Snout” or “Papa Gruff”. In any event, they are all the same most nefarious personage. If the texts are to be believed, those who set foot in his domain are fated never to return.
Adventurers' Guild Investigator: I say, just listening to this tale is enough to make my hair stand on end. That said, it seems we've quite a task on our hands even attempting to save his would-be victims. Have we no way of protecting ourselves once inside his lair?
Marke: I thought you would never ask. Pray feast your eyes on these fine creations of mine.
Marke: I present to you two artifacts I have recreated by referencing a number of ancient tomes─together with some of my own personal touches, of course. Behold the fiendish lantern and a phial of warding holy water.
Marke: But what do they do? You must wonder. Well, allow me to explain! First of all, the fiendish lantern emits a certain wavelength of light that voidsent absolutely detest.
Marke: As for the warding holy water, it not only protects the holder's soul from being stolen, but also enables one to rescue the lost souls of others and return them to their mortal frames.
Marke: I have not yet had the opportunity to test them and thus cannot vouch for their effectiveness, but I am very much hoping that they will serve you well─for both our sakes.
Adventurers' Guild Investigator: Wait, you mean there's no guarantee that—
Adventurers' Guild Investigator: Ah, but it matters not. We face a potential crisis here, and beggars cannot be choosers in times of need. My friend, are you willing to put your faith in Marke's creations and do what needs be done?
Adventurers' Guild Investigator: Excellent! In the meantime, I shall do my best to ensure that the Scarlet Snout is not able to lure anyone else into his trap.
Adventurers' Guild Investigator: Speaking of the Snout, I have also heard another rumor─apparently, he has been handing out odd pumpkin cookies to those who attend his feast. Should you come into possession of such a confection, might you show it to me when you return?
Marke: Splendid. Before you go, allow me to furnish you with a linkpearl. Rest assured that I shall do my damnedest to support you from afar after you enter the dread clown's personal domain.
Marke: Also, should you wish to know aught more about the items with which I have furnished you, just say the word.
Adventurers' Guild Investigator: I shall return to Mih Khetto's Amphitheatre and see that no other frightening high jinks ensue. When you have found out what you would about the Snout, pray visit me there.
Harlequin Guide: I fear we're still making preparations for the feast. Pray wait a while longer!
Papa Gruff: Ah, if it isn't my friend, <Player Name>! Terribly sorry for the delay. Your timing couldn't be better─I'm pleased to report that I've finished preparing for the festivities.
Papa Gruff: Let my loyal harlequin guide know once you're ready, and he'll be more than happy to show you the way to the venue.
Harlequin Guide: I'm frightfully sorry for having kept you waiting. Do you wish to head to the banquet now? Master Gruff is eagerly anticipating your arrival.
Duty Dialogue
Marke: You're inside, then? Excellent! I will do all in my power to assist you in thwarting the Gruff clan's vile scheme! Marke: Be sure to make use of the fiendish lantern I gave you should you encounter any voidsent! Marke: Why, it seems the lantern is having the desired effect. Splendid! Perhaps you'll be safe, after all. Marke: Also, if you come across any lost souls, give them a good splash of holy water to guide them back to the mortal realm. Marke: These fiends hunger for more souls. Keep your nerves calm and your wits about you! Little Gruff: Yay! A new friend to play with! Little Gruff: Oh, a new friend! Let's play together here─forever and ever and ever and ever and... Little Gruff: Open as many pumpkin chests as you can to win! Watch out for the ones that go boom, though! Hahaha, this'll be fun! Marke: I fear we've no choice but for you to go along with this dreadful game for now... Little Gruff: Is that all you've got? Come, now─at least make an effort! Little Gruff: That's what I'm talking about. But now it's my turn! Little Gruff: Why, you're the best friend I've ever had! What frightful fun this is! Little Gruff: Wow, you're good at this game! Promise you'll play with me again, okay? Mama Gruff: Welcome to my banquet, friends. Pray join me in the dining room so I can─rather, so we all can feast. Mama Gruff: Greetings, my dear friend. Pray eat your fill. We want your soul to be nice and plump when we devour it... Marke: Strangely enough, the food appears to be entirely safe. I suggest you eat your fair share and try to keep Mama Gruff in a good mood. Mama Gruff: Dinner is served! Dig in, everyone! Mama Gruff: You like it, then? Wonderful! Your soul is going to be oh-so-tasty now... Papa Gruff: Meddling wretch! You'll not leave this place alive! Marke: No doubt this is a ritual meant to usher in the Night of Devilry. You must save as many souls as you can and put a stop to it! Papa Gruff: You're more trouble than I thought you'd be. Fine, then! I shall harvest the souls I require myself! Papa Gruff: Ruined! The ritual is ruined! You'll pay for your insolence... Marke: Splendid work! You've already saved an impressive number of souls. Keep going, and he'll have no choice but to abandon the ritual! Papa Gruff: You think you can get away with stealing all my precious souls!? Never!