Difference between revisions of "Alchemist"

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(Overhaul to better resemble other class/job pages. Removed some embedded lists, linked to pages. Quest table overhaul required. Trimmed columns in action list. Added link to recipe lists for 81-90 (even though they don't exist yet).)
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[[File:alchemist guild1.jpg|400px|thumb|[[Guilds|Alchemist's Guild]]]]
[[File:alchemist arealmreborn1.png|200px|right]]
{{MH2|Introduction}}
{{Quotation|[https://na.finalfantasyxiv.com/a_realm_reborn/game/#!/hand/content?hand_07]|Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.<br>The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.}}


==Lore==
'''Alchemists''' are [[Disciples of the Hand]] that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for [[Conjurer|Conjurers]], grimoires for [[Arcanist|Arcanists]] and [[Summoner|Summoners]], arms for [[Scholar|Scholars]], and much more. They can additionally make [[Orchestrion Rolls]].
Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.<br>The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.


__TOC__
==General Information==
==General Information==
Alchemist is a Disciple of the Hand ([[crafting]] class) that transforms materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for [[conjurer]]s, books for [[arcanist]]s, and much more.
===Guild===
Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The [[Guilds|Alchemist's Guild]] is located in [[Ul'dah]]. Speak with the receptionist to start the first quest.


Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. To begin, head to the [[Guilds|Alchemist's Guild]] located in [[Ul'dah]] and speak with the receptionist to start your first quest.
===Tools===
:''See also: [[Alchemist Tools/Primary|List of Primary Tools]]''
:''See also: [[Alchemist Tools/Secondary|List of Secondary Tools]]''


==Alchemist Tools==
Alchemists utilize [[Alchemist Tools/Primary|alembics]] as their primary tool and [[Alchemist Tools/Secondary|mortars]] as their secondary tool. Alembics are primarily crafted by [[Armorer|Armorers]], while mortars are primarily crafted by [[Blacksmith|Blacksmiths]].
===[[Alchemist Tools/Primary|Primary Tools]]===
{{:Alchemist Tools/Primary}}


===[[Alchemist Tools/Secondary|Secondary Tools]]===
==Quests==
{{:Alchemist Tools/Secondary}}
:''Main Article: [[Alchemist Quests]]


==[[Alchemist Quests]]==
==Levequests==
{{:Alchemist Quests/Quests}}
:''Main Article: [[Alchemist Levequests]]


==[[Alchemist Levequests]]==
==Actions==
{{:Alchemist Levequests}}
:''Main Article: [[List of alchemist actions|Alchemist Actions]]
 
==[[List of alchemist actions|Actions]]==
{{:List of alchemist actions}}
{{:List of alchemist actions}}


==[[List of alchemist traits|Traits]]==
==Traits==
:''Main Article: [[List of alchemist traits|Alchemist Traits]]
{{:List of alchemist traits}}
{{:List of alchemist traits}}


==[[Alchemist Recipes|Recipes]]==
==Recipes==
:''Main Article: [[Alchemist Recipes]]''
{| {{STDT|crafting align-center sortable}}
{| {{STDT|crafting align-center sortable}}
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|'''[[Alchemist Recipes/Level 61 - 65|Level 61 - 65]]''' || '''[[Alchemist Recipes/Level 66 - 70|Level 66 - 70]]''' || '''[[Alchemist Recipes/Level 71 - 75|Level 71 - 75]]''' || '''[[Alchemist Recipes/Level 76 - 80|Level 76 - 80]]'''
|'''[[Alchemist Recipes/Level 61 - 65|Level 61 - 65]]''' || '''[[Alchemist Recipes/Level 66 - 70|Level 66 - 70]]''' || '''[[Alchemist Recipes/Level 71 - 75|Level 71 - 75]]''' || '''[[Alchemist Recipes/Level 76 - 80|Level 76 - 80]]'''
|-
|'''[[Alchemist Recipes/Level 81 - 85|Level 81 - 85]]''' || '''[[Alchemist Recipes/Level 86 - 90|Level 86 - 90]]'''
|-
|-
|}
|}

Revision as of 02:14, 20 January 2022

Alchemist arealmreborn1.png

Introduction

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

[1]

Alchemists are Disciples of the Hand that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for Conjurers, grimoires for Arcanists and Summoners, arms for Scholars, and much more. They can additionally make Orchestrion Rolls.

General Information

Guild

Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The Alchemist's Guild is located in Ul'dah. Speak with the receptionist to start the first quest.

Tools

See also: List of Primary Tools
See also: List of Secondary Tools

Alchemists utilize alembics as their primary tool and mortars as their secondary tool. Alembics are primarily crafted by Armorers, while mortars are primarily crafted by Blacksmiths.

Quests

Main Article: Alchemist Quests

Levequests

Main Article: Alchemist Levequests

Actions

Main Article: Alchemist Actions

Regular actions

Action Quest requirement Level CP Description
Basic Synthesis (alchemist).png  Basic Synthesis 1 0 Increases progress.
Efficiency: 120%
Success Rate: 100%
Basic Touch (alchemist).png  Basic Touch 5 18 Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend.png  Master's Mend 7 88 Restores item durability by 30.
Hasty Touch.png  Hasty Touch 9 0 Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
Additional Effect: Grants Expedience for 1 step
Rapid Synthesis.png  Rapid Synthesis 9 0 Increases progress.
Efficiency: 500%
Success Rate: 50%
Observe.png  Observe 13 7 Do nothing for one step.
Tricks of the Trade.png  Tricks of the Trade 13 0 Restores 20 CP.
Can only be used when material status is "Good" or "Excellent".
Waste not new icon.png  Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Veneration DoH ability.png  Veneration 15 18 Increases efficiency of Synthesis actions by 50% for the next four steps.
Standard Touch (alchemist).png  Standard Touch 18 32 Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo action: Basic Touch
Combo bonus: CP cost reduced to 18
Great Strides.png  Great Strides 21 32 Increases the efficiency of next Touch action by 100%.
Effect active for three steps.
Innovation.png  Innovation 26 18 Increases efficiency of Touch actions by 50% for the next four steps.
Final Appraisal.png  Final Appraisal 42 1 The next action that would complete item synthesis will instead leave one progress point remaining.
Effect active for five steps.
Waste not ii new icon.png  Waste Not II 47 98 Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing.png  Byregot's Blessing 50 24 Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300%
Success Rate: 100%
Requires at least one stack of Inner Quiet.
Precise Touch (alchemist).png  Precise Touch 53 18 Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 150%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Muscle Memory.png  Muscle Memory 54 6 Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Efficiency of your next Synthesis action is increased by 100%
Available only on the first step.
Additional effect is active for five steps.
Careful Synthesis.png  Careful Synthesis 62 7 Increases progress.
Efficiency: 180%
Success Rate: 100%
Manipulation.png  Manipulation 1Quest: Manipulation unlock quests 65 96 Restores 5 points of durability after each step for the next eight steps.
Prudent Touch (alchemist).png  Prudent Touch 66 25 Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II are active.
Advanced Touch (alchemist).png  Advanced Touch 68 46 Increases quality.
Efficiency: 150%
Success Rate: 100%
Combo action: Standard Touch or Observe
Combo bonus: CP cost reduced to 18
Reflect DoH.png  Reflect 69 6 Increases quality.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Availabe only on the first step.
Preparatory Touch (alchemist).png  Preparatory Touch 71 40 Increases quality at greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 10)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork ALC.png  Groundwork 72 18 Increases progress at greater cost to durability.
Efficiency decreases by half when durability is below durability cost.

Efficiency: 360%
Success Rate: 100%
Durability Cost: 20
Delicate Synthesis (alchemist).png  Delicate Synthesis 76 32 Increases both progress and quality.
Synthesis action efficiency: 150
Touch action efficiency: 100
Success Rate: 100%
Intensive Synthesis (alchemist).png  Intensive Synthesis 78 6 Increases progress.
Efficiency: 400%
Success Rate: 100%
Available only when material condition is Good or Excellent.
Trained Eye.png  Trained Eye 80 250 Increases quality by 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes.
Prudent synthesis (alchemist) icon1.png  Prudent Synthesis 88 18 Increases progress at half the durability cost.
Efficiency: 180%
Success Rate: 100%
Unavailable when Waste Not or Waste Not II is active.
Trained Finesse.png  Trained Finesse 90 32 Increases quality at no cost to durability.
Efficiency: 100%
Success Rate: 100%
Available only when Inner Quiet stack size is 10.
Refined Touch (alchemist).png  Refined Touch 92 24 Increases quality.
Efficiency: 100%
Success Rate: 100%
Combo Action: Basic Touch
Combo Bonus: Increases Inner Quiet stack by one (up to 10)
Daring Touch.png  Daring Touch 96 0 Increases quality and requires no CP.
Efficiency: 150%
Success Rate: 60%
Can only be executed while under the effect of Expedience
※This action cannot be assigned to a hotbar.
Immaculate Mend.png  Immaculate Mend 98 112 Restores all item durability.
Trained Perfection.png  Trained Perfection 100 0 Reduces durability loss of next action to 0.
Can only be used once per synthesis.

Specialist actions

Action Quest requirement Level CP Description
Careful observation specialist.png  Careful Observation 1Quest: Beloved of the Builder 55 0 Do nothing for one step, preserving the status of any actions presently in effect.
A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.
Heart and soul icon1.png  Heart and Soul 1Quest: Beloved of the Builder 86 0 Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.

Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Quick Innovation.png  Quick Innovation 1Quest: Beloved of the Builder 96 0 Grants Innovation for 1 turn.
Cannot be executed while under the effect of Innovation.
A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Traits

Main Article: Alchemist Traits
Trait Acquired Quest requirement Level Effect
Inner Quiet trait.png  Inner Quiet Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
11 Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
Practice Makes Perfect trait.png  Practice Makes Perfect Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
15 Allows you to execute trial synthesis.
Basic Synthesis Mastery (Alchemist).png  Basic Synthesis Mastery Alchemist frame icon.png ALC 31 Efficiency is increased to 120%
Quality Assurance.png  Quality Assurance Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
1Quest: Quality Assurance unlock quests 63 Slightly increases chances of material condition becoming good.
Rapid synthesis mastery.png  Rapid Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
63 Efficiency is increased to 500%
Careful Synthesis Mastery.png  Careful Synthesis Mastery Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
82 Efficiency is increased to 180%.
Groundwork mastery (alchemist) icon1.png  Groundwork Mastery Alchemist frame icon.png ALC 86 Efficiency is increased to 360%.
Delicate Synthesis Mastery (alchemist).png  Delicate Synthesis Mastery Alchemist frame icon.png ALC 94 Efficiency is increased to 150%.
Expedience.png  Expedience Culinarian frame icon.png CUL
Alchemist frame icon.png ALC
Weaver frame icon.png WVR
Leatherworker frame icon.png LTW
Goldsmith frame icon.png GSM
Armorer frame icon.png ARM
Blacksmith frame icon.png BSM
Carpenter frame icon.png CRP
96 Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch.

Recipes

Main Article: Alchemist Recipes
Level 1 - 5 Level 6 - 10 Level 11 - 15 Level 16 - 20
Level 21 - 25 Level 26 - 30 Level 31 - 35 Level 36 - 40
Level 41 - 45 Level 46 - 50 Level 51 - 55 Level 56 - 60
Level 61 - 65 Level 66 - 70 Level 71 - 75 Level 76 - 80
Level 81 - 85 Level 86 - 90

Gallery