Difference between revisions of "Companions"

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(Complete overhaul of the page. Added additional information about ranking up your Chocobo Companion.)
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[[File:gysahl greens.jpg|thumb|400px|[[Gysahl Greens]]]]
[[File:gysahl greens.jpg|thumb|400px|[[Gysahl Greens]]]]
:''See also: [[Chocobo]] and [[Chocobo Raising]]''
:''See also: [[Chocobo]] and [[Chocobo Raising]]''
Companions are pets that will fight alongside you. Players will not only be able to rank up their Chocobo companion but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their skill points into the Defender, Attacker or Healer skill trees. Players can customize their chocobo with various [[Chocobo Barding|bardings]]. The bardings are only cosmetic; they give no bonus stats or other benefits.
Companions are Chocobos that fight alongside you. Players will not only be able to rank up their Chocobo companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their skill points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with various [[Chocobo Barding|bardings]]. Bardings are purely cosmetic; they give no bonus stats or other benefits.


*Chocobo minions cannot be used in instanced [[duties]] such as [[dungeons]], but you can have them out while queued using the Duty Finder.
*Chocobo minions cannot be used in instanced [[duties]] such as [[dungeons]], but can be summoned while queued using the [[Duty Finder]].


==Obtaining Chocobo Companion==
==Obtaining a Chocobo Companion==
Chocobo Companions are unlocked after the completion of [[My Feisty Little Chocobo]] quest at level 30 or higher. The starting quest is acquired from an NPC named Docette, located in [[Camp Tranquil]] in [[South Shroud]] (X:17, Y:28).  
Chocobo Companions are unlocked after the completion of the [[My Feisty Little Chocobo]] quest, unlocked at level 30. The starting quest is acquired from an NPC named Docette, located in [[Camp Tranquil]] in [[South Shroud]] (X:17, Y:28). You must have acquired your [[Chocobo#Chocobo Mount|Chocobo Mount]] by completing the quest [[My Little Chocobo]] before you can start My Feisty Little Chocobo.


*You must have acquired your [[Chocobo#Chocobo Mount|Chocobo Mount]] before you can start this quest.
==Summoning Your Chocobo Companion==
[[Gysahl Greens]] are required to summon your Chocobo Companion. They can be purchased for 36 [[gil]] each from [[Gysahl Greens#Acquisition|many vendors]] throughout the world.  When summoned, your Chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed. This timer is temporarily suspended while you are in a city, an instance, or while mounted. After death or dismissal, you will need to expend another Gyshahl Green to resummon your Chocobo Companion.


==Summoning Chocobo Companion==
==Ranking Up Your Chocobo Companion==
You will need to use [[Gysahl Greens]] to summon your Chocobo. When summoned, your Chocobo is displayed as a party member and remains summoned for a set period, after which it is automatically dismissed. The summon-timer is temporarily supressed while you are in a town, in an instance, or mounted. After death or dismissal, you will need to expend another Gyshahl Greens to re-summon your Chocobo.
Your Chocobo Companion matches your character's level, but begins at Rank 1. While summoned, your Chocobo Companion will earn experience points through defeating monsters, which in turn will allow it to rank up. The [[Challenge Log]] can also be used to increase your Chocobo's Rank; Bosom Buddies I grants 5% of the current Rank's experience, and Bosom Buddies II grants 10%. Chocobo Companions can also be increased in Rank via [[Chocobo Raising]] at a [[Free Company]]'s stable. Chocobo Companions do not receive experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants your Chocobo Companion Skill Points (SP) each level.


Gysahl Greens can be purchased for 36 [[gil]] each from Maisenta <Black Raddit Traders> (X:11, Y:11) in [[New Gridania]], Roarich <Independent Importer> (X:10.6, Y:9.5) in [[Ul'dah - Steps of Nald]] and Bango Zango <Brugaire Consortium> (X:9, Y:11) in [[Limsa Lominsa Lower Decks]]. Certain other "Merchant & Mender" traders in open zones offer them as well, such as the one at (X:21, Y:21) in [[Central Shroud]] at [[Bentbranch Meadows]].
Chocobo Companions will initially stop earning experience once they reach Rank 10, at which point they must be fed a [[Thavnairian Onion]], which will allow them to increase their Rank once more. This must be repeated for each rank until Rank 20, after which a Chocobo Companion can no longer earn any additional experience, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.  


==Customizing Chocobo Companion==
==Empowering Your Chocobo Companion==
As Chocobos defeat monsters and obtain experience, they rank up and gain skill points (SP).
Skill Points (SP) can be spent to grant your Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, your Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct your Chocobo Companion to make their own decisions, and utilize any unlocked abilities from any tree.


SP can be spent to grant your Chocobo bonus stats and skills. This is performed by purchasing abilities from one or more of three specializations: the 'Defender', 'Attacker', and 'Healer' trees. These trees correspond to battle stances - when placed into a specific battle stance your Chocobo will favor using abilities from the corresponding tree. Notably when in Healer stance, the Chocobo should not use auto-attacks and instead focus entirely on healing. A "Free Stance" option is available to instruct the Chocobo to use all available abilities whenever it sees fit.
Chocobo Companions earn an increasing amount of SP per Rank. At Rank 1, they earn 1 SP, at Rank 2, they earn 2 SP, and so on, capping out at 10 SP by Rank 10. However, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank 18, 13 SP at Rank 19, and 14 SP at Rank 20, allowing you to purchase every Skill once your Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always active, regardless of your Chocobo Companion's current stance.


Each level the amount of SP earned by a Chocobo raises by one point (so Chocobos earn 1 SP at level 1, 2 SP at level 2, etc.)<br />
A Chocobo Companion's Skill Points can be refunded by feeding it a [[Reagan Pepper]], purchased from your [[Grand Company]] quartermaster for 48,000 [[Company Seals]], or from your [[Hunt Billmaster]] for 20 [[Allied Seals]].
Similarly, the cost of purchasing abilities from a tree rises one point with each rank - Rank 1 abilities cost 1 SP, Rank 2 Abilities cost 2 SP, etc.)<br /><br />
* 10 SP is earned for each level 10 - 16.
* 11 SP for level 17
* 12 SP for level 18
* 13 SP for level 19
* 14 SP for level 20


The experience required for the Chocobo to reach the next level rises drastically as its level increases. Players should be aware that it will likely take them a very long time to hit maximum level. The Chocobo will consume a portion of experience gained from each enemy killed by the player - this does NOT include Fate, Leve or mission experience reward bonuses, but does include "Exp-chains".<br /><br />
==Customizing Your Chocobo Companion's Appearance==


*Once a Chocobo reaches level 10, feeding it a [[Thavnairian Onion]] will raise its level cap by one level.
Your Chocobo's appearance can be customized using various [[Chocobo Barding|Bardings]]. Bardings are equipped in three different slots and are purely cosmetic: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for your Chocobo. Additionally, any Bardings will also appear on your Chocobo when ridden as a [[Chocobo#Chocobo Mount|mount]]. This applies only to the "Company Chocobo" mount, and not any other Chocobo variations. You can also change the color of your Chocobo; please see [[Chocobo Colors]] for more information.
*The Maximum number of SP a Chocobo can currently earn is 165. Which is enough SP to take all of the abilities in all skill-trees.
*Purchasing lower rank abilities unlocks higher rank ones in the same tree, so if you want to purchase a Rank 5 ability, then you must first purchase Ranks 1 through 4 from that tree.
* "Traits" stack across trees. Selecting a stance will make your Chocobo unable to use weapon skills from other trees, but it will keep all passive stat boosts.
*Since the highest-rank abilities in a tree cost the most SP, a player should consider very carefully if they want to spend all their points in one tree or invest in abilities from different trees. <br /><br />
 
As an example: for 55 SP a player could either choose to take Ranks 1 through 10 in ONE tree or Ranks 1 through 9 in that tree plus ranks 1 through 4 in a second tree.<br /><br />
 
*Players can reset their Chocobo's Skill Points using [[Reagan Pepper]] purchased from your [[Grand Company]] quartermaster for 48,000 [[Company Seals]] or from [[Hunt Billmaster]] for 20 [[Allied Seals]].
 
Players can specialize their Chocobos to compensate for the weaknesses of their [[classes]]. For example, a [[Thaumaturge]] might allocate more SP into the Defender tree to make their Chocobo a better tank. However, it is important to note that Chocobo Companions cannot currently be used in instanced missions.<br /><br />
 
The appearance of your Chocobo can also be customized by equipping different Head, Body and Legs pieces in its saddle slots. These costume pieces can be earned in a variety of ways (notably purchased from the Grand Companies), but currently, they give no stat boosts and are for aesthetic purposes only.


==Skills==
==Skills==
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| [[Increased HP]] || [[File:increased hp icon1.png]] || 3 || 6 || Trait || align = "left" |Increases companion HP by 10%.
| [[Increased HP]] || [[File:increased hp icon1.png]] || 3 || 6 || Trait || align = "left" |Increases companion HP by 10%.
|-
|-
| [[Choco Kick]] || [[File:choco kick icon1.png]]|| 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Slow + 20% for 12s.
| [[Choco Kick]] || [[File:choco kick icon1.png]]|| 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Slow + 20% <br> Duration: 12s
|-
|-
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" | Increases companion accuracy by 5%.
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" | Increases companion accuracy by 5%.
|-
|-
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit Rate]] || [[File:enhanced critical hit rate icon1.png]]|| 6 || 21 || Trait || align = "left" |Increases companion critical hit rate by 15%.
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]]|| 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
|-
|-
| [[Choco Guard]] ||[[File:choco guard icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Reduces damage taken by chocobo by 15% for 15s.
| [[Choco Guard]] ||[[File:choco guard icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Reduces damage taken by chocobo by 15%. <br> Duration: 15s
|-
|-
|[[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion strength by 5%.
|[[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion strength by 5%.
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|}
|}


===Attacker===
===Healer===
{| {{STDT|dps-role sortable align-center}}
{| {{STDT|healer-role sortable align-center}}
|-
|-
! Name
! Name
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! Description
! Description
|-
|-
| [[Choco Slash]] || [[File:choco slash icon1.png]]|| 1 || 1 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 150.
| [[Choco Regen]] || [[File:choco regen icon1.png]] || 1 || 1 || Spell || align = "left" |Orders chocobo to grant Regen to target. <br> Cure Potency: 25 <br> Duration: 18s
|-
|-
| [[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 2 || 3 || Trait || align = "left" |Increases companion strength by 5%.
| [[Enhanced Mind (Chocobo)|Enhanced Mind]] || [[File:enhanced mind chocobo icon1.png]] || 2 || 3 || Trait || align = "left" |Increases companion mind by 10%.
|-
|-
| [[Increased HP]] || [[File:increased hp icon1.png]] || 3 || 6 || Trait || align = "left" |Increases companion HP by 5%.
| [[Increased HP]] || [[File:increased hp icon1.png]] || 3 || 6 || Trait || align = "left" |Increases companion HP by 5%.
|-
|-
| [[Choco Beak]] || [[File:choco beak icon1.png]] || 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Damage over time with potency of 20 for 18s.
| [[Choco Cure]] || [[File:choco cure icon1.png]] || 4 || 10 || Spell || align = "left" |Orders chocobo to restore target's HP. <br> Cure Potency: 300
|-
|-
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
|-
|-
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit Rate]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit rate by 15%.
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
|-
|-
| [[Choco Rush]] || [[File:choco rush icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Orders chocobo to deliver attack with a potency of 130. <br> Additional Effect: stun for 5s.
| [[Choco Surge]] || [[File:choco surge icon1.png]] || 7 || 28 || Spell || align = "left" |Increases chocobo's healing magic potency by 30%. <br> Duration: 30s
|-
|-
|[[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion strength by 10%.
|[[Enhanced Mind (Chocobo)|Enhanced Mind]] || [[File:enhanced mind chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion mind by 15%.
|-
|-
|[[Increased Attack Speed]] || [[File:increased attack speed icon1.png]] || 9 || 45 || Trait || align = "left" |Increases companion attack speed by 10%.
|[[Increased HP]] || [[File:increased hp icon1.png]] || 9 || 45 || Trait || align = "left" |Increases companion HP by 5%.
|-
|-
|[[Choco Blast]] || [[File:choco blast icon1.png]] ||10 || 55 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.
|[[Choco Medica]] || [[File:choco media icon1.png]] ||10 || 55 || Spell || align = "left" |Orders chocobo to restore its own HP and the HP of all nearby party members. <br> Cure Potency: 150
|}
|}


===Healer===
===Attacker===
{| {{STDT|healer-role sortable align-center}}
{| {{STDT|dps-role sortable align-center}}
|-
|-
! Name
! Name
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! Description
! Description
|-
|-
| [[Choco Regen]] || [[File:choco regen icon1.png]] || 1 || 1 || Spell || align = "left" |Orders chocobo to grant healing over time effect to target. Not particularly powerful by itself, but it adds up over time. Cooldown is sufficient to keep it up nearly constantly on both you and the Chocobo. Cure Potency: 25 Duration: 18s.
| [[Choco Slash]] || [[File:choco slash icon1.png]]|| 1 || 1 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 150.
|-
|-
| [[Enhanced Mind (Chocobo)|Enhanced Mind]] || [[File:enhanced mind chocobo icon1.png]] || 2 || 3 || Trait || align = "left" |Increases companion mind by 10%.
| [[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 2 || 3 || Trait || align = "left" |Increases companion strength by 5%.
|-
|-
| [[Increased HP]] || [[File:increased hp icon1.png]] || 3 || 6 || Trait || align = "left" |Increases companion HP by 5%.
| [[Increased HP]] || [[File:increased hp icon1.png]] || 3 || 6 || Trait || align = "left" |Increases companion HP by 5%.
|-
|-
| [[Choco Cure]] || [[File:choco cure icon1.png]] || 4 || 10 || Spell || align = "left" |Orders chocobo to restore target's HP. Cure Potency: 300 <br> Starts at approx 380HP per Cure at player level 50. Cooldown appears to be in the 8-10 second range.
| [[Choco Beak]] || [[File:choco beak icon1.png]] || 4 || 10 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 130. <br> Additional Effect: Damage over time <br> Potency: 20 <br> Duration: 18s
|-
|-
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
| [[Enhanced Accuracy (Chocobo)|Enhanced Accuracy]] || [[File:enhanced accuracy icon1.png]] || 5 || 15 || Trait || align = "left" |Increases companion accuracy by 5%.
|-
|-
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit Rate]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit rate by 15%.
| [[Enhanced Critical Hit Rate (Chocobo)|Enhanced Critical Hit]] || [[File:enhanced critical hit rate icon1.png]] || 6 || 21 || Trait || align = "left" |Increases companion critical hit by 15%.
|-
|-
| [[Choco Surge]] || [[File:choco surge icon1.png]] || 7 || 28 || Spell || align = "left" |Increases chocobo's healing magic potency by 30% for 30s.<br> Cooldown is only very slightly longer than duration. Assume at least ~75% uptime.
| [[Choco Rush]] || [[File:choco rush icon1.png]] || 7 || 28 || Weaponskill || align = "left" |Orders chocobo to deliver attack with a potency of 130. <br> Additional Effect: Stun <br> Duration: 5s
|-
|-
|[[Enhanced Mind (Chocobo)|Enhanced Mind]] || [[File:enhanced mind chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion mind by 15%.
|[[Enhanced Strength (Chocobo)|Enhanced Strength]] || [[File:enhanced strength chocobo icon1.png]] || 8 || 36 || Trait || align = "left" |Increases companion strength by 10%.
|-
|-
|[[Increased HP]] || [[File:increased hp icon1.png]] || 9 || 45 || Trait || align = "left" |Increases companion HP by 5%.
|[[Increased Attack Speed]] || [[File:increased attack speed icon1.png]] || 9 || 45 || Trait || align = "left" |Increases companion attack speed by 10%.
|-
|-
|[[Choco Medica]] || [[File:choco media icon1.png]] ||10 || 55 || Spell || align = "left" |Orders chocobo to restore its own HP and the HP of all nearby party members. <br> Cure Potency: 150.
|[[Choco Blast]] || [[File:choco blast icon1.png]] ||10 || 55 || Weaponskill || align = "left" |Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.
|}
|}


==Stances==
==Chocobo Companion Stances==
===Free Stance===
===Free Stance===
Auto-attacks while using all unlocked skills as the chocobo sees fit. Your Chocobo Companion will auto-attack the first enemy you engage, alternating between using unlocked Weaponskills and Healer Spells. Your Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.
===Defender Stance===
Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.
A Defender Chocobo Companion will struggle to hold enmity for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If you would like your Chocobo Companion to tank, you will need to be prepared to hold back your DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.


Auto-attacks, while using all available abilities as the chocobo sees fit. <br />
===Healer Stance===
The chocobo will auto-attack the FIRST enemy you engage and alternate between using Weapon skills and Regenerative/Healing abilities. If you are fighting multiple enemies, you can change the chocobo's target by switching it to "Follow" mode and then back into 'Free Stance'.
'''Does not auto-attack''' and exclusively uses unlocked Spells from the Healer tree.


===Defender Stance===
A useful stance if you have no Attacker skills unlocked. Your Chocobo Companion will use Choco Regen whenever a member of your party or themselves take damage, while Choco Cure will be used when dropping below 75% HP. Choco Surge will be used whenever it is off cooldown. Your Chocobo Companion will also follow behind you directly while in this Stance, so make sure you lead them out of the range of any ground-targeted abilities, or they will be hit by them.
Favours using abilities from the Defender Tree. <br />
Before patch 2.1, it was unlikely that a "Tanking" Chocobo could hold enmity at all. However, the enmity generated from Choco Drop and Choco Strike has since been noticeably increased. A Chocobo which only has access to the "Choco Drop" attack will use it roughly every 6-8 seconds, and can now hold enmity fairly well. If a player desires a tanking chocobo, it may be wise to only purchase the first three abilities from the Defender tree, and swap it into this stance whenever you need it to generate heavy amounts of enmity.


===Attacker Stance===
===Attacker Stance===
Favours using abilities from the Attacker Tree.
Auto-attacks and exclusively uses unlocked Weaponskills from the Attacker tree.


===Healer Stance===
While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if your goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless you or your party's DPS is exceedingly low. They will also be able to sustain themselves and your party while in Free Stance, which they are unable to do while in Attacker Stance.
This stance favours Healing abilities. <br /> Providing you have purchased them with SP, 'Choco Regen' will be applied whenever you or your Chocobo take any damage. 'Choco Cure' will be cast whenever you or your chocobo drop below roughly 75% HP.<br />
The Chocobo should not auto-attack when in this stance. Unfortunately, you cannot currently tell your Chocobo to "stay" at a certain location, so it will follow directly behind your character. This means that your Chocobo will have a tendency to get hit by any Cone attacks that are aimed at your character.


==Food Effects==
==Food Effects==
When providing different [[Chocobo Raising#Food Effects|Chocobo foods]] for your summoned chocobo, your companion will gain a boost to its stats depending on the food. If the food is your chocobo's [[Chocobo Raising#Training | favorite]], it will gain an additional boost.
When feeding different [[Chocobo Raising#Food Effects|Chocobo foods]] to your summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned. If the food is your Chocobo's [[Chocobo Raising#Training|favorite]], it will gain an additional boost.
 
*Food Effects were introduced in patch 2.3.


{| {{STDT|item sortable align-center}}
{| {{STDT|item sortable align-center}}

Revision as of 01:45, 12 January 2022

Chocobo Companion
Chocobo Companion
Companion Tab in Character Menu
Companions Tab in Actions and Traits Menu
See also: Chocobo and Chocobo Raising

Companions are Chocobos that fight alongside you. Players will not only be able to rank up their Chocobo companion, but also customize their looks and abilities. Players can specialize their Chocobos into tanks, healers or damage dealers by allocating their skill points into the Defender, Attacker or Healer skill trees. Players can customize their Chocobo with various bardings. Bardings are purely cosmetic; they give no bonus stats or other benefits.

Obtaining a Chocobo Companion

Chocobo Companions are unlocked after the completion of the My Feisty Little Chocobo quest, unlocked at level 30. The starting quest is acquired from an NPC named Docette, located in Camp Tranquil in South Shroud (X:17, Y:28). You must have acquired your Chocobo Mount by completing the quest My Little Chocobo before you can start My Feisty Little Chocobo.

Summoning Your Chocobo Companion

Gysahl Greens are required to summon your Chocobo Companion. They can be purchased for 36 gil each from many vendors throughout the world. When summoned, your Chocobo is displayed as a party member and remains summoned for a 30 minutes, after which it is automatically dismissed. This timer is temporarily suspended while you are in a city, an instance, or while mounted. After death or dismissal, you will need to expend another Gyshahl Green to resummon your Chocobo Companion.

Ranking Up Your Chocobo Companion

Your Chocobo Companion matches your character's level, but begins at Rank 1. While summoned, your Chocobo Companion will earn experience points through defeating monsters, which in turn will allow it to rank up. The Challenge Log can also be used to increase your Chocobo's Rank; Bosom Buddies I grants 5% of the current Rank's experience, and Bosom Buddies II grants 10%. Chocobo Companions can also be increased in Rank via Chocobo Raising at a Free Company's stable. Chocobo Companions do not receive experience through any other means, including FATE experience, Levequests, or Quests. Ranking up grants your Chocobo Companion Skill Points (SP) each level.

Chocobo Companions will initially stop earning experience once they reach Rank 10, at which point they must be fed a Thavnairian Onion, which will allow them to increase their Rank once more. This must be repeated for each rank until Rank 20, after which a Chocobo Companion can no longer earn any additional experience, Ranks, or SP. Experience required for each Rank rises dramatically, and therefore it will likely take quite some time before a Chocobo Companion reaches the max Rank.

Empowering Your Chocobo Companion

Skill Points (SP) can be spent to grant your Chocobo Companion bonus stats and skills. Skills can be purchased in three specializations: Defender, Healer, and Attacker. These trees correspond to battle stances; when placed into a specific battle stance, your Chocobo Companion will exclusively use abilities from the corresponding tree. For example, a Chocobo Companion in Healer Stance will only use Spells unlocked in the Healer tree. Additionally, the Free Stance will instead instruct your Chocobo Companion to make their own decisions, and utilize any unlocked abilities from any tree.

Chocobo Companions earn an increasing amount of SP per Rank. At Rank 1, they earn 1 SP, at Rank 2, they earn 2 SP, and so on, capping out at 10 SP by Rank 10. However, a Chocobo Companion will earn 11 SP at Rank 17, 12 SP at Rank 18, 13 SP at Rank 19, and 14 SP at Rank 20, allowing you to purchase every Skill once your Chocobo Companion has reached the max Rank. Skills also cost an increasing amount of SP to purchase, starting at 1 SP and ending at 10 SP. Skills must be purchased in order within each tree. "Traits" are passive, and are always active, regardless of your Chocobo Companion's current stance.

A Chocobo Companion's Skill Points can be refunded by feeding it a Reagan Pepper, purchased from your Grand Company quartermaster for 48,000 Company Seals, or from your Hunt Billmaster for 20 Allied Seals.

Customizing Your Chocobo Companion's Appearance

Your Chocobo's appearance can be customized using various Bardings. Bardings are equipped in three different slots and are purely cosmetic: Head, Body, and Legs. Different Bardings can be mixed and matched to create a unique look for your Chocobo. Additionally, any Bardings will also appear on your Chocobo when ridden as a mount. This applies only to the "Company Chocobo" mount, and not any other Chocobo variations. You can also change the color of your Chocobo; please see Chocobo Colors for more information.

Skills

Each individual skill costs its level in SP (level 1 costs 1, level 2 costs 2, etc). SP Cost in the table below is the total needed for that level.

Defender

Name Icon Level Total SP Cost Type Description
Choco Drop Choco drop icon1.png 1 1 Weaponskill Orders chocobo to deliver an attack with a potency of 150.
Additional Effect: Increased enmity.
Enhanced Strength Enhanced strength chocobo icon1.png 2 3 Trait Increases companion strength by 5%.
Increased HP Increased hp icon1.png 3 6 Trait Increases companion HP by 10%.
Choco Kick Choco kick icon1.png 4 10 Weaponskill Orders chocobo to deliver an attack with a potency of 130.
Additional Effect: Slow + 20%
Duration: 12s
Enhanced Accuracy Enhanced accuracy icon1.png 5 15 Trait Increases companion accuracy by 5%.
Enhanced Critical Hit Enhanced critical hit rate icon1.png 6 21 Trait Increases companion critical hit by 15%.
Choco Guard Choco guard icon1.png 7 28 Weaponskill Reduces damage taken by chocobo by 15%.
Duration: 15s
Enhanced Strength Enhanced strength chocobo icon1.png 8 36 Trait Increases companion strength by 5%.
Increased HP Increased hp icon1.png 9 45 Trait Increases companion HP by 10%.
Choco Strike Choco strike icon1.png 10 55 Weaponskill Orders chocobo to deliver an attack with potency of 150 to all enemies in a cone before it.
Additional Effect: Increased enmity.

Healer

Name Icon Level Total SP Cost Type Description
Choco Regen Choco regen icon1.png 1 1 Spell Orders chocobo to grant Regen to target.
Cure Potency: 25
Duration: 18s
Enhanced Mind Enhanced mind chocobo icon1.png 2 3 Trait Increases companion mind by 10%.
Increased HP Increased hp icon1.png 3 6 Trait Increases companion HP by 5%.
Choco Cure Choco cure icon1.png 4 10 Spell Orders chocobo to restore target's HP.
Cure Potency: 300
Enhanced Accuracy Enhanced accuracy icon1.png 5 15 Trait Increases companion accuracy by 5%.
Enhanced Critical Hit Enhanced critical hit rate icon1.png 6 21 Trait Increases companion critical hit by 15%.
Choco Surge Choco surge icon1.png 7 28 Spell Increases chocobo's healing magic potency by 30%.
Duration: 30s
Enhanced Mind Enhanced mind chocobo icon1.png 8 36 Trait Increases companion mind by 15%.
Increased HP Increased hp icon1.png 9 45 Trait Increases companion HP by 5%.
Choco Medica Choco media icon1.png 10 55 Spell Orders chocobo to restore its own HP and the HP of all nearby party members.
Cure Potency: 150

Attacker

Name Icon Level Total SP Cost Type Description
Choco Slash Choco slash icon1.png 1 1 Weaponskill Orders chocobo to deliver an attack with a potency of 150.
Enhanced Strength Enhanced strength chocobo icon1.png 2 3 Trait Increases companion strength by 5%.
Increased HP Increased hp icon1.png 3 6 Trait Increases companion HP by 5%.
Choco Beak Choco beak icon1.png 4 10 Weaponskill Orders chocobo to deliver an attack with a potency of 130.
Additional Effect: Damage over time
Potency: 20
Duration: 18s
Enhanced Accuracy Enhanced accuracy icon1.png 5 15 Trait Increases companion accuracy by 5%.
Enhanced Critical Hit Enhanced critical hit rate icon1.png 6 21 Trait Increases companion critical hit by 15%.
Choco Rush Choco rush icon1.png 7 28 Weaponskill Orders chocobo to deliver attack with a potency of 130.
Additional Effect: Stun
Duration: 5s
Enhanced Strength Enhanced strength chocobo icon1.png 8 36 Trait Increases companion strength by 10%.
Increased Attack Speed Increased attack speed icon1.png 9 45 Trait Increases companion attack speed by 10%.
Choco Blast Choco blast icon1.png 10 55 Weaponskill Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it.

Chocobo Companion Stances

Free Stance

Auto-attacks while using all unlocked skills as the chocobo sees fit. Your Chocobo Companion will auto-attack the first enemy you engage, alternating between using unlocked Weaponskills and Healer Spells. Your Chocobo Companion's target can be changed by switching it to Follow, then back to Free Stance.

Defender Stance

Auto-attacks and exclusively uses unlocked Weaponskills and Abilities from the Defender tree.

A Defender Chocobo Companion will struggle to hold enmity for most players. Moreover, even in situations where they are able to do so, they will quickly die without any healing, as they are unable to use any Spells from the Healer tree while in Defender Stance, even if they are unlocked. If you would like your Chocobo Companion to tank, you will need to be prepared to hold back your DPS as well as keep them healed. Due to this, the Defender Stance is the least useful of the stances.

Healer Stance

Does not auto-attack and exclusively uses unlocked Spells from the Healer tree.

A useful stance if you have no Attacker skills unlocked. Your Chocobo Companion will use Choco Regen whenever a member of your party or themselves take damage, while Choco Cure will be used when dropping below 75% HP. Choco Surge will be used whenever it is off cooldown. Your Chocobo Companion will also follow behind you directly while in this Stance, so make sure you lead them out of the range of any ground-targeted abilities, or they will be hit by them.

Attacker Stance

Auto-attacks and exclusively uses unlocked Weaponskills from the Attacker tree.

While this stance is simple and straightforward, it should be noted that a max Rank Chocobo Companion with all unlocked Skills will get slightly more out of using Free Stance, even if your goal is raw DPS. This is due to the cooldown of Weaponskills in the Attacker tree not being shared with those of the Defender tree. The increased enmity of Defender skills is inconsequential in any context, unless you or your party's DPS is exceedingly low. They will also be able to sustain themselves and your party while in Free Stance, which they are unable to do while in Attacker Stance.

Food Effects

When feeding different Chocobo foods to your summoned Chocobo Companion, they will gain a boost to their stats for as long as they remain summoned. If the food is your Chocobo's favorite, it will gain an additional boost.

Food Normal Effect Favorite Effect Source
Curiel Root Companion EXP Up Companion EXP Up II Gardening
Sylkis Bud Companion Attack Up Companion Attack Up II Gardening or Vendor
Mimett Gourd Companion Healing Potency Up Companion Healing Potency Up II Gardening or Vendor
Tantalplant Companion Maximum HP Up Companion Maximum HP Up II Gardening or Vendor
Pahsana Fruit Companion Enmity Up Companion Enmity Up II Gardening or Vendor