Difference between revisions of "Dragoon Actions"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Redirected page to Dragoon#Actions)
 
Line 1: Line 1:
:''Main article: [[Dragoon]]''
#REDIRECT [[Dragoon#Actions]]
 
==Rotations==
Dragoon, unlike some other [[classes]], does not operate solely on a rotation, instead dragoons operate on a skill priority. This changes vastly over the terms of leveling and this guide assumes the Dragoon is level 50 and in party. The main idea is to keep up your buffs, debuffs and DoTs while still weaving in Jumps and other Cooldowns along with other off the Global Cooldown (GCD) abilities.
===Single Target===
Initial Rotation: [[Heavy Thrust]] -> [[Internal Release]] -> [[Blood for Blood]] -> [[Phlebotomize]] -> [[Leg Sweep]] -> [[Impulse Drive]] -> [[Disembowel]] -> [[Power Surge]] -> [[Chaos Thrust]] -> [[Jump]] -> [[True Thrust]] -> [[Vorpral Thrust]] -> [[Leg Sweep]] -> [[Full Thrust]]
 
Keep Up: [[Heavy Thrust]] -> [[Phlebotomize]] -> [[Fracture]] -> [[Disembowel]] -> [[Chaos Thrust]]
 
Combo 1: [[Impulse Drive]] (from rear) -> [[Disembowel]] -> [[Chaos Thrust]]
 
Combo 2: [[True Thrust]] -> [[Vorpal Thrust]] -> [[Full Thrust]]
 
Off the GCD: [[Jump]] -> [[Spineshatter Dive]] -> [[Dragonfire Dive]] -> [[Leg Sweep]] -> CD's
 
*After Initial Rotation, your priority follows the block above, keeping up your buffs, debuffs and DoTs. It means that following Combo 1 to reapply Disembowel and Chaos Thrust. Keep your off GCD abilities on CD. Then when everything is not in jeopardy of falling off, spam Combo 2 for filler.
 
====Tips and Tricks====
Always Finish Combos. If you start a combo and a buff or Dot falls off. It is more DPS finish the combo then re-apply the DoT. Never break a combo once you have started one.
 
===Multiple Targets (AoE)===
[[Doom Spike]] -> [[Dragonfire Dive]] -> [[Heavy Thrust]] -> [[Ring of Thorns]]
 
*This rotation is only effective in groups of 5 or more mobs. Less than that, single targeting a mob will often prove more useful to a group.
 
==Skills and Abilities==
{| class="wikitable sortable" style= "text-align: center"
|-
! Action
! Icon         
! Level
! TP Cost
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Jump]] || [[File:jump.png]]|| 30 || 0 || Instant || 40s || 20y || 0y || align = "left" | Delivers a jumping attack with a potency of 200. Returns you to your original position after the attack is made. <br> Cannot be executed while bound.
|-
| [[Elusive Jump]] || [[File:elusive jump.png]]|| 35 || 0 || Instant || 180s || 15y || 0y || align = "left" | Executes a jump to a location 15y behind you, while removing any Heavy or Bind effects. <br> Additional Effect: Reduces enmity.
|-
| [[Spineshatter Dive]] || [[File:spineshatter dive.png]]|| 40 || 0 || Instant || 180s || 20y || 0y || align = "left" | Delivers a jumping attack with a potency of 170. <br> Additional Effect: Stun for 2s. <br> Cannot be executed while bound.
|-
| [[Power Surge]] || [[File:power surge.png]]|| 45 || 0 || Instant || 90s || 0y || 0y || align = "left" | Increases the damage dealt by one Jump or Spineshatter Dive by 50% for 10s.
|-
| [[Dragonfire Dive]] || [[File:dragonfire dive.png]]|| 50 || 0 || Instant || 180s || 20y || 5y || align = "left" | Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies. <br> Cannot be executed while bound.
|}
 
==[[PvP Actions]]==
{| class="wikitable sortable" style= "text-align: center"
|-
! Action
! Icon           
! Classes/Jobs
! Description
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 200. <br> Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 15s. ||Enhanced Impulse Rush: Shortens recast time to 120 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Increases TP reduction to 50%.
|-
| [[Skewer]] || [[File:skewer icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 180. <br> Additional Effect: Reduces target's [[Intelligence|INT]] by 20% for 10s ||Enhanced Skewer: Shortens recast time to 60 seconds. || Enhanced Skewer II: Extends duration to 15 seconds. || Enhanced Skewer III: Increases INT reduction to 40%.
|-
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||
|-
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Delivers a ranged attack with a potency of 50. <br> Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. <br> Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.
|-
| [[Enliven]] || [[File:enliven icon1.png]] || [[Gladiator|GLA]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] [[Paladin|PLD]] ||Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. ||
|-
| [[Purify]] || [[File:purify icon1.png]] || All Classes and Jobs ||Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
|}
 
{{classes and jobs}}

Latest revision as of 05:07, 27 October 2014

Redirect to: