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Difference between revisions of "Skies Aflame"

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==Journal==
==Journal==
A visibly distressed Tataru informs you of grave
tidings from far-off Radz-at-Han. It would appear
your fellow Scions have already assembled in the
main hall to discuss the situation, and you resolve
to join them as soon as you are able.


The news from Radz-at-Han is dire indeed. The
heavens burn red, and unholy beasts run rampant,
preying upon the people—indeed, the Final Days
have come. With Krile and Tataru remaining behind
to support your expedition as best they may, you
prepare to depart with your companions to
investigate the precise nature and extent of this
calamity, and to combat it to the best of your ability.
Thavnair is truly the stuff of nightmares. More
disturbing than the rampaging beasts, however, are
the words of Ahewann, satrap of Radz-at-Han, who
shares with you the revelation that the
monstrosities that plague the city are his own
countrymen, transformed by forces unknown. The
largest and most fearsome of the creatures—dubbed
a “blasphemy” by the local populace—has fled north
after wreaking havoc on the city. The dragon Vrtra,
guardian of Thavnair, and the Radiant Host have
already been dispatched in pursuit, and the satrap
would have you join them.
At the docks, Ahewann briefs you on the plan of
attack. You and your fellow Scions are to circle to
the north side of the island by boat, and hunt for the
blasphemy deep within the sacred jungle of
Vanaspati. Looking out over the waters, you steel
yourself for the battle to come.
You and your companions succeed in putting down
the blasphemy, thereby eliminating the greatest
threat to the people of Thavnair. There is little
cause to rejoice, however, as yet more disturbing
news has come to light: the ill-fated men-turned-
beasts were bereft of all their aether—not only their
lives, but their very souls are beyond saving. With
newfound resolve to uncover the true cause of the
transformations and put an end to them for good,
you and your companions make to survey the area
one last time before returning to Radz-at-Han.


==Walkthrough==
==Walkthrough==

Revision as of 12:13, 25 December 2021

Main Scenario Quest icon.png

Skies Aflame

Skies Aflame.png
Quest giver
Tataru
Location
Old Sharlayan (X:9.1, Y:11.3)
Quest line
Endwalker Main Scenario Quests
Level
85
Experience
Experience 481,800
Gil
Gil 3,000
Previous quest
Main Scenario QuestReturning Home
Next quest
Main Scenario QuestThe Blasphemy Unmasked
Patch
6.0

Tataru is furrowing her brow in consternation

— In-game description


Rewards

Unlocks

Steps

  • Head to the main hall
  • Journey to Thavnair
  • Speak with Ahewann
  • Use the Duty Finder or Trust to enter Vanaspati
  • Speak with Ahewann

Journal

A visibly distressed Tataru informs you of grave tidings from far-off Radz-at-Han. It would appear your fellow Scions have already assembled in the main hall to discuss the situation, and you resolve to join them as soon as you are able.

The news from Radz-at-Han is dire indeed. The heavens burn red, and unholy beasts run rampant, preying upon the people—indeed, the Final Days have come. With Krile and Tataru remaining behind to support your expedition as best they may, you prepare to depart with your companions to investigate the precise nature and extent of this calamity, and to combat it to the best of your ability.

Thavnair is truly the stuff of nightmares. More disturbing than the rampaging beasts, however, are the words of Ahewann, satrap of Radz-at-Han, who shares with you the revelation that the monstrosities that plague the city are his own countrymen, transformed by forces unknown. The largest and most fearsome of the creatures—dubbed a “blasphemy” by the local populace—has fled north after wreaking havoc on the city. The dragon Vrtra, guardian of Thavnair, and the Radiant Host have already been dispatched in pursuit, and the satrap would have you join them.

At the docks, Ahewann briefs you on the plan of attack. You and your fellow Scions are to circle to the north side of the island by boat, and hunt for the blasphemy deep within the sacred jungle of Vanaspati. Looking out over the waters, you steel yourself for the battle to come.

You and your companions succeed in putting down the blasphemy, thereby eliminating the greatest threat to the people of Thavnair. There is little cause to rejoice, however, as yet more disturbing news has come to light: the ill-fated men-turned- beasts were bereft of all their aether—not only their lives, but their very souls are beyond saving. With newfound resolve to uncover the true cause of the transformations and put an end to them for good, you and your companions make to survey the area one last time before returning to Radz-at-Han.

Walkthrough

Dialogue