Difference between revisions of "Enmity"
(replaced a removed ability with a currently existing one, UI section wasn't accurate so I fixed it, added Tank Stance section) |
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Enmity, also known as threat or hate, is a mechanic that causes the [[enemies|enemy monsters]] to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing or performing specific enmity increasing actions. Players can also reduce their enmity by executing specific Enmity reducing actions such as [[ | Enmity, also known as threat or hate, is a mechanic that causes the [[enemies|enemy monsters]] to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity increasing actions. Players can also reduce their enmity by executing specific Enmity reducing actions such as [[Shirk]]. | ||
Players can keep track of their enmity with the Threat Meter U.I. underneath the | Players can keep track of their enmity with the Threat Meter U.I. underneath the Job icons of you and your party members. The number represents the enmity order of the party from highest to lowest and the letter A represens the player currently holding Aggro, the meter represents how close the player is in enmity to the player with the number above theirs. Another Enmity U.I. is the icon next to the names of enemies currently engaged in combat on the Enemy List, there are 4 different icons going from Green to Orange to Red, if the icon is fully Red that means you are currently holding Aggro | ||
All Tank Jobs have abilities (generally called "Tank Stance(s)") that drastically increase the amount of Enmity they generate, these are shown both as Buffs with an infinite duration and on the Tank's Job guage | |||
==Enmity Potency for Tanks== | ==Enmity Potency for Tanks== |
Revision as of 22:17, 27 November 2021
Enmity, also known as threat or hate, is a mechanic that causes the enemy monsters to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity increasing actions. Players can also reduce their enmity by executing specific Enmity reducing actions such as Shirk.
Players can keep track of their enmity with the Threat Meter U.I. underneath the Job icons of you and your party members. The number represents the enmity order of the party from highest to lowest and the letter A represens the player currently holding Aggro, the meter represents how close the player is in enmity to the player with the number above theirs. Another Enmity U.I. is the icon next to the names of enemies currently engaged in combat on the Enemy List, there are 4 different icons going from Green to Orange to Red, if the icon is fully Red that means you are currently holding Aggro
All Tank Jobs have abilities (generally called "Tank Stance(s)") that drastically increase the amount of Enmity they generate, these are shown both as Buffs with an infinite duration and on the Tank's Job guage
Enmity Potency for Tanks
Enmity Potency Values for Paladins(Updated)
Legend: EM= Enmity MultiplierAction | Enmity Potency with Shield Oath (2x EM) | Math |
---|---|---|
Fast Blade | 300 | Math: 150*2=300 |
Savage Blade (non combo) | 600 (3x EM) | Math: (100*3)2=300 |
Rage of Halone (non combo) | 1000 (5x EM) | Math: (100*5)2=1000 |
Savage Blade (combo) | 1800 | Math: (300+200*3)2=1800 |
Rage of Halone (combo) | 4400 | Math: (300+200*3+260*5)2=4400 |
Average combo potency | ||
Flash - can't crit | 1000 | Math: 500*2 |
Shield Lob | 720 (3x EM) | Math: (120*3)2=720 |
Circle of Scorn (initial hit) | 600 (3x EM) | Math: (100*3)2=600 |
Circle of Scorn (total potency over 15 secs)(30 damage every 3 seconds) DoT isn't affected by 3x multiplier |
300 | Math: 15/3= 5: (5*30)2=300 |
Average Circle of Scorn potency per second its active | 30 (30 damage every 3 seconds) | |
Average Circle of Scorn potency over a global cooldown while its active | 116.16 | |
Auto attack | 160 | |
Non GCDs(enmity divided between engaged targets) | 140 | |
Spirits Within (at full health) | 600 | Math: 300*2=600 |
Fight or Flight buff | potency*1.3 (does not work on flash) | |
Rage of Halone rotation potency total | 4400 | |
Rage of halone rotaion potency +average Circle of Scorn potency +average Spirits Within potency |
5900 | Math: 4400+900+600=5900 |
Enmity Potency Values for Warriors(Not Updated!!!)
Action | Enmity Potency with Defiance |
---|---|
Heavy Swing | 225 |
Skull Sunder (combo) | 1050 |
Butcher's Block (combo) | 2310 |
Average combo potency | 1195 |
Heavy Swing (Unchained) | 300 |
Skull Sunder (Combo + Unchained) | 1400 |
Butcher's Block (Combo + Unchained) | 3080 |
Average combo potency (unchained) | 1593.333 |
Flash - can't crit | 900 |
Flash (Unchained) - can't crit | 1200 |
Steel Cyclone | 1200 |
Overpower | 900 |
Overpower (unchained) | 1200 |
Tomahawk | 585 |
Tomahawk (unchained) | 780 |
Butcher's Block (non combo) | 825 |
Butcher's Block (non combo unchained) | 1100 |
Auto attack | 150 |
Non GCDs (enmity divided between engaged targets) | 140 |
Second Wind | Cure amount*0.6*2 (divided equally among engaged targets) |
Bloodbath does not add enmity other that the 70*2 | |
Maim buff | potency*1.2(works on flash) |
Berserk buff | potency*1.44(approx)- works on flash |
Unchained buff | removes the 0.75 multiplier penalty(works on flash) doesn't work on Steel Cyclone and Inner Beast |
critical hit | potency*1.5(flash cant crit) |
provoke | highest enmity + 1 |
Butcher's Block rotation potency total | 3585 |
Butcher's Block rotation potency total (Unchained) | 4780 |
Butcher's Block rotation potency + average Brutal Swing potency |
3639.45 |