Difference between revisions of "Status effects"
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Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as [[Esuna]], or occasionally, environmental as part of the fight. | Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as [[Esuna]], or occasionally, environmental as part of the fight. | ||
==List of Status effects== | |||
*[[Amnesia]] - The target is prevented from using [[Action#Actions|abilities]], but not [[Action#Actions|weaponskills]] or [[Action#Actions|spells]]. | *[[Amnesia]] - The target is prevented from using [[Action#Actions|abilities]], but not [[Action#Actions|weaponskills]] or [[Action#Actions|spells]]. |
Revision as of 19:26, 27 October 2021
Status effects are debuffs that can be applied to players or hostile creatures which have an adverse impact on their combat capabilities. How these debuffs are applied, how long they last, and in some cases how potent they are varies depending on the source of the debuff. For debuffs with a duration, some, but not all, can be removed using abilities such as Esuna, or occasionally, environmental as part of the fight.
List of Status effects
- Amnesia - The target is prevented from using abilities, but not weaponskills or spells.
- Bind - The target is immobilized, preventing movement, changes of facing, and usage of movement abilities (ex. En Avant, Shukuchi, etc). Usually breaks when any damage is received.
- Blind - Lowers the target's Accuracy for the duration, causing some attacks or spells randomly miss.
- Charm - Causes the target to attack their allies. Players lose control of their characters during the effect.
- Deep Freeze - Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.
- Dropsy - Deals sustained damage over time, typically a result of being within a ground effect applying the debuff.
- Heavy - Reduces the target's movement speed proportional to the intensity of the effect (ex. Heavy +40% from Leg Graze reduces the target's movement speed to 60% of normal)
- Hysteria - Causes the target to wonder aimlessly in confusion.
- Infirmity - Reduces all healing received by the target.
- Interrupt - Temporarily blocks the target from casting spells, usually as a result of a ability used to interrupt an ongoing cast. Serves as a replacement for Silence from abilities as of Shadowbringers (5.0).
- Pacification - The target is prevented from using weaponskills (or auto-attacking), but not spells or or abilities.
- Paralyze - For the duration of the effect, the target is randomly stunned for short periods of time, preventing all weaponskills/abilities/spells and movement.
- Poison - Deals sustained damage over time.
- Seduce - The target is forced to walk towards the caster, usually preventing other actions. The player loses control of their character for the duration.
- Silence - The target is prevented from using spells, but not weaponskills or abilities.
- Slow - Increases the delay between auto-attack and weaponskills and spell recast timers (anything affected by Skill Speed or Spell Speed).
- Stun - Prevents the target from taking any action, including weaponskills, spells, and all movement, and interrupts any actions currently in progress.