Difference between revisions of "Shadow and Claw"
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==Strategy== | ==Strategy== | ||
In this trial, players have to defeat the boss [[Shadowclass]]. At around 75% [[HP]], the boss will summon an invulnerable add named Shadow Eye. Shadow Eye will fly around the boss room and cast AoE spells. Because it cannot be killed just try to avoid it and avoid its attacks. Throughout the fight, Shadowclaw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them. | In this trial, players have to defeat the boss [[Shadowclass]]. | ||
At around 75% [[HP]], the boss will summon an invulnerable add named Shadow Eye. Shadow Eye will fly around the boss room and cast AoE spells. Because it cannot be killed just try to avoid it and avoid its attacks. | |||
Throughout the fight, Shadowclaw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them. | |||
==Description== | ==Description== | ||
To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a massive horned demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader. | |||
To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a massive horned demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby. | |||
For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader. | |||
{{guildhests}} | {{guildhests}} |
Revision as of 22:15, 27 June 2021
Shadow and Claw is a level 35 guildhest. It requires a light party of 4 players to initiate.
Strategy
In this trial, players have to defeat the boss Shadowclass.
At around 75% HP, the boss will summon an invulnerable add named Shadow Eye. Shadow Eye will fly around the boss room and cast AoE spells. Because it cannot be killed just try to avoid it and avoid its attacks.
Throughout the fight, Shadowclaw will summon an increasing greater number of Touch of Shadow adds. Players should attempt to predict where they will spawn and avoid them when they do. These adds will AoE attacks that damage players around them.
Description
To the east of Dragonhead, near the southern cliffs of the Sea of Clouds, a significant rift in the aether has been detected. Through this rift, a massive horned demon and a small army of its invincible minions have appeared, posing a threat to the Ishgardian knights stationed at the outposts nearby.
For the time being, the creatures appear content with remaining on their rocky outcropping, but for how long they will remain is uncertain. Engage the voidsent, ignoring the incessant hounding of the minions, and focusing your efforts on their leader.