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Difference between revisions of "Dirty Rotten Azulmagia"

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===Strategy===
===Strategy===
Because Azulmagia is using [[Ice Spikes]], you need to use Magical attacks.
* '''[[Ice Spikes]]''': Opens with this move, setting up a permanent physical-reflection barrier. You can get off one physical attack if it's your very first move, after that only use magic. Be careful about autoattacks, he reflects those too!
* '''[[The Ram's Voice]]''': Just like in [[Cutter's Cry]], an untelegraphed circle AOE that inflicts Deep Freeze.
* '''[[The Dragon's Voice]]''': Just like in Cutter's Cry, an untelegraphed donut AOE that inflicts Paralyze. Always uses this immediately after The Ram's Voice.
* '''[[Plaincracker]]''': A circle AOE centered on himself (so back off), followed by a series of donut AOEs. Inflicts Vulnerability Up. This covers a lot of the arena, especially since he can use another move during the donut AOEs, so move quickly.
* '''Apocalyptic Bolt''': Line AOE in front. Inflicts Vulnerability Up.
* '''Apocalyptic Roar''': Cone AOE in front. Inflicts Vulnerability Up.


==Act 2==
==Act 2==
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===Strategy===
===Strategy===
Because Azulmagia is using [[Reflective Barrier]], you need to use Physical attacks.
Adds the following attacks to his repertoire:
* '''Repelling Spray''': Opens with this, setting up a permanent physical-reflecting barrier. See Ice Spikes above and mentally swap "physical" for "magic" and vice-versa. Be aware that you will also take reflection damage from non-damaging spells like [[Off-guard]]!
* '''Blazing Angon''' Summons adds that cast Burn and inflict Burns, a stacking DoT. Destroy them.
 


==Act 3==
==Act 3==
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===Strategy===
===Strategy===
Azulmagia switches between Ice Spikes and Reflective Barrier. Use magical attack when he is using ice spikes and use physical attacks when he is using reflective barrier. He also casts a web that immobilizes you then uses an AoE that you need to get out of. Use either [[Diamondback]] to take reduced damage or use [[Loom]] to get out of the AoE.
In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Adjust accordingly. He now starts casting the following spells:
* '''Charybdis''': Summons four tornadoes that repeatedly cast circle AOEs on themselves and also wreck your visibility.
* '''Web''': Inflicts severe Heavy, making it nigh-impossible to move without [[Loom]]. Move to the edge when you see this.
* '''Meteor''': Inflicts massive damage, definitely one-shotting you. Always casts immediately after Web, so seriously, make sure you take Loom. Also leaves behind a flame puddle. Between this, Charybdis, and his normal attacks, you are not gonna have a lot of room to maneuver, which is why you want to move to the edge when you see him casting Web.

Revision as of 21:23, 11 July 2020

The masked carnival icon.png

Dirty Rotten Azulmagia

The masked carnivale stage title image.png
Number
25
Level
50


Standard Time
8:45
Ideal Time
7:15
Act 1 Enemies
Azulmagia
Act 2 Enemies
Azulmagia
Act 3 Enemies
Azulmagia
Gil Reward
Gil 10,000
Seals Reward
Allied Seal 200
Tomestones
Allagan Tomestone of Poetics 160 
Next stage
Papa Mia
Prev. stage
Amazing Technicolor Pit Fiends
Patch
4.5

Dirty Rotten Azulmagia is a stage in The Masked Carnivale for Blue Mage, introduced in patch 4.5 with Stormblood.

Act 1

Enemies

Azulmagia

Strategy

  • Ice Spikes: Opens with this move, setting up a permanent physical-reflection barrier. You can get off one physical attack if it's your very first move, after that only use magic. Be careful about autoattacks, he reflects those too!
  • The Ram's Voice: Just like in Cutter's Cry, an untelegraphed circle AOE that inflicts Deep Freeze.
  • The Dragon's Voice: Just like in Cutter's Cry, an untelegraphed donut AOE that inflicts Paralyze. Always uses this immediately after The Ram's Voice.
  • Plaincracker: A circle AOE centered on himself (so back off), followed by a series of donut AOEs. Inflicts Vulnerability Up. This covers a lot of the arena, especially since he can use another move during the donut AOEs, so move quickly.
  • Apocalyptic Bolt: Line AOE in front. Inflicts Vulnerability Up.
  • Apocalyptic Roar: Cone AOE in front. Inflicts Vulnerability Up.

Act 2

Enemies

Azulmagia

Strategy

Adds the following attacks to his repertoire:

  • Repelling Spray: Opens with this, setting up a permanent physical-reflecting barrier. See Ice Spikes above and mentally swap "physical" for "magic" and vice-versa. Be aware that you will also take reflection damage from non-damaging spells like Off-guard!
  • Blazing Angon Summons adds that cast Burn and inflict Burns, a stacking DoT. Destroy them.


Act 3

Enemies

Azulmagia

Strategy

In this phase Azulmagia switches between both barriers, and there will be an electric puddle around the edge of the arena. Adjust accordingly. He now starts casting the following spells:

  • Charybdis: Summons four tornadoes that repeatedly cast circle AOEs on themselves and also wreck your visibility.
  • Web: Inflicts severe Heavy, making it nigh-impossible to move without Loom. Move to the edge when you see this.
  • Meteor: Inflicts massive damage, definitely one-shotting you. Always casts immediately after Web, so seriously, make sure you take Loom. Also leaves behind a flame puddle. Between this, Charybdis, and his normal attacks, you are not gonna have a lot of room to maneuver, which is why you want to move to the edge when you see him casting Web.