Difference between revisions of "Red Mage Guide/Stormblood"
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Red Mage Rotation | Red Mage Rotation | ||
Your spells can be divided into "verquick" spells, which have a faster cast time but lower potency, and "verslow" spells, which have a slower cast time but higher potency. For optimal DPS, you want to cast a verquick spell first and immediately follow it with a [[Dualcast]]-buffed verslow spell. | |||
* Your "verquick" spells: [[Jolt]], [[Scatter]], [[Impact]], [[Verstone]], [[Verfire]] | |||
* Your "verslow" spells: [[Veraero]], [[Verthunder]]. | |||
It is highly recommended that you take advantage of [[Red Mage Macros]] to assist you in casting the best spell available as quickly as possible to get the best rotation. | |||
CASTING PHASE: | |||
This phase is when you accumulate your balance job gauge. | |||
--Verquick (Jolt/Impact/Verstone/Verfire) - Begin with [[Jolt]] to activate [[Dualcast]]. If [[Verstone]], [[Verfire]], or [[Impact]] are activated during your rotation, replace [[Jolt]] with that spell. | |||
--Verslow (Veraero/Verthunder) - You will cast one of these spells anytime you have [[Dualcast]] activated; they hit like a truck but have a long cast time. | |||
Basically the idea in this rotation is for you to accumulate enough Black and White mana for a full Enchanted melee phase as fast as possible by alternating between verquick and verslow spells. Once you have accumulated at least 80 mana of each color you can proceed to the melee phase below. | |||
MELEE PHASE: | |||
When you have at least 80 Black and White mana, you can perform the basic melee rotation: | |||
You | [[Corps-a-corps]] --> [[Enchanted Riposte]] --> [[Enchanted Zwerchhau]] --> [[Enchanted Redoublement]] --> [[Verholy]]/[[Verflare]] --> [[Displacement]] (watch for arena edges!) | ||
More advanced melee rotation: | |||
[[Corps-a-corps]] --> [[Embolden]] --> [[Enchanted Riposte]] --> [[Fleche]] --> [[Enchanted Zwerchhau]] --> [[Contre Sixte]] --> [[Enchanted Redoublement]] --> [[Verholy]]/[[Verflare]] --> [[Displacement]] | |||
If done correctly, the advanced rotation will take the same amount of time as the basic one. When your mana is spent, return to the casting phase. | |||
ADVANCED/MISC: | |||
* Begin every boss fight with [[Diversion]] to minimize enmity. You do NOT want to pull aggro off of the tank two seconds into the fight. | |||
* Cast buffs like [[Acceleration]] and [[Manafication]] during GCD ("global cooldown") to avoid losing any time that could be spent dishing out the pain. | |||
* It is recommended that you use [[Fleche]]/[[Contre Sixte]] immediately after a verslow spell or inbetween melee strikes, as they are off the GCD and will deal extra damage while everything else is on cooldown. | |||
* Since the buff from [[Embolden]] begins to wear off after the first 5 seconds, it is recommended that you cast this during the melee phase immediately after [[Corps-a-corps]]. This should give you enough time to land all three strikes and a [[Verflare]]/[[Verholy]] before the buff begins to diminish. If [[Fleche]]/[[Contre Sixte]] are available, you can weave them inbetween strikes during this period for some insane damage. | |||
* [[Scatter]] is the obvious spell of choice when you can hit as many as 6+ targets, but when there are only 3-4, you may want to consider sticking with single-target DPS. Doing so may slightly lower your total DPS, but it will pick off individual enemies faster and ease the burden on the tank and healer. |
Revision as of 23:16, 29 January 2019
Red Mage Rotation
Your spells can be divided into "verquick" spells, which have a faster cast time but lower potency, and "verslow" spells, which have a slower cast time but higher potency. For optimal DPS, you want to cast a verquick spell first and immediately follow it with a Dualcast-buffed verslow spell.
- Your "verquick" spells: Jolt, Scatter, Impact, Verstone, Verfire
- Your "verslow" spells: Veraero, Verthunder.
It is highly recommended that you take advantage of Red Mage Macros to assist you in casting the best spell available as quickly as possible to get the best rotation.
CASTING PHASE:
This phase is when you accumulate your balance job gauge.
--Verquick (Jolt/Impact/Verstone/Verfire) - Begin with Jolt to activate Dualcast. If Verstone, Verfire, or Impact are activated during your rotation, replace Jolt with that spell.
--Verslow (Veraero/Verthunder) - You will cast one of these spells anytime you have Dualcast activated; they hit like a truck but have a long cast time.
Basically the idea in this rotation is for you to accumulate enough Black and White mana for a full Enchanted melee phase as fast as possible by alternating between verquick and verslow spells. Once you have accumulated at least 80 mana of each color you can proceed to the melee phase below.
MELEE PHASE:
When you have at least 80 Black and White mana, you can perform the basic melee rotation:
Corps-a-corps --> Enchanted Riposte --> Enchanted Zwerchhau --> Enchanted Redoublement --> Verholy/Verflare --> Displacement (watch for arena edges!)
More advanced melee rotation: Corps-a-corps --> Embolden --> Enchanted Riposte --> Fleche --> Enchanted Zwerchhau --> Contre Sixte --> Enchanted Redoublement --> Verholy/Verflare --> Displacement
If done correctly, the advanced rotation will take the same amount of time as the basic one. When your mana is spent, return to the casting phase.
ADVANCED/MISC:
- Begin every boss fight with Diversion to minimize enmity. You do NOT want to pull aggro off of the tank two seconds into the fight.
- Cast buffs like Acceleration and Manafication during GCD ("global cooldown") to avoid losing any time that could be spent dishing out the pain.
- It is recommended that you use Fleche/Contre Sixte immediately after a verslow spell or inbetween melee strikes, as they are off the GCD and will deal extra damage while everything else is on cooldown.
- Since the buff from Embolden begins to wear off after the first 5 seconds, it is recommended that you cast this during the melee phase immediately after Corps-a-corps. This should give you enough time to land all three strikes and a Verflare/Verholy before the buff begins to diminish. If Fleche/Contre Sixte are available, you can weave them inbetween strikes during this period for some insane damage.
- Scatter is the obvious spell of choice when you can hit as many as 6+ targets, but when there are only 3-4, you may want to consider sticking with single-target DPS. Doing so may slightly lower your total DPS, but it will pick off individual enemies faster and ease the burden on the tank and healer.