Difference between revisions of "Hide"
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{{Action infobox | {{Action infobox | ||
| name = Hide | | name = Hide | ||
| description = Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. | | description = Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed in combat. Effect ends upon reuse of any action, including Hide. | ||
| facts = {{action fact|duration|20}} {{action fact|additional|Resets Ninjutsu recast timers if out of combat.}} | |||
| acquired = Rogue | | acquired = Rogue | ||
| level = 10 | | level = 10 | ||
| type = ability | | type = ability | ||
| recast = 20 | | recast = 20 | ||
| release = a realm reborn | | release = a realm reborn | ||
}} | }} | ||
==Notes== | ==Notes== | ||
* Ends immediately upon being "discovered" by an enemy or suffering AoE damage. | * Ends immediately upon being "discovered" by an enemy or suffering AoE damage. | ||
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* Otherwise Hiding lasts until cancelled or an action is used. | * Otherwise Hiding lasts until cancelled or an action is used. | ||
* Cooldown begins the second Hiding is activated. | * Cooldown begins the second Hiding is activated. | ||
Revision as of 14:19, 18 November 2017
“Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed in combat. Effect ends upon reuse of any action, including Hide.
Duration: 20s
Additional Effect: Resets Ninjutsu recast timers if out of combat.— In-game description
Hide is an action unlocked at level 10. It is available for Rogue / Ninja.
Notes
- Ends immediately upon being "discovered" by an enemy or suffering AoE damage.
- Sprint also breaks Hiding.
- Otherwise Hiding lasts until cancelled or an action is used.
- Cooldown begins the second Hiding is activated.