Difference between revisions of "Astral Fire"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Line 1: Line 1:
Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. Natural MP regeneration is halted during Astral Fire.
Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. Natural MP regeneration is halted during Astral Fire. Refresh effects ([[Refresh_(action)|Refresh]], [[Ewer]], [[Lucid Dreaming]]) do not give MP during Astral Fire. Direct MP gains ([[Max-Ether]], [[Mana_Shift|Mana Shift]], [[Convert]]) give MP during Astral Fire.




Line 29: Line 29:




You're able to make it stack to 2x after level: 20 [[Enhanced_Aetherial_Damage]]
Stacks up to 2 at level 20: [[Magick_and_Mend_(Thaumaturge)|Magick and Mend]]
And 3x after level: 40 [[Increased_Aetherial_Damage_II]]
 
Stacks up to 3 at level 40: [[Magick_and_Mend_II_(Thaumaturge)|Magick and Mend II]]

Revision as of 22:08, 3 September 2017

Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. Natural MP regeneration is halted during Astral Fire. Refresh effects (Refresh, Ewer, Lucid Dreaming) do not give MP during Astral Fire. Direct MP gains (Max-Ether, Mana Shift, Convert) give MP during Astral Fire.


MP cost increase to Fire spells is as follows:

  • 1-3 stacks: 200% MP cost (2.0x)

Damage increase to Fire spells is as follows:

  • 1 stack: 40% increased damage (1.4x)
  • 2 stacks: 60% increased damage (1.6x)
  • 3 stacks: 80% increased damage (1.8x)


MP cost decrease to Ice spells is as follows:

  • 1 stack: 50% MP cost (0.5x)
  • 2-3 stacks: 25% MP cost (0.25x)

Damage decrease to Ice spells is as follows:

  • 1 stack: 10% decreased damage (0.9x)
  • 2 stacks: 20% decreased damage (0.8x)
  • 3 stacks: 30% decreased damage (0.7x)

Cast time reduction to Ice spells is as follows:

  • 3 stacks: 50% cast time (0.5x). Does not affect recast time.


Stacks up to 2 at level 20: Magick and Mend

Stacks up to 3 at level 40: Magick and Mend II