Difference between revisions of "Marauder Actions"
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! Description | ! Description | ||
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| [[Heavy Swing]] || 1 || 70 || Instant || 2.5s || 3y || 0y || Delivers an attack with a potency of 150. | | [[Heavy Swing]] || 1 || 70 || Instant || 2.5s || 3y || 0y || align="right" |Delivers an attack with a potency of 150. | ||
|- | |- | ||
| [[Foresight]] || 2 || 0 || Instant || 120s || 0y || 0y || Increases defense by 20% for 20 sec. | | [[Foresight]] || 2 || 0 || Instant || 120s || 0y || 0y || Increases defense by 20% for 20 sec. |
Revision as of 11:36, 19 June 2013
- Main article: Marauder
Actions are abilities that you can actively use in combat. Marauder's Actions consist of weaponskills that combo with each other and buffs that enhances the Marauder's tanking effectiveness.
Actions
Action | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|
Heavy Swing | 1 | 70 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 150. |
Foresight | 2 | 0 | Instant | 120s | 0y | 0y | Increases defense by 20% for 20 sec. |
Skull Sunder | 4 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Heavy Swing, Combo Potency: 200. |
Fracture | 6 | 80 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Additional Effect: Damage over time with potency of 20 for 18 sec. |
Blood Bath | 8 | 0 | Instant | 90s | 0y | 0y | Converts 25% of the damage dealt by next successful offensive ability into HP Buff duration: 15 sec. |
Brutal Swing | 10 | 0 | Instant | 30s | 3y | 0y | Delivers an attack with a potency of 50. Additional Effect: Stun for 3 sec. |
Overpower | 12 | 100 | Instant | 2.5s | 8y | 8y | Delivers an attack with a potency of 120 to all enemies in a cone in front of you. Additional Effect: Increased enmity. |
Maim | 18 | 60 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Heavy Swing, Combo Potency: 180 Combo Bonus: Increases damage dealt by 10% for 12 sec. |
Berserk | 22 | 0 | Instant | 90s | 0y | 0y | Increases attack power by 50% for 15s. Unable to use weaponskills for 5 seconds after effect fades. |
Mercy Stroke | 26 | 0 | Instant | 90s | 3y | 0y | Delivers an attack with a potency of 250. Can only be executed when HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored. |
Thrill of Battle | 34 | 0 | Instant | 180s | 0y | 0y | Increases maximum HP by 10% and restores the amount increased for 10s. |
Storm's Path | 38 | 90 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Maim Combo Bonus: Absorbs 20% of the damage dealt as HP up to 10% of your maximum HP. |
Holmgang | 42 | 0 | Instant | 180s | 3y | 0y | Binds both caster and target for 6 sec. |
Vengeance | 46 | 0 | Instant | 150s | 0y | 0y | Delivers an attack with a potency of 50 every time you suffer physical damage for 15 sec. |
Storm's Eye | 50 | 70 | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. Combo Action: Maim, Combo Potency: 230 Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 12 sec. |