Difference between revisions of "Dark Knight"
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Revision as of 06:41, 5 July 2017
Introduction
"The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness." — Game Description
General Information
- See also: Dark Knight (Seafood)
Dark Knight is a Tank job that wields a Greatsword (2-handed sword) as its weapon. Unlike 2.0 jobs, Dark Knight does not have a base class and starts from level 30. It was released in the first expansion pack, Heavensward, in June 2015.
There is no physical guild building for the Dark Knights. After following the first few quests of the job's storyline, Dark Knights receive their job-advancement quests through an NPC located in the Ishgard Inn, The Forgotten Knight.
Play Style
As a tank, the Dark Knight focuses mainly on getting aggro and keeping it. The job is especially known for its ability to mitigate magic damage through Dark Mind, and can frequently be seen in higher-level raids where the boss deals a lot of it. They can function as off-tanks relatively well given their potential damage output.
The main mechanic Dark Knights will have to work with is at Lvl 62 and above, with the resource Blackblood. While under the effects of Darkside, MP regeneration stops during battle and no external sources can replenish it. However Darkside won't be lost if MP reaches 0.
Blood Gauge
The Job gauge for Dark Knight in Final Fantasy XIV's 4.0 Stormblood expansion brings a visual indicator to three functions relating to the job. The Dark Knight Soul Crystal will display if Grit is enabled by blue blades around the soul gem. The soul gem itself will show a numerical value relating to the amount of Blackblood the Blood Gauge has. The Great sword representing Blood Gauge will be surrounded by a red/purple glow if the gauge reaches 100.
Blackblood is gained by using certain weapon skills, doing auto-attacks under Blood Weapon's effect and/or taking damage while under the effect of Blood Price. Dark Knight does not have a penalty while changing their Grit or Darkside status.
Blackblood is used to execute the three new weapon skills available for Dark Knight.
Requirements
- Heavensward
- Access to Ishgard, where Dark Knight's quests are located.
- Complete the quest Our End (started from NPC in The Pillars at (x12, y8)).
Trainer Locations
NPC | Location | Description |
---|---|---|
Ishgardian Citizen | The Pillars (x13,y9) | Job Start for ARR |
Fray | Foundation (x11,y12) | Job Trainer for 30-50 |
Unflinching Temple Knight | Coerthas Central Highlands (x13,y16) | Job Start for Heavensward |
Sidurgu | Foundation (x13,y12) | Job Trainer for 52-60 |
Sidurgu | Foundation (x13.3,y12.0) | Job Start for Stormblood |
Actions
Action | Icon | Level | Type | Cast Time | Cooldown | Range | Radius | Description | Stormblood Adjustment |
---|---|---|---|---|---|---|---|---|---|
Hard Slash | 1 | Weaponskill | 0s | 2.5s | 3y | 0 | Delivers an attack with a potency of 150. | ||
Spinning Slash | 4 | Weaponskill | 0s | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Hard Slash Combo Potency: 220 |
||
Unleash | 6 | Spell | 0s | 2.5s | 0 | 5y | Deals unaspected damage with a potency of 50 to all nearby enemies. Additional Effect: Increased enmity |
Now acquired at level 6 (previously level 8). Potentecy decreased from 100 to 50. Enmity effect has been increased. | |
Syphon Strike | 10 | Weaponskill | 0s | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Dark Arts Potency: 240 Combo Action: Hard Slash Combo Potency: 250 Dark Arts Combo Potency: 390 Combo Bonus: Restores MP MP restoration increased while under the effect of Grit. Dark Arts fades upon execution. |
Now acquired at level 10 (previously level 12). Dark Arts potency and Dark Arts combo potency effects have been added. The effect "MP restoration now increases while under the effect of Grit" has been added. Effect will now fade upon the execution of Dark Arts. | |
Unmend | 15 | Spell | 0s | 2.5s | 15y | 0 | Deals unaspected damage with a potency of 150. Additional Effect: Increased enmity Additional Effect: 30% chance that next Unleash will cost no MP Duration: 15s |
Enmity effect has been increased. | |
Blood Weapon | 18 | Ability | 0s | 40s | 0 | 0 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands. Duration: 15s Cannot be used while under the effect of Grit. |
Recast time reduced from 60 to 40 seconds. The effect increasing attack speed by 10% has been changed to reduce weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%. The Blood Gauge will now increase by 3 each time a physical attack lands. | |
Power Slash | 26 | Weaponskill | 0s | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Spinning Slash Combo Potency: 300 Dark Arts Combo Effect: Increased enmity Dark Arts fades upon execution. |
Enmity effect has been increased. | |
Grit | 30 | Spell | 0s | 2.5s | 0 | 0 | Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity. Effect ends upon reuse. |
No longer increases chance to hit. | |
Darkside | 30 | Ability | 0s | 5s | 0y | 0y | Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect. Effect ends upon reuse. |
The effect increasing damage dealt has been changed from 15% to 20%. MP regeneration now stops during battle and Refresh statuses granted by others have no effect. | |
Blood Price | 35 | Ability | 0s | 40s | 0y | 0y | Restores partial MP when damage is taken. Duration: 15s Additonal Effect: Increases Blood Gauge by 1 immediately and another 4 over time while in battle. Can only be used while under the effect of Grit. |
The effect "Increases Blood Gauge by 1 immediately and another 4 over time while in battle" has been added. Grit must now be in effect to execute. The amount of partial MP restored when damage is taken has been reduced. | |
Souleater | 38 | Weaponskill | 0s | 2.5s | 3y | 0 | Delivers an attack with a potency of 100. Dark Arts Potency: 240 Combo Action: Syphon Strike Combo Potency: 280 Dark Arts Combo Potency: 420 Grit Combo Bonus: Absorbs a portion of damage dealt as HP Combo Bonus: Increases Blood Gauge by 10 Dark Arts fades upon execution. |
Combo potency increased from 260 to 280. Dark Arts combo potency increased from 400 to 420. Grit combo bonus has been changed from "Absorbs 50% of damage dealt as HP" to "Absorbs a portion of damage dealt as HP." Combo bonus "Increases Blood Gauge by 10" has been added. | |
Dark Passenger | 40 | Ability | 0s | 30s | 10y | 0y | Deals unaspected damage with a potency of 100 to all enemies in a straight line before you. Can only be executed when succumbing to the Darkside. Dark Arts Potency: 240 Dark Arts Effect: Blind Duration: 15s Dark Arts fades upon execution. |
Potency reduced from 150 to 100. Dark Arts combo potency reduced from 250 to 240. MP cost has been increased. | |
Dark Mind | 42 | Ability | 0s | 60s | 0 | 0 | Reduces magic vulnerability by 15%. Can only be executed when succumbing to the Darkside. Duration: 10s Dark Arts Effect: Increases magic vulnerability reduction to 30% Dark Arts fades upon execution. |
||
Dark Arts | 45 | Ability | 0s | 3s | 0y | 0y | Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the Darkside. Effect fades if Darkside is canceled. Duration: 10s |
Recast time reduced from 3 to 2 seconds. | |
Shadow Wall | 46 | Ability | 0s | 180s | 0 | 0 | Reduces damage taken by 30%. Duration: 10s |
||
Living Dead | 50 | Ability | 0s | 300s | 0y | 0y | Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead. Living Dead Duration: 10s While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd. Walking Dead Duration: 10s |
||
Salted Earth | 52 | Ability | 0s | 45s | 15y | 5y | Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter. Duration: 21s Additional Effect: Increases Blood Gauge by 1 |
The additional effect "Increases Blood Gauge by 1" has been added. | |
Plunge | 54 | Ability | 0s | 30s | 15y | 0y | Delivers a jumping attack with a potency of 200. Cannot be executed while bound. |
||
Abyssal Drain | 56 | Spell | 0s | 2.5s | 15y | 0y | Deals unaspected damage with a potency of 120 to target and all enemies nearby it. Additional Effect: Increased enmity Dark Arts Effect: Absorbs a portion of damage dealt as HP Dark Arts fades upon execution. |
The Dark Arts effect "Absorbing 100% of damage dealt as HP" has been changed to "Absorbs a portion of damage dealt as HP." | |
Sole Survivor | 58 | Ability | 0s | 120s | 25y | 0y | Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored. Duration: 15s |
||
Carve and Spit | 60 | Ability | 0s | 60s | 3y | 0y | Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts. Dark Arts Potency: 450 Dark Arts fades upon execution. |
||
Delirium | 62 | Ability | 0s | 120s | 0y | 0y | Restores MP. Additional Effect: Extends Blood Weapon and Blood Price effects by 8s and 16s respectively. Blood Gauge Cost: 50 |
New Action | |
Quietus | 64 | Weaponskill | 0s | 2.5s | 0y | 5y | Delivers an attack with a potency of 160 to all nearby enemies. Dark Arts Potency: 210 Blood Gauge Cost: 50 Dark Arts fades upon execution. |
New Action | |
Bloodspiller | 68 | Weaponskill | 0s | 2.5s | 3y | 0y | Delivers an attack with a potency of 400. Dark Arts Potency: 540 Grit Potency: 475 Dark Arts+Grit Potency: 650 Blood Gauge Cost: 50 Dark Arts fades upon execution. |
New Action | |
The Blackest Night | 70 | Ability | 0s | 15s | 30y | 0y | Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP. Duration: 5s Increases Blood Gauge by 50 when full 20% (10%) is absorbed. |
New Action |
Traits
Trait | Icon | Level | Description | Stormblood Adjustment |
---|---|---|---|---|
Enhanced Vitality | 20 | Increases vitality by 8. | Now acquired at level 20 (previously level 8). Vitality bonus increased from 2 to 8. | |
Enhanced Vitality II | 40 | Increases vitality by 16. | Now acquired at level 40 (previously level 16). Vitality bonus increased from 4 to 16. | |
Enhanced Vitality III | 60 | Increases vitality by 24. | Now acquired at level 60 (previously level 24). Vitality bonus increased from 6 to 24. | |
Blackblood | 62 | Allows for Blood Gauge accumulation upon the landing of certain actions. | New Trait | |
Enhanced Blackblood | 66 | Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price. | New Trait |
Role Actions
PvP Actions
Action | Icon | Type | Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Hard Slash (PvP) | weaponskill | - | 0 | 2.3s | ?? | ?? | Delivers an attack with a potency of 750. ※This action cannot be assigned to a hotbar. | |
Spinning Slash (PvP) | weaponskill | - | 0 | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Hard Slash Combo Potency: 1,000 ※This action cannot be assigned to a hotbar. | |
Power Slash (PvP) | weaponskill | - | 0 | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Spinning Slash Combo Potency: 1,500 Additional Effect: Reduces target's HP recovered by healing magic by 20% Duration: 15s ※This action cannot be assigned to a hotbar. | |
Syphon Strike (PvP) | weaponskill | - | 0 | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Hard Slash Combo Potency: 1,250 Combo Bonus: Restores 1,000 MP ※This action cannot be assigned to a hotbar. | |
Souleater (PvP) | weaponskill | - | 0 | 2.3s | ?? | ?? | Delivers an attack to target. Combo Action: Syphon Strike Combo Potency: 1,250 Combo Bonus: Absorbs 100% of damage dealt as HP Combo Bonus: Restores 1,000 MP Combo Bonus: Increases Blood Gauge by 20 ※This action cannot be assigned to a hotbar. | |
Bloodspiller (PvP) | weaponskill | Blackblood: 50 | 0 | 2.3s | ?? | ?? | Delivers an attack with a potency of 2,000. Additional Effect: Silence Duration: 2s Blood Gauge Cost: 50 | |
Unmend (PvP) | spell | 2500 MP | 0 | 10s | ?? | ?? | Deals unaspected damage with a potency of 500. Additional Effect: 10-yalm draw-in | |
The Blackest Night (PvP) | ability | 2500 MP | 0 | 10s | ?? | ?? | Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP. Duration: 5s Increases Blood Gauge by 20 when full 20% is absorbed. | |
Low Blow (PvP) | ability | 300 TP | 0 | 5s | ?? | ?? | Delivers an attack with a potency of 750. Additional Effect: Stun Duration: 2s | |
Plunge (PvP) | ability | - | 0 | 30s | ?? | ?? | Rushes target and delivers an attack with a potency of 500. Recast time is reset if Plunge records a KO or an assist. Cannot be executed while bound. | |
Sole Survivor (PvP) | ability | - | 0 | 60s | ?? | ?? | Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires. Duration: 10s | |
Grit (PvP) | ability | - | 0 | 5s | ?? | ?? | Reduces both damage taken and damage dealt by 20%. Effect ends upon reuse. |
Quests
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Blood & Darkside Gauge is Dark Knight's Job Gauge.
Blood Gauge
Upon learning the action Grit (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.
Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.
The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute actions such as Bloodspiller and Quietus.
Simple Mode
Grit (Active)
Darkside Gauge
Upon learning the action Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.
Darkside increases damage dealt, and its duration can be extended by using actions Flood of Darkness and Edge of Darkness.
Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge.
Dark Arts is granted when the barrier created by The Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.
Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.
Simple Mode
Dark Knight Guide
Dark Knight Macros
Image Gallery
- Dark knight concept1.jpg
Dark Knight Artifact Armor in 3.0 Heavensward.
- Dark knight concept2.jpg
Dark Knight Job NPC Sigurd.
- Dark knight af3.jpg
Dark Knight Artifact Armor in 4.0 Stormblood.
- Dark knight1.jpg
Dark Knight in-game.
- Dark knight2.jpg
Dark Knight in Action.
- Dark knight3.jpg
Dark Knight in Action.