Difference between revisions of "Dark Knight"

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|[[The Orphans and the Broken Blade]]||65||[[Sidurgu]]||[[The Dravanian Forelands]]||(x31.8,y23.4)||207900||align = "left" | -NA-
|[[The Orphans and the Broken Blade]]||65||[[Sidurgu]]||[[The Dravanian Forelands]]||(x31.8,y23.4)||207900||align = "left" | -NA-
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|[[We Can Never Go Home]]||68||[[Myste]]||[[The Churning Mists]]||(x37.6,y35.0)||232200||align = "left" | -NA-}
|[[We Can Never Go Home]]||68||[[Myste]]||[[The Churning Mists]]||(x37.6,y35.0)||232200||align = "left" | -NA-
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==Job Gauge==
==Job Gauge==

Revision as of 23:27, 4 July 2017

Template:Job Infobox

Introduction

"The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.
None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?
A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.”
These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness." — Game Description

General Information

See also: Dark Knight (Seafood)

Dark Knight is a Tank job that wields a Greatsword (2-handed sword) as its weapon. Unlike 2.0 jobs, Dark Knight does not have a base class and starts from level 30. It was released in the first expansion pack, Heavensward, in June 2015.

There is no physical guild building for the Dark Knights. After following the first few quests of the job's storyline, Dark Knights receive their job-advancement quests through an NPC located in the Ishgard Inn, The Forgotten Knight.

Play Style

Screen capture of In-game Tool tip from Media Tour.

As a tank, the Dark Knight focuses mainly on getting aggro and keeping it. The job is especially known for its ability to mitigate magic damage through Dark Mind, and can frequently be seen in higher-level raids where the boss deals a lot of it. They can function as off-tanks relatively well given their potential damage output.

The main mechanic Dark Knights will have to work with is at Lvl 62 and above, with the resource Blackblood. While under the effects of Darkside, MP regeneration stops during battle and no external sources can replenish it. However Darkside won't be lost if MP reaches 0.

Blood Gauge

The Job gauge for Dark Knight in Final Fantasy XIV's 4.0 Stormblood expansion brings a visual indicator to three functions relating to the job. The Dark Knight Soul Crystal will display if Grit is enabled by blue blades around the soul gem. The soul gem itself will show a numerical value relating to the amount of Blackblood the Blood Gauge has. The Great sword representing Blood Gauge will be surrounded by a red/purple glow if the gauge reaches 100.

Blackblood is gained by using certain weapon skills, doing auto-attacks under Blood Weapon's effect and/or taking damage while under the effect of Blood Price. Dark Knight does not have a penalty while changing their Grit or Darkside status.

Blackblood is used to execute the three new weapon skills available for Dark Knight.

Requirements

Trainer Locations

NPC Location Description
Ishgardian Citizen The Pillars (x13,y9) Job Start for ARR
Fray Foundation (x11,y12) Job Trainer for 30-50
Unflinching Temple Knight Coerthas Central Highlands (x13,y16) Job Start for Heavensward
Sidurgu Foundation (x13,y12) Job Trainer for 52-60
Sidurgu Foundation (x13.3,y12.0) Job Start for Stormblood

Actions

Action Icon Level Type Cast Time Cooldown Range Radius Description Stormblood Adjustment
Hard Slash Hard Slash.png 1 Weaponskill 0s 2.5s 3y 0 Delivers an attack with a potency of 150.
Spinning Slash Spinning Slash.png 4 Weaponskill 0s 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Hard Slash
Combo Potency: 220
Unleash Unleash.png 6 Spell 0s 2.5s 0 5y Deals unaspected damage with a potency of 50 to all nearby enemies.
Additional Effect: Increased enmity
Now acquired at level 6 (previously level 8).
Potentecy decreased from 100 to 50.
Enmity effect has been increased.
Syphon Strike Syphon Strike.png 10 Weaponskill 0s 2.5s 3y 0 Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Hard Slash
Combo Potency: 250
Dark Arts Combo Potency: 390
Combo Bonus: Restores MP
MP restoration increased while under the effect of Grit. Dark Arts fades upon execution.
Now acquired at level 10 (previously level 12).
Dark Arts potency and Dark Arts combo potency effects have been added.
The effect "MP restoration now increases while under the effect of Grit" has been added.
Effect will now fade upon the execution of Dark Arts.
Unmend Unmend.png 15 Spell 0s 2.5s 15y 0 Deals unaspected damage with a potency of 150.
Additional Effect: Increased enmity
Additional Effect: 30% chance that next Unleash will cost no MP
Duration: 15s
Enmity effect has been increased.
Blood Weapon Blood Weapon.png 18 Ability 0s 40s 0 0 Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10% and converts physical damage dealt into MP, while reducing weaponskill TP cost by 20%. Also increases Blood Gauge by 3 each time a physical attack lands.
Duration: 15s
Cannot be used while under the effect of Grit.
Recast time reduced from 60 to 40 seconds.
The effect increasing attack speed by 10% has been changed to reduce weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%.
The Blood Gauge will now increase by 3 each time a physical attack lands.
Power Slash Power Slash.png 26 Weaponskill 0s 2.5s 3y 0 Delivers an attack with a potency of 100.
Additional Effect: Increased enmity
Combo Action: Spinning Slash
Combo Potency: 300
Dark Arts Combo Effect: Increased enmity
Dark Arts fades upon execution.
Enmity effect has been increased.
Grit Grit.png 30 Spell 0s 2.5s 0 0 Reduces damage taken by 20%, while reducing damage dealt by 20% and increasing enmity.
Effect ends upon reuse.
No longer increases chance to hit.
Darkside Darkside.png 30 Ability 0s 5s 0y 0y Increases damage dealt by 20%. MP regeneration stops during battle and Refresh statuses granted by others have no effect.
Effect ends upon reuse.
The effect increasing damage dealt has been changed from 15% to 20%.
MP regeneration now stops during battle and Refresh statuses granted by others have no effect.
Blood Price Blood Price.png 35 Ability 0s 40s 0y 0y Restores partial MP when damage is taken.
Duration: 15s
Additonal Effect: Increases Blood Gauge by 1 immediately and another 4 over time while in battle.
Can only be used while under the effect of Grit.
The effect "Increases Blood Gauge by 1 immediately and another 4 over time while in battle" has been added.
Grit must now be in effect to execute.
The amount of partial MP restored when damage is taken has been reduced.
Souleater Souleater.png 38 Weaponskill 0s 2.5s 3y 0 Delivers an attack with a potency of 100.
Dark Arts Potency: 240
Combo Action: Syphon Strike
Combo Potency: 280
Dark Arts Combo Potency: 420
Grit Combo Bonus: Absorbs a portion of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 10
Dark Arts fades upon execution.
Combo potency increased from 260 to 280.
Dark Arts combo potency increased from 400 to 420.
Grit combo bonus has been changed from "Absorbs 50% of damage dealt as HP" to "Absorbs a portion of damage dealt as HP."
Combo bonus "Increases Blood Gauge by 10" has been added.
Dark Passenger Dark Passenger.png 40 Ability 0s 30s 10y 0y Deals unaspected damage with a potency of 100 to all enemies in a straight line before you.
Can only be executed when succumbing to the Darkside.
Dark Arts Potency: 240
Dark Arts Effect: Blind
Duration: 15s
Dark Arts fades upon execution.
Potency reduced from 150 to 100.
Dark Arts combo potency reduced from 250 to 240.
MP cost has been increased.
Dark Mind Dark Mind.png 42 Ability 0s 60s 0 0 Reduces magic vulnerability by 15%.
Can only be executed when succumbing to the Darkside.
Duration: 10s
Dark Arts Effect: Increases magic vulnerability reduction to 30%
Dark Arts fades upon execution.
Dark Arts Dark Arts.png 45 Ability 0s 3s 0y 0y Attune with the darkness within you, increasing the potency of several actions. Can only be executed when succumbing to the Darkside. Effect fades if Darkside is canceled.
Duration: 10s
Recast time reduced from 3 to 2 seconds.
Shadow Wall Shadow Wall.png 46 Ability 0s 180s 0 0 Reduces damage taken by 30%.
Duration: 10s
Living Dead Living Dead.png 50 Ability 0s 300s 0y 0y Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
Salted Earth Salted Earth.png 52 Ability 0s 45s 15y 5y Creates a patch of salted earth, dealing unaspected damage with a potency of 75 to any enemies who enter.
Duration: 21s
Additional Effect: Increases Blood Gauge by 1
The additional effect "Increases Blood Gauge by 1" has been added.
Plunge Plunge.png 54 Ability 0s 30s 15y 0y Delivers a jumping attack with a potency of 200.
Cannot be executed while bound.
Abyssal Drain Abyssal Drain.png 56 Spell 0s 2.5s 15y 0y Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Increased enmity
Dark Arts Effect: Absorbs a portion of damage dealt as HP
Dark Arts fades upon execution.
The Dark Arts effect "Absorbing 100% of damage dealt as HP" has been changed to "Absorbs a portion of damage dealt as HP."
Sole Survivor Sole Survivor.png 58 Ability 0s 120s 25y 0y Marks target with the status Another Victim. If that target should be KO'd in battle, 20% of your maximum HP and MP will be restored.
Duration: 15s
Carve and Spit Carve and Spit.png 60 Ability 0s 60s 3y 0y Delivers a threefold attack with a potency of 100. Also restores MP if used while not under the effect of Dark Arts.
Dark Arts Potency: 450
Dark Arts fades upon execution.
Delirium Delirium.png 62 Ability 0s 120s 0y 0y Restores MP.
Additional Effect: Extends Blood Weapon and Blood Price effects by 8s and 16s respectively.
Blood Gauge Cost: 50
New Action
Quietus Quietus.png 64 Weaponskill 0s 2.5s 0y 5y Delivers an attack with a potency of 160 to all nearby enemies.
Dark Arts Potency: 210
Blood Gauge Cost: 50
Dark Arts fades upon execution.
New Action
Bloodspiller Bloodspiller.png 68 Weaponskill 0s 2.5s 3y 0y Delivers an attack with a potency of 400.
Dark Arts Potency: 540
Grit Potency: 475
Dark Arts+Grit Potency: 650
Blood Gauge Cost: 50
Dark Arts fades upon execution.
New Action
The Blackest Night The Blackest Night.png 70 Ability 0s 15s 30y 0y Creates a barrier around self that absorbs damage totaling 20% of your maximum HP, or around a party member that absorbs damage totaling 10% of your maximum HP.
Duration: 5s
Increases Blood Gauge by 50 when full 20% (10%) is absorbed.
New Action

Traits

Trait Icon Level Description Stormblood Adjustment
Enhanced Vitality Enhanced Vitality.png 20 Increases vitality by 8. Now acquired at level 20 (previously level 8).
Vitality bonus increased from 2 to 8.
Enhanced Vitality II Enhanced Vitality II.png 40 Increases vitality by 16. Now acquired at level 40 (previously level 16).
Vitality bonus increased from 4 to 16.
Enhanced Vitality III Enhanced Vitality III.png 60 Increases vitality by 24. Now acquired at level 60 (previously level 24).
Vitality bonus increased from 6 to 24.
Blackblood Blackblood.png 62 Allows for Blood Gauge accumulation upon the landing of certain actions. New Trait
Enhanced Blackblood Enhanced Blackblood.png 66 Allows for Blood Gauge accumulation while under the effect of Blood Weapon or Blood Price. New Trait

Role Actions

Tank Actions

PvP Actions

Action Icon Type Cost Cast Time Cooldown Range Radius Description
Hard Slash (PvP) Hard Slash (PvP).png weaponskill - 0 2.3s ?? ?? Delivers an attack with a potency of 750.
※This action cannot be assigned to a hotbar.
Spinning Slash (PvP) Spinning Slash (PvP).png weaponskill - 0 2.3s ?? ?? Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,000
※This action cannot be assigned to a hotbar.
Power Slash (PvP) Power Slash (PvP).png weaponskill - 0 2.3s ?? ?? Delivers an attack to target.
Combo Action: Spinning Slash
Combo Potency: 1,500
Additional Effect: Reduces target's HP recovered by healing magic by 20%
Duration: 15s
※This action cannot be assigned to a hotbar.
Syphon Strike (PvP) Syphon Strike (PvP).png weaponskill - 0 2.3s ?? ?? Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,250
Combo Bonus: Restores 1,000 MP
※This action cannot be assigned to a hotbar.
Souleater (PvP) Souleater (PvP).png weaponskill - 0 2.3s ?? ?? Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,250
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Restores 1,000 MP
Combo Bonus: Increases Blood Gauge by 20
※This action cannot be assigned to a hotbar.
Bloodspiller (PvP) Bloodspiller (PvP).png weaponskill Blackblood: 50 0 2.3s ?? ?? Delivers an attack with a potency of 2,000.
Additional Effect: Silence
Duration: 2s
Blood Gauge Cost: 50
Unmend (PvP) Unmend (PvP).png spell 2500 MP 0 10s ?? ?? Deals unaspected damage with a potency of 500.
Additional Effect: 10-yalm draw-in
The Blackest Night (PvP) The Blackest Night (PvP).png ability 2500 MP 0 10s ?? ?? Creates a barrier around self or target party member that absorbs damage totaling 20% of your maximum HP.
Duration: 5s
Increases Blood Gauge by 20 when full 20% is absorbed.
Low Blow (PvP) Low Blow (PvP).png ability 300 TP 0 5s ?? ?? Delivers an attack with a potency of 750.
Additional Effect: Stun
Duration: 2s
Plunge (PvP) Plunge (PvP).png ability - 0 30s ?? ?? Rushes target and delivers an attack with a potency of 500.
Recast time is reset if Plunge records a KO or an assist.
Cannot be executed while bound.
Sole Survivor (PvP) Sole Survivor (PvP).png ability - 0 60s ?? ?? Increases target's damage taken by 10%. Restores 25% of your maximum HP and MP and increases Blood Gauge by 50 if target is KO'd before effect expires.
Duration: 10s
Grit (PvP) Grit (PvP).png ability - 0 5s ?? ?? Reduces both damage taken and damage dealt by 20%.
Effect ends upon reuse.

Quests

Quest Level NPC Zone Coordinates EXP Reward
Our End 50 Ishgardian Citizen The Pillars (x13,y8) 24000 Soul of the dark knight icon1.png Steel claymore icon1.png Steel cuirass icon1.png Padded velveteen trousers icon1.png
Ishgardian Justice 30 Fray Foundation (x11,y12) 7410 Darkside icon1.png
The Voice in the Abyss 35 Fray Foundation (x11,y12) 9020 Blood price icon1.png
Heroic Reprise 40 Fray Foundation (x11,y12) 11270 Dark passanger icon1.png
Declaration of Blood 45 Fray Foundation (x11,y12) 12420 Dark arts icon1.png
Our Answer 50 Fray Foundation (x11,y12) 24000 Living dead icon1.png
The Wages of Mercy 50 Unflinching Temple Knight Coerthas Central Highlands (x12,y16) 24000 Gil 574
The Knight and the Maiden Fair 52 Sidurgu Foundation (x13,y12) 26400 Salted earth icon1.png
Kindred Spirits 54 Sidurgu Foundation (x13,y12) 31200 Plunge icon1.png
Original Sins 56 Sidurgu Foundation (x13,y12) 36000 Abyssal drain icon1.png
The Flame in the Abyss 58 Sidurgu Foundation (x13,y12) 40800 Sole survivor icon1.png
Absolution 60 Sidurgu Foundation (x13,y12) 0 Carve and spit icon1.png
In Memories We Walked 60 Sidurgu Foundation (x13.3,y12.0) 0 -NA-
The Widow and Her Love 63 Sidurgu Falcon's Nest (x32.2,y36.0) 191700 -NA-
The Orphans and the Broken Blade 65 Sidurgu The Dravanian Forelands (x31.8,y23.4) 207900 -NA-
We Can Never Go Home 68 Myste The Churning Mists (x37.6,y35.0) 232200 -NA-

Job Gauge

Official Lodestone Job Guide (Always up-to-date)

Blood & Darkside Gauge is Dark Knight's Job Gauge.

Blood Gauge

Upon learning the action Grit.png  Grit (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.

Blood gauge pve1.png

Upon learning the trait Blackblood.png  Blackblood, the symbol which indicates the use of Grit.png  Grit will change to also display the Blood Gauge.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute actions such as Bloodspiller.png  Bloodspiller and Quietus.png  Quietus.

Blood gauge pve2.png

Simple Mode

Blood gauge pve simple mode1.png Grit.png  Grit (Active)

Darkside Gauge

Upon learning the action Flood of Darkness.png  Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.

Darkside increases damage dealt, and its duration can be extended by using actions Flood of Darkness.png  Flood of Darkness and Edge of Darkness.png  Edge of Darkness.

Darkside gauge pve1.png

Upon learning the action The Blackest Night.png  The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge.

Dark Arts is granted when the barrier created by The Blackest Night.png  The Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness.png  Flood of Darkness or Edge of Darkness.png  Edge of Darkness without MP cost.

Darkside gauge pve2.png

Upon learning the action Living Shadow.png  Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.

Darkside gauge pve3.png

Simple Mode

Darkside gauge pve simple mode1.png Darkside

Darkside gauge pve simple mode2.png Dark Arts

Darkside gauge pve simple mode3.png Living Shadow.png  Living Shadow


Dark Knight Guide

Dark Knight Endgame Rotations

Dark Knight Macros

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