Difference between revisions of "Bardam's Mettle"
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==Bosses== | ==Bosses== | ||
===Galura=== | ===Galura=== | ||
'''Heave''' | |||
Frontal cone AOE. Tank to dodge as required. | |||
'''Crumbling Crust''' | |||
After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required. | |||
'''Rush''' | |||
Galura targets an off-aggro target and channels a straight line charge. Run as far away from Galura as possible to reduce damage taken. Has a long cast time, so other players can move out of the way as necessary. Contrary to popular belief, you do not need to hide behind animals. | |||
'''Earthquake''' | |||
Immediately after Rush, Galura stomps the ground for an untelegraphed attack, stunning all players. Animals in the pen will begin charging up their AoE attacks. Dodge as necessary, you have plenty of time even with the stun. Galura does this three times in his fight. | |||
* Ram: Straight line AoE. Appears in all 3 phases. | |||
* Coeurl: Large front cone AoE. Appears after the second time Rush is used. | |||
* Kukurul: Small circle AoE. Appears after the third time Rush is used. | |||
===Bardam=== | ===Bardam=== |
Revision as of 02:47, 1 July 2017
Lore
"If you are to participate in the Naadam, and fight alongside the Mol, you must first be recognized as a warrior of the Steppe. To earn this honor, you will be required to complete a rite of passage involving walking in the footsteps of the legendary hero Bardam and taming a yol. Each must do this by themselves, of course, and so you shall... though if by pure coincidence some of your fellow adventurers happened to have made the long journey to the Far East, and simply insisted on accompanying you... surely no one would be any the wiser?" — Game Description
Unlock
- Quest: In the Footsteps of Bardam the Brave
- Quest-giver Location: ???? - The Azim Steppe (x??,y??)
- Prerequisites: Main Scenario Quest A Trial Before the Trial
Objectives
- Arrive at Bardam's Hunt
- Defeat Galura
- Arrive at the Rebirth of Bardam the Brave
- Defeat Bardam
- Arrive in the Voiceless Muse
- Defeat Yol
Bosses
Galura
Heave Frontal cone AOE. Tank to dodge as required.
Crumbling Crust After a short cast time, 4 telegraphed quick casting AoEs appears around Galura. Deals moderate damage, but AoEs can stack. Melees to dodge as required.
Rush Galura targets an off-aggro target and channels a straight line charge. Run as far away from Galura as possible to reduce damage taken. Has a long cast time, so other players can move out of the way as necessary. Contrary to popular belief, you do not need to hide behind animals.
Earthquake Immediately after Rush, Galura stomps the ground for an untelegraphed attack, stunning all players. Animals in the pen will begin charging up their AoE attacks. Dodge as necessary, you have plenty of time even with the stun. Galura does this three times in his fight.
- Ram: Straight line AoE. Appears in all 3 phases.
- Coeurl: Large front cone AoE. Appears after the second time Rush is used.
- Kukurul: Small circle AoE. Appears after the third time Rush is used.
Bardam
This is pretty much all about positioning and is a test of mechanics, several of which are featured in the final fight for the dungeon. There are three phases, and at least one player must pass each phase.
Yol
Loot
Additional Treasure Coffers
Treasure Coffer 1
Coordinates: (x??,y??)
Treasure Coffer 2
Coordinates: (x??,y??)
Treasure Coffer 3
Coordinates: (x??,y??)
Treasure Coffer 4
Coordinates: (x??,y??)
Treasure Coffer 5
Coordinates: (x??,y??)