Difference between revisions of "Dragoon Guide/A Realm Reborn"

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m (Mico90 moved page Dragoon Guide to Dragoon Guide\Old)

Revision as of 02:45, 19 April 2017

See also: Dragoon and Guides

Rotations

Dragoon, unlike some other classes, does not operate solely on a rotation, instead dragoons operate on a skill priority. This changes vastly over the terms of leveling and this guide assumes the Dragoon is level 50 and in party. The main idea is to keep up your buffs, debuffs and DoTs while still weaving in Jumps and other Cooldowns along with other off the Global Cooldown (GCD) abilities.

Single Target

Initial Rotation: Heavy Thrust -> Internal Release -> Blood for Blood -> Phlebotomize -> Leg Sweep -> Impulse Drive -> Disembowel -> Power Surge -> Chaos Thrust -> Jump -> True Thrust -> Vorpal Thrust -> Leg Sweep -> Full Thrust

Keep Up: Heavy Thrust -> Phlebotomize -> Fracture -> Disembowel -> Chaos Thrust

Combo 1: Impulse Drive (from rear) -> Disembowel -> Chaos Thrust

Combo 2: True Thrust -> Vorpal Thrust -> Full Thrust

Off the GCD: Jump -> Spineshatter Dive -> Dragonfire Dive -> Leg Sweep -> CD's

  • After Initial Rotation, your priority follows the block above, keeping up your buffs, debuffs and DoTs. It means that following Combo 1 to reapply Disembowel and Chaos Thrust. Keep your off GCD abilities on CD. Then when everything is not in jeopardy of falling off, spam Combo 2 for filler.

Tips and Tricks

Always Finish Combos. If you start a combo and a buff or Dot falls off. It is more DPS finish the combo then re-apply the DoT. Never break a combo once you have started one.

Multiple Targets (AoE)

Heavy Thrust -> Ring of Thorns -> Dragonfire Dive -> Doom Spike until Heavy Thrust needs refreshing.

  • This rotation is only effective in groups of 3 or more mobs. Less than that, single targeting a mob will often prove more useful to a group.